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Encephalon World Map
  • Decky
  • Added: 09/13/2010 12:21 PM
  • Last updated: 12/28/2024 03:57 PM
  • 3131 views

Posts

Pages: 1
Very simple and compact, I like that.
Maps like these make more sense in traditional RPGs. Because think about, in the first FF for instance, it gave you a sense that you could explore, but in reality it was linear, and there would be stupid things blocking a path, like a broken bridge at the start that the king will have repaired so you can cross, aka, do this objective and you can press on. By having other obstacles like mountains and what not blocking the path instead of broken bridges and the like, it takes away the annoyance of, "Hey look! A free open world! But you can't explore there until that bridge is fixed. Oh, sorry, that cave has collapsed, but do this task and MAYBE it will just be fixed up, and ready to explore."
Decky
I'm a dog pirate
19645
Thanks, guys. You might figure that this "Server" of the Encephalon is far from ideal, given the marshes and (in-game) rainy weather. Most of that is the hacking/virus, but some of the imperfections -- such as NPCs having jobs and whatnot -- are actually soul choice. The Encephalon can basically recreate any conditions that have been experienced by the collective subconscious, and this includes video games. Hence, a video game-like server :)
Someone got inspired by British isles, its not a bad thing,finnally a NORMAL world map, not a mish- mash of random ideas...
Decky
I'm a dog pirate
19645
author=Bonehead11
Someone got inspired by British isles, its not a bad thing,finnally a NORMAL world map, not a mish- mash of random ideas...


Nope, I actually wasn't thinking about the British Isles. I just opened up RPG Maker and made a world map with a few areas. For these short games, I usually consider scenarios and storyline development while creating the world map.
Pages: 1