Here's a list of the abilities you can learn for each class and its ABP cost.
Fighter
1- AutoSafe learned at 10 ABP
Description: Doubles defense during battle
2- LV1 Attack+ learned at 45 ABP
Description: Adds 15 to Attack power
3- LV2 Attack+ learned at 105 ABP
Description: Adds 30 to Attack power
**Master**- LV3 Attack+ learned at 225 ABP
Description: Adds 50 to Attack power
Monk
1- Kick learned at 10 ABP
Description: 0 MP All enemy Attack (A monk starts with this command)
2- Build Up learned at 40 ABP
Description: Charges up attack, deals higher damage the next turn
3- LV1 HP+ learned at 80 ABP
Description: Adds 80 to HP
4- LV2 HP+ learned at 160 ABP
Description: Adds 150 to HP
**Master**- LV3 HP+ learned at 250 ABP
Description: Adds 300 to HP
Thief
1- Dash learned at 15 ABP
Description: When equipped will raise the partys movement speed outside of battle
2- See Hidden learned at 40 ABP
Description: When equipped will show hidden paths/treasures (A thief has this already active)
**Master**- Slash learned at 135 ABP
Description: Attempts to slay all the enemies, no MP cost
Red Mage
1- Red Magic learned at 50 ABP
Description: Can cast lower level white and black magic (A Red Mage has this command initially)
2- LV1 Stats+ learned at 120 ABP
Description: +6 to Attack, Defense, Mind and Speed
3- LV2 Stats+ learned at 210 ABP
Description: +15 to Attack, Defense, Mind and Speed
**Master**- DoubleCast learned at 400 ABP
Description: Can cast the same spell twice in a turn
White Mage
1- Auto-Regen learned at 10 ABP
Description: Regen is automatically cast during battle
2- White Magic learned at 40 ABP
Description: Can cast all White magic spells (A White Mage has this command initially)
3- Auto M.Recover learned at 120 ABP
Description: Recovers some MP when entering into a battle
**Master**- Auto-M.Regen learned at 275 ABP
Description: Regenerates MP per turn
Black Mage
1- Auto-Focus learned at 10 ABP
Description: Doubles Mind for the duration of the battle
2- Black Magic learned at 40 ABP
Description: Can cast all Black magic spells (A Black Mage has this command initially)
3- Move-HP+ learned at 80 ABP
Description: Recovers HP with each step outside of battle
**Master**- Move-MP+ learned at 150 ABP
Description: Recovers MP with each step outside of battle
Blue Mage
1- Peep learned at 10 ABP
Description: See enemies HP/MP/Strengths and Weaknesses
2- Blue Magic learned at 40 ABP
Description: Can cast all Blue magic spells that you've learned so far from items (A Blue Mage has this command initially)
3- LV 1 MP+ learned at 100 ABP
Description: Raises max MP by 5
4- LV 2 MP+ learned at 170 ABP
Description: Raises max MP by 11
**Master**- LV 3 MP+ learned at 250 ABP
Description: Raises max MP by 20
Summoner
1- Resist learned at 10 ABP
Description: 30% resistance to all status effects
2- Summon learned at 50 ABP
Description: Can summon Ancangers (A Summoner has this command initially)
**Master**- Conjure learned at 150 ABP
Description: Picks a random summon to use, costs 0 MP
Time Mage
1- Auto-Haste learned at 10 ABP
Description: Doubles Speed during battle
2- Time Magic learned at 40 ABP
Description: Can cast all Time Magic spells (A Time Mage has this command initially)
**Master**- MagicGuard learned at 125 ABP
Description: Protects against all elements, resists Mute and MindBreak
Chocolatier
1- Choco learned at 20 ABP
Description: Uses a random attack in battle, no MP cost (A Chocolatier has this command initially)
2- Candy Cane learned at 70 ABP
Description: Reduces MP cost of all spells in half
**Master**- Choco Weapon learned at 150 ABP
Description: Will replace current equipment with the ultimate Chocolate Equipment temporarily in battle. You are fully unequipped when the spell wears off. No MP cost.
Dark Knight
1- Dark learned at 20 ABP
Description: Use status effect and status lowering attack skills (A Dark Knight has this command initially)
2- Dark Force learned at 60 ABP
Description: Adds 50 to Attack and Speed, but your HP degenerates in battle.
3- Sacrifice learned at 145 ABP
Description: Heals all allies at the expense of 1/3 of your HP
**Master**- Dark Wave learned at 230 ABP
Description: Does all enemy damage at the expense of 1/3 of your HP
Paladin
1- Protect learned at 20 ABP
Description: Increased resistance to Magic to all allies (A Paladin has this command initially)
2- Restoration learned at 80 ABP
Description: Recover from all negative status effects to all, no MP cost
**Master**- Revive learned at 160 ABP
Description: Revive all fallen characters, no MP cost
Assassin
1- Auto-Image learned at 10 ABP
Description: Raises Evade rate
2- Initiative learned at 50 ABP
Description: Higher chance of striking first in battle
**Master**- $Toss learned at 150 ABP
Description: Throws coins at the enemy. Damage= 1/10th of the Gold thrown
Bard/Dancer
1- Dance learned at 25 ABP
Description: Uses 1 of 4 dances randomly of Drain HP, MP, 4x damage or
Forced Confuse. (A Bard/Dancer has this command initially)
2- Sing learned at 75 ABP
Description: Can use an all ally buffing skill for no MP cost (A Bard/Dancer has this command initially)
**Master**- Ribbon learned at 150 ABP
Description: 100% negative status effect resistance
Archer
1- LV1 Speed+ learned at 20 ABP
Description: Raises Speed by 10
2- LV2 Speed+ learned at 80 ABP
Description: Raises Speed by 25
3- LV3 Speed+ learned at 200 ABP
Description: Raises Speed by 45
**Master**- TripleCut learned at 350 ABP
Description: Attacks 3x per turn
Fighter
1- AutoSafe learned at 10 ABP
Description: Doubles defense during battle
2- LV1 Attack+ learned at 45 ABP
Description: Adds 15 to Attack power
3- LV2 Attack+ learned at 105 ABP
Description: Adds 30 to Attack power
**Master**- LV3 Attack+ learned at 225 ABP
Description: Adds 50 to Attack power
Monk
1- Kick learned at 10 ABP
Description: 0 MP All enemy Attack (A monk starts with this command)
2- Build Up learned at 40 ABP
Description: Charges up attack, deals higher damage the next turn
3- LV1 HP+ learned at 80 ABP
Description: Adds 80 to HP
4- LV2 HP+ learned at 160 ABP
Description: Adds 150 to HP
**Master**- LV3 HP+ learned at 250 ABP
Description: Adds 300 to HP
Thief
1- Dash learned at 15 ABP
Description: When equipped will raise the partys movement speed outside of battle
2- See Hidden learned at 40 ABP
Description: When equipped will show hidden paths/treasures (A thief has this already active)
**Master**- Slash learned at 135 ABP
Description: Attempts to slay all the enemies, no MP cost
Red Mage
1- Red Magic learned at 50 ABP
Description: Can cast lower level white and black magic (A Red Mage has this command initially)
2- LV1 Stats+ learned at 120 ABP
Description: +6 to Attack, Defense, Mind and Speed
3- LV2 Stats+ learned at 210 ABP
Description: +15 to Attack, Defense, Mind and Speed
**Master**- DoubleCast learned at 400 ABP
Description: Can cast the same spell twice in a turn
White Mage
1- Auto-Regen learned at 10 ABP
Description: Regen is automatically cast during battle
2- White Magic learned at 40 ABP
Description: Can cast all White magic spells (A White Mage has this command initially)
3- Auto M.Recover learned at 120 ABP
Description: Recovers some MP when entering into a battle
**Master**- Auto-M.Regen learned at 275 ABP
Description: Regenerates MP per turn
Black Mage
1- Auto-Focus learned at 10 ABP
Description: Doubles Mind for the duration of the battle
2- Black Magic learned at 40 ABP
Description: Can cast all Black magic spells (A Black Mage has this command initially)
3- Move-HP+ learned at 80 ABP
Description: Recovers HP with each step outside of battle
**Master**- Move-MP+ learned at 150 ABP
Description: Recovers MP with each step outside of battle
Blue Mage
1- Peep learned at 10 ABP
Description: See enemies HP/MP/Strengths and Weaknesses
2- Blue Magic learned at 40 ABP
Description: Can cast all Blue magic spells that you've learned so far from items (A Blue Mage has this command initially)
3- LV 1 MP+ learned at 100 ABP
Description: Raises max MP by 5
4- LV 2 MP+ learned at 170 ABP
Description: Raises max MP by 11
**Master**- LV 3 MP+ learned at 250 ABP
Description: Raises max MP by 20
Summoner
1- Resist learned at 10 ABP
Description: 30% resistance to all status effects
2- Summon learned at 50 ABP
Description: Can summon Ancangers (A Summoner has this command initially)
**Master**- Conjure learned at 150 ABP
Description: Picks a random summon to use, costs 0 MP
Time Mage
1- Auto-Haste learned at 10 ABP
Description: Doubles Speed during battle
2- Time Magic learned at 40 ABP
Description: Can cast all Time Magic spells (A Time Mage has this command initially)
**Master**- MagicGuard learned at 125 ABP
Description: Protects against all elements, resists Mute and MindBreak
Chocolatier
1- Choco learned at 20 ABP
Description: Uses a random attack in battle, no MP cost (A Chocolatier has this command initially)
2- Candy Cane learned at 70 ABP
Description: Reduces MP cost of all spells in half
**Master**- Choco Weapon learned at 150 ABP
Description: Will replace current equipment with the ultimate Chocolate Equipment temporarily in battle. You are fully unequipped when the spell wears off. No MP cost.
Dark Knight
1- Dark learned at 20 ABP
Description: Use status effect and status lowering attack skills (A Dark Knight has this command initially)
2- Dark Force learned at 60 ABP
Description: Adds 50 to Attack and Speed, but your HP degenerates in battle.
3- Sacrifice learned at 145 ABP
Description: Heals all allies at the expense of 1/3 of your HP
**Master**- Dark Wave learned at 230 ABP
Description: Does all enemy damage at the expense of 1/3 of your HP
Paladin
1- Protect learned at 20 ABP
Description: Increased resistance to Magic to all allies (A Paladin has this command initially)
2- Restoration learned at 80 ABP
Description: Recover from all negative status effects to all, no MP cost
**Master**- Revive learned at 160 ABP
Description: Revive all fallen characters, no MP cost
Assassin
1- Auto-Image learned at 10 ABP
Description: Raises Evade rate
2- Initiative learned at 50 ABP
Description: Higher chance of striking first in battle
**Master**- $Toss learned at 150 ABP
Description: Throws coins at the enemy. Damage= 1/10th of the Gold thrown
Bard/Dancer
1- Dance learned at 25 ABP
Description: Uses 1 of 4 dances randomly of Drain HP, MP, 4x damage or
Forced Confuse. (A Bard/Dancer has this command initially)
2- Sing learned at 75 ABP
Description: Can use an all ally buffing skill for no MP cost (A Bard/Dancer has this command initially)
**Master**- Ribbon learned at 150 ABP
Description: 100% negative status effect resistance
Archer
1- LV1 Speed+ learned at 20 ABP
Description: Raises Speed by 10
2- LV2 Speed+ learned at 80 ABP
Description: Raises Speed by 25
3- LV3 Speed+ learned at 200 ABP
Description: Raises Speed by 45
**Master**- TripleCut learned at 350 ABP
Description: Attacks 3x per turn
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