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This is a very old demo of a futuristic mecha RPG I worked on after Legacies Of Dondoran. You can start a new game, or load the saves for examples of features that the demo has, but can't be reached by starting a new game. Probably has some loose ends, sorry about that.

New game: Actual game
Save 1: Full party with full abilities, try em out
Save 2: Walk around the starship, which was to be the campaign mode vehicle
Save 3: Starmap, mission select, tons of lore that never got used

It is cancelled forever, but my current project is its spiritual successor in many ways.

Enjoy!

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  • Cancelled
  • harmonic
  • RPG Tsukuru 2003
  • RPG
  • 12/01/2010 07:39 PM
  • 03/13/2016 04:47 PM
  • N/A
  • 51162
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Posts

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Is there a place where we can preview your current metroidvania project?
Also, if someone were interested in paying for your musical abilities, what's your fee schedule?
harmonic
It's like toothpicks against a tank
4142
Dyhalto: I am not currently posting much on the metroidvania game, but when I do, it'll be at http://www.deadlysinstudios.com.

As far as commissioning music, I charge by minute of music. It takes a while and is intense work. PM me if you have a specific request.
Can I use some of the chipsets in this game? This was amazing I'm glad you released the demo at least.
harmonic
It's like toothpicks against a tank
4142
author=supremewarrior
Can I use some of the chipsets in this game? This was amazing I'm glad you released the demo at least.


Go for it. I have no idea where I got them from, but I'm 100% sure they're commercial game rips.
This looks awesome.

I gotta ask, how do you go about ripping the sprites from front mission and what not? I have so much trouble depicting modern to futuristic settings that I wouldn't mind giving sprite ripping a whirl. And I don't know if there's any tutorials for it. Can't imagine RMN encouraging ripping commercial games.

And those fire emblem style facesets. Are those customs or just from games I can't recognize?
harmonic
It's like toothpicks against a tank
4142
The key to everything is ZSNES and turning off layers. For Front Mission I basically have to fiddle with all the layers until just the sprite remains. Screenshot, photoshop, bam. It's a bit tedious but meh.

Same with Fire Emblem faces. Though those have already been extensively ripped off, placed neatly in facesets, and are readily available all over the interwebs.
I enjoyed to play demo as fan of sci-fi. I liked music, and isolation atmoshpere on the great snowy mountain areas.

This was very enjoyable for me sci-fi experience with mech especially cause i finished front mission and i think fm is cool game and your game have similiar feelings of gameplay (not tactical as fm but not too far - most important gameplay feel is enough military to give fun) Level construction is similiar for me to the red alert 2 levels. I found ideas here with planets and leaders by loading saves - this could be really cool game...need more work.

Only one mission here ? Huh... I expected more advantages and gameplay advancing progress...but after one mision game stops. I must admit i had similiar idea to use fm mission rips to make mech/military battle game. They are so cool and so many combinations of them. I like mechs i want game like this.
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