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Many Characters
WolfCoder- 03/19/2014 09:00 PM
- 2101 views

I took only four or so each of hair, clothes, etc. to test the character compositor using completely random configurations. It takes a long while to adapt the parts, so I'm only doing a few. Once the next version is released, someone else can create character parts in the same spirit as these RPG Maker 2003 RTP style characters for RPG 20XX official resources. The real beauty of the compositor is that you only need to draw a few things to produce thousands of different characters, so you can draw the few parts very well and let the engine do all the tedious composting (whereas before in pixel art, you would assemble and draw onto your RPG character template yourself).
256 character sheets can be found here: https://subversion.assembla.com/svn/rpg20xx/etc/testchars.zip
Some of the characters look really weird, or are in cross-dress, or have quirks like the ear color being a different color than their skin. Of course, you're going to assign the parts yourself (or via script) and not absolutely randomly.

The parent body setting was ultimately pointless since you will be assigning parts yourself. You'll be able to assign body types to clothes in the equipment in the database, and that's how armor will show up on characters correctly. The send to back thing is mostly for back-mounted parts (like wings, backpacks, etc.) that sometimes need to be behind the sprite in specific directions.
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Just 256 random test sheets:
https://subversion.assembla.com/svn/rpg20xx/etc/testchars.zip
The dialog for character assignment hasn't been built yet, the sheets were generated via test program.
I've still got that and a few things to implement before the next release. I'm going to attempt MarkusT's suggestion that the editor have a quick refresh function that imports altered resources automatically so you can edit the source material and re-open the dialog to see changes- it will make composite creation and testing much less tedious.
Once the release is made, you'll get to try it yourself.
https://subversion.assembla.com/svn/rpg20xx/etc/testchars.zip
The dialog for character assignment hasn't been built yet, the sheets were generated via test program.
I've still got that and a few things to implement before the next release. I'm going to attempt MarkusT's suggestion that the editor have a quick refresh function that imports altered resources automatically so you can edit the source material and re-open the dialog to see changes- it will make composite creation and testing much less tedious.
Once the release is made, you'll get to try it yourself.
This is how horrible i am... and how limited in memory i have >_<
I don't remember making the suggestion *laughs*
Then again, i can't remember yesterday or anything i even did lol
While this character creator is pretty cool and all.. i will most likely stick with building my own by hand.. just saying.
Never was a big fan of the sprite designs in 2003.
But they're not as bad as VX Aces though... they dropped the ball with Ace.
Still looking forward to this... sadly i lose internet access soon, so i have no clue when i will have internet again.. so i hope for all the best with this project.. and with your endeavor.
I don't remember making the suggestion *laughs*
Then again, i can't remember yesterday or anything i even did lol
While this character creator is pretty cool and all.. i will most likely stick with building my own by hand.. just saying.
Never was a big fan of the sprite designs in 2003.
But they're not as bad as VX Aces though... they dropped the ball with Ace.
Still looking forward to this... sadly i lose internet access soon, so i have no clue when i will have internet again.. so i hope for all the best with this project.. and with your endeavor.
i will most likely stick with building my own by hand.. just saying.
Never was a big fan of the sprite designs in 2003.
Or you could draw the character parts by hand and save yourself lots of time.
A lot of my characters don't fallow the same size and what not.. they're all different shapes sizes and widths and heights.. unless i can't make the size sprites i want, which will be rather disappointing.
For instance.
-REMOVED-
For instance.
-REMOVED-
The compositor works with varying body types, and as I've mentioned before, you can assign per body for each part to automatically have armor equipment match with the body sprite.
You could also use Full Sprites (where you just import them as is like in VXP) and still use color maps to color parts of them if you want.
Although if you want to use old resources, you'll likely just import them as Full Sprites since there won't be a RPG 20XX resource set for a long time.
(you ninjaedit'd)
Yea, I see three common body types there. I could easily turn those into composite parts if I had time.
You could also use Full Sprites (where you just import them as is like in VXP) and still use color maps to color parts of them if you want.
Although if you want to use old resources, you'll likely just import them as Full Sprites since there won't be a RPG 20XX resource set for a long time.
(you ninjaedit'd)
Yea, I see three common body types there. I could easily turn those into composite parts if I had time.
Yeah, sorry about that ninjaedit.. bad about doing that.. forgive me.
Those are not my sprites.. but i thought they would be a good example.
Those are not my sprites.. but i thought they would be a good example.
They are, I'm just pointing out you can have as many body types as you need and still be able to create composite parts. It's best if one draws parts from scratch if you want to use the compositor, it's actually hard to rip them from existing sources (for example, I had to draw in the parts of the clothes occluded by hair).
I forgot to mention I've already implemented an Export All and Import All button in the database dialog, it will be in the next release. If you built a fan-made Final Fantasy character part set (for example), you can use Export All to save them all as a .2xx though you will also need to provide the folder of source bitmaps along with it. Then other people can quickly import and use it.
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