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The wrath of heaven is slow but sure

  • Hexatona
  • 03/04/2011 04:01 PM
  • 1081 views
Thought I'd updatify you people (though, I doubt anyone actually reads up on these anymore)

I've finally managed to catch up to the present in terms of putting what items where, item prices, mook balancing, boss balancing, last few npc's in the latest town, picked all the music for everything, tested the game up to where I've completed and fixed all the bugs, and added another boss fight or two.

I had a few ideas kicking around in my head, not sure if they'll be a good idea or not, but I wanted to write them down in case I forgot.

Since I got a bit tired of the battle music, I was considering having the battle music change in a cycle after every battle, so it's a bit more refreshing (boss battles have their own musics). This would be quick and easy, I'd just have to decide what to use. Not something to awesome, but not too quiet either. Food for thought.

My other meandering idea was that when this whole thing was over, I would release a few joke Flavah packs for the game. Basically, it would be just changing the colors to something more summery or fruity. Orange, strawberry, lime, lemon (THAT would be hard on the ol eyes...) that sort of thing. Just something fun to do when the project is completed.

Anyway, I've pretty much got the whole game scripted up until you get all the characters, and I also have in my head how the endgame will go. I don't think there will be more than one or two segments in between there, so I'm happy. I even have a good way to make a sequel if it ever comes to that. I just think this world would be well served to have more stories in it. But, maybe that's something other people might also like to do? Man, that'd be awesome.

Hmm, since I rarely give you guys any tasty morsels of actual content, I feel a little bad, so I'll be posting a little something fairly soon - keep an eye out!

EDIT: Here's something: http://rpgmaker.net/users/Hexatona/locker/Elemen.mp3

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Hexatona
JESEUS MIMLLION SPOLERS
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There, I added something.
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