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Legend Of Broomhilda 5: A Zack To The Past

  • Dyluck
  • 05/01/2018 01:15 AM
  • 1226 views
You can choose which level you want to play by examining the machine before actually stepping on the teleport pod. It wasn't made quite clear, because I thought it meant a menu would popup after I stepped on the pod.


Desmo360 - A Hole in Time
This level has you doing a little bit of everything: a little bit of rock pushing, a little arrow sliding, a little riddle solving, and a little ghost dodging. At one point you have to memorize some music notes and play them on a piano. It seemed hard at first, but the game lets you know when you get a correct note, so you'll keep making progress after a few tries. This was a decent and balanced level overall.


halibabica - Switch It Up
This a series of puzzles where there are some switches, arranged in a 2 dimensional layout, and flipping any switch on/off will flip its neighboring switches as well. Instead of on/off, the game uses colors instead, and goal is to flip all the switches to the same color. The layouts get more an more challenging, and you can't do much more other than flip switches with some symmetry, hoping for the best. I eventually got stuck on the puzzle with a 3 color sequence.


Gibmaker - The End of the World
This is a strange and interesting level, and it's almost eerie. It doesn't tell you much at first, but basically you get a camera that can see the spirit world. You take snapshots once in a while to see things that you can't see in the real world, and then you take action in the real world accordingly. It's not too hard once you get the hang of it. This was quite a fun and well thought out level, with some nice visual effects and atmosphere.


calunio - The Offspring Paradox
This level uses a unique custom battle system, where you choose 5 commands with your AP pool and then let the turns play out each round against the enemy's 5 commands. After noticing the enemy's attack pattern, I managed to win on my first try, but maybe that was not intended because it was followed by a cutscene with an old man with dialogue that didn't make sense to me. I tried the level again and apparently you're supposed to lose and then travel back in time for a solution. There's a mini-game that involves dropping ingredients into a pot, but it's very buggy, and it keeps piling up to the top of the screen for some reason. I finally managed to make a potion one time, and I think depending on whether you did it correct, it affects the course of the upcoming battle. I didn't get the right potion, but I don't want to keep trying the mini-game again because it's buggy. Doing this level (at least my initial way) also seems to cause a bug that locks the screen position for all the next levels, so I had to go back to an earlier save and not play this level.


Kazesui - Horus Hours
This is a pretty good level with some interesting new mechanics. You can collect red, yellow, and green gems, and you can use them to create areas where time is stopped, slowed down, or sped up, respectively. You have to find just the right places to use the gems, so that you can get past various obstacles. I was stuck for a while at the room with the moving pot. You can use the gems just about anywhere, so it can be hard to figure out exactly what each gem was intended for, but it's also very satisfying to find a solution. There's also some extra bit of story at the end too. I ended up really liking the creativity of this level.


Kazesui - Prehistoric Zack
This is a really cool platforming level where you can jump around, stomp on a few enemies and collect items. There's even a sequence where a giant dinosaur chases you. It's a very hard level though, requiring many high precision jumps, especially since button input can be clunky in the game engine. I consider myself a pretty good platformer, but the controls weren't always that responsive, which was frustrating. You only get 5 lives, and if you lose them all, you have to restart the whole level, which is really harsh, for such a difficult level. I couldn't beat the level, but I gotta give credit for the work that went into creating this.


Kazesui - Another Portal
This is basically a portal gun level, where you shoot a blue and yellow portal, and then you can travel back and forth between them. You also push boxes through them to solve puzzles. I got to the part with 5 buttons, and I got 2 boxes there, but I couldn't find anything else to do. There was a crystal to the east, but it didn't seem to do anything. The portal mechanics were well made and the puzzle designs were good so far though.


VideoWizard - The Great Kaboom
You walk on some sliding arrows for about 10 seconds and beat the level. That is all.


TheDigitalMonk - Don't Feed the Troll
This is a mirror type puzzle where a monster on the top half of the map moves in the opposite direction as you, who moves on the bottom half. The object is to get both of you to reach the goal tile at the same time. At first it seems hard, but you can also move yourself around while maneuvering the monster into walls. This was a pretty fun and decent challenge.


auroren_sky - Pit of the Pendulum
This is an interesting level with an intriguing story. You are trapped in a cave and have to solve puzzles by travelling between 4 time periods. Some objects can only be interacted with in certain times periods, and some effects will propagate to the future time periods. You figure things out by looking around and looking for clues left behind by previous explorers. The last puzzle is a tough one though. It's a pretty long level and you have to look around the map to put all the pieces together, so my only gripe is that you're not allowed to save for some reason. I enjoyed the feeling and music of this level.


kentona - Time Warrior
You are stuck in an 8-bit world, and to leave you must guess the correct time (hour and minutes). You gather clues by exploring the world an talking to people, except everyone and everything here is a liar. You basically have to use pen and paper to write down everything they say, and then use process of elimination to figure out the answer. Kind of fun to solve, but also kind of annoying. If thou hath any witless notions of doing thy task by memory alone, then perish ye thought.


Dragoon12 - The Ice Age
You're in a single screen room, divided into 4 sections. You examine some objects to look for a switch that let's you get to the next section. Pretty simple, and takes about a minute.


ldida1 - Space Station of IQ
You walk around and answer trivia questions based on knowledge about the real world. I let out a groan of annoyance. Luckily, most questions only have 2 or 3 choices, and if you get it wrong you can try again with a different question. You only have 4 lives though, so remember to save when you're down to your last one. You do also need to search around for some keys to beat the level.


Dudesoft - Lost Way Chapel
You start by going around talking to choirboys to collect puzzle pieces. Once you have them all, you use them to do a literal jigsaw puzzle, which is a little harder than it looks. I did like the implied story of the choirboys, the Father, and the picture of a girl. It put a smirk on my face. I must mount... the picture.


Conclusion
Overall, this was an interesting collection to play, with some pretty good levels, but some of them also seemed unnecessarily hard. I do appreciate that some of the levels seemed to have a lot of effort put into them, and had a lot of cool mechanics. I liked that the Time theme was used well, making many unique and creative puzzles. It was nice to have level selection and an item to exit the level, but it wasn't always available to use. I look forward to playing the next installment in the series, Befuddle Quest 6.

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