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Alternate Tabbing
WolfCoder- 02/21/2011 02:47 AM
- 2472 views
I finally implemented the part of the engine that re-acquires the DirectX device when lost so that the application keeps working even if you ALT+Tab the game. It took some figuring out, but I got it down on the first try! It doesn't usually work that well.
I've currently been working on the save menus so that games can be saved. The old .LSD format is being dropped for my own format. I've been designing this new format to resist increasing and decreasing database entries so it should survive project upgrades/downgrades when using old saves. One of the only problems that will occur will be game saves saved on a map that no longer exists. Having a hero or item in your party that no longer exists would cause a problem too.
Just avoid reducing the database, which is a good practice regardless of what engine you decide to use. Blank out the entries with the DELETE key and enter dashes or something so you can tell what objects shouldn't be there.
The sample game I've been making is already loaded into the RMN game page queue and awaiting someone to approve it, so it should appear sometime later.
I've currently been working on the save menus so that games can be saved. The old .LSD format is being dropped for my own format. I've been designing this new format to resist increasing and decreasing database entries so it should survive project upgrades/downgrades when using old saves. One of the only problems that will occur will be game saves saved on a map that no longer exists. Having a hero or item in your party that no longer exists would cause a problem too.
Just avoid reducing the database, which is a good practice regardless of what engine you decide to use. Blank out the entries with the DELETE key and enter dashes or something so you can tell what objects shouldn't be there.
The sample game I've been making is already loaded into the RMN game page queue and awaiting someone to approve it, so it should appear sometime later.
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This might sound crazy but I want to ask, by any chance did you add shortcut keys ? I remmeber rm2000 has it but 2k3 removed it in the database (like alt+a) and they didn't have the memorize from what you last clicked in variables and stuff from time to time when I was eventing. So yeah just wondering!
author=Archeia_Nessiah
shortcut for apply and stuff like that. Just in case you don't want to click with the mouse.
LAZINESS FTW!
I always thought it was- oh well nvm then :D
unfortunately some of us just wants to press alt+a in case we accidentally pressed "cancel" (this happened way too many times to count)
author=ldida1author=Archeia_NessiahLAZINESS FTW!
shortcut for apply and stuff like that. Just in case you don't want to click with the mouse.
unfortunately some of us just wants to press alt+a in case we accidentally pressed "cancel" (this happened way too many times to count)
Also, I use keyboard shortcuts when I am editing multiple events OR WHATEVER because it is much faster to use hotkeys than aim the mouse fifty times. But yeah, that would be a change to the editor. One day... one day...
I don't mind the editor so much at all actually. Most of the really annoying stuff comes from the engine.
author=Archeia_Nessiah
I always thought it was- oh well nvm then :D
author=ldida1author=Archeia_NessiahLAZINESS FTW!
shortcut for apply and stuff like that. Just in case you don't want to click with the mouse.
unfortunately some of us just wants to press alt+a in case we accidentally pressed "cancel" (this happened way too many times to count)
I have never accidently press cancel. However, when using keyboard shortcuts, i often accidently press ALT - F4...
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