I have yet to integrate the character's Lockpick skill into the equation without it messing things up, so for now all challenges are set at 12seconds.
Though when I can, the time you have will be x2 whatever your lockpick skill is, thus giving you much more timer the higher level you are.
You can read more about the Lockpicking system in my recent blog. :)
author=NewBlack Cool little system there, definitely gives Sore Losers vibes, but a totally different mechanic at work here. Good to see you're still working on this :)
Thanks man. :)
Yep, still going totally strong. Don't think I'll ever give this project up, if even I don't push out tons of updates.
Today I've implemented Buy/Sell into the game.
I know it's not a huge feature, but if you have played previous installments(which you have, specifically) then it's very helpful!
Especially selling back anything you deem useless now for SP. :D