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Whacky Release
WolfCoder- 07/16/2011 09:11 AM
- 2132 views
Alright, I made the release. Here are a list of changes:
- The teleport command now transitions, and the lag after loading a map is set so the show screen transition will appear smoothly even on slower systems
- Added internal HLSL system
- Added internal screen shader system / if your computer supports Shader Model 2.0, a shader is used to tint the screen for better performance
- Fixed a bug involving set frames and battle character animations
- Added intro for ATB remix (characters walk in, etc.)
- Fixed the sound loading errors, this fix also frees some RAM up and removes some annoying sound error boxes
- Finally fixed the hero position not found errors on some games
- Fixed a map background scrolling error where the background would still scroll even though auto scroll is unchecked in the editor
- Added the status window for ATB Remix
- Implemented commands so they can be used in battle
- Added messages at the top of the screen (battle messages, level up, etc.)
- Added targeting window for ATB Remix
- Added normal attack damage calculation to battle
- Added pop-up numbers to show damage
- Added ability to kill enemies and achieve victory in battles, allowing events to continue afterwards (no EXP or items awarded yet)
- Added some system sounds for battle
Careful, the battle system is still technically not complete and may crash easily. Only use it for curiosity and basic testing of normal attacks. Game will freeze if you pick an option other than Fight (even if the hero does not even have a Fight command).
- The teleport command now transitions, and the lag after loading a map is set so the show screen transition will appear smoothly even on slower systems
- Added internal HLSL system
- Added internal screen shader system / if your computer supports Shader Model 2.0, a shader is used to tint the screen for better performance
- Fixed a bug involving set frames and battle character animations
- Added intro for ATB remix (characters walk in, etc.)
- Fixed the sound loading errors, this fix also frees some RAM up and removes some annoying sound error boxes
- Finally fixed the hero position not found errors on some games
- Fixed a map background scrolling error where the background would still scroll even though auto scroll is unchecked in the editor
- Added the status window for ATB Remix
- Implemented commands so they can be used in battle
- Added messages at the top of the screen (battle messages, level up, etc.)
- Added targeting window for ATB Remix
- Added normal attack damage calculation to battle
- Added pop-up numbers to show damage
- Added ability to kill enemies and achieve victory in battles, allowing events to continue afterwards (no EXP or items awarded yet)
- Added some system sounds for battle
Careful, the battle system is still technically not complete and may crash easily. Only use it for curiosity and basic testing of normal attacks. Game will freeze if you pick an option other than Fight (even if the hero does not even have a Fight command).
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Hmm...
I keep getting this whenever I try to start it up. Which is funny because the last release I tested worked fine. I copied and pasted all necessary files into the project directory as usual. Any insight?

I keep getting this whenever I try to start it up. Which is funny because the last release I tested worked fine. I copied and pasted all necessary files into the project directory as usual. Any insight?
I keep getting this whenever I try to start it up. Which is funny because the last release I tested worked fine. I copied and pasted all necessary files into the project directory as usual. Any insight?
I'll have to check this one out, but I know what's wrong, any of these are possible:
- My engine understands your video card does not support Shader Model 2.0 but it still tries to compile the shader for Tint Screen.
- Your video card is reporting that it supports Shader Model 2.0, but really doesn't and rejects the shader program.
There's a second error box after this one when you click OK, can you tell me what it says? It will contain the shader compiler error output.
There would be no ways to have it for linux...........................?
Of course not. I targeted the widest market for home desktop gaming so that my program is easier to make and easier to make work on the most machines. I'm sick of supposed open source open platform programs that run wonky on Windows and you would be too if I joined the pile- I've already got plenty of things to fix (see above).
author=WolfCoder
There's a second error box after this one when you click OK, can you tell me what it says? It will contain the shader compiler error output.
There isn't actually. It's just that window, then the original window freezes, turns white with a generic error message and closes.
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