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Event Behavior



I was wondering how you would create events that wander around, patrol, or otherwise do things while they wait for their active page to be triggered. In RPG Maker 2003, you had presets (randomly, up/down, left/right, at player, away from player, etc.) and a frequency. You also had the option of entering a movement path for them to use.

I feel it would be much simpler yet more powerful to just have "behavior", shown here. Each page can have a behavior. These are nothing more than common events. For example, I wrote some wandering behavior as a common event so I can assign to events like this. Then, if I ever want to edit the behavior of all wandering events, I can just edit the common event.

Behaviors ignore the common event's trigger and run in parallel with the event. If the page changes, the behavior is interrupted, reset, and restarted to the (possibly) different behavior. So when you write behaviors, know that at any moment, the program can be yanked and reset. Behaviors can also be interrupted. If an event is wandering and waiting a random amount of time, there are some actions the event can take that wake it out of waiting.

This feature will be in the next release.

Posts

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Will there be an option for pathfinding for events?
Since in RPG20XX behaviors are just a link to a common event, it can be anything (even if it doesn't make sense).

And if you meant actual pathfinding as in an event can find its way to a specified goal in the optimal number of moves (or be able to know it is impossible), I have one of those planned, too.

And I know someone is going to ask; there will be built-in party caterpillar at some point too.
wow thats great news!! Keep up the good work!!
When you click submit, just click once and wait. The site is very slow but it will eventually post. If you click the button multiple times, it makes you double post for some reason.
Pages: 1