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This is a very old demo of a futuristic mecha RPG I worked on after Legacies Of Dondoran. You can start a new game, or load the saves for examples of features that the demo has, but can't be reached by starting a new game. Probably has some loose ends, sorry about that.

New game: Actual game
Save 1: Full party with full abilities, try em out
Save 2: Walk around the starship, which was to be the campaign mode vehicle
Save 3: Starmap, mission select, tons of lore that never got used

It is cancelled forever, but my current project is its spiritual successor in many ways.

Enjoy!

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  • Cancelled
  • harmonic
  • RPG Tsukuru 2003
  • RPG
  • 12/01/2010 07:39 PM
  • 03/13/2016 04:47 PM
  • N/A
  • 51169
  • 14
  • 630

Posts

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I enjoyed to play demo as fan of sci-fi. I liked music, and isolation atmoshpere on the great snowy mountain areas.

This was very enjoyable for me sci-fi experience with mech especially cause i finished front mission and i think fm is cool game and your game have similiar feelings of gameplay (not tactical as fm but not too far - most important gameplay feel is enough military to give fun) Level construction is similiar for me to the red alert 2 levels. I found ideas here with planets and leaders by loading saves - this could be really cool game...need more work.

Only one mission here ? Huh... I expected more advantages and gameplay advancing progress...but after one mision game stops. I must admit i had similiar idea to use fm mission rips to make mech/military battle game. They are so cool and so many combinations of them. I like mechs i want game like this.
harmonic
It's like toothpicks against a tank
4142
The key to everything is ZSNES and turning off layers. For Front Mission I basically have to fiddle with all the layers until just the sprite remains. Screenshot, photoshop, bam. It's a bit tedious but meh.

Same with Fire Emblem faces. Though those have already been extensively ripped off, placed neatly in facesets, and are readily available all over the interwebs.
This looks awesome.

I gotta ask, how do you go about ripping the sprites from front mission and what not? I have so much trouble depicting modern to futuristic settings that I wouldn't mind giving sprite ripping a whirl. And I don't know if there's any tutorials for it. Can't imagine RMN encouraging ripping commercial games.

And those fire emblem style facesets. Are those customs or just from games I can't recognize?
harmonic
It's like toothpicks against a tank
4142
author=supremewarrior
Can I use some of the chipsets in this game? This was amazing I'm glad you released the demo at least.


Go for it. I have no idea where I got them from, but I'm 100% sure they're commercial game rips.
Can I use some of the chipsets in this game? This was amazing I'm glad you released the demo at least.
harmonic
It's like toothpicks against a tank
4142
Dyhalto: I am not currently posting much on the metroidvania game, but when I do, it'll be at http://www.deadlysinstudios.com.

As far as commissioning music, I charge by minute of music. It takes a while and is intense work. PM me if you have a specific request.
Is there a place where we can preview your current metroidvania project?
Also, if someone were interested in paying for your musical abilities, what's your fee schedule?
harmonic
It's like toothpicks against a tank
4142
Well for a while the aim of the site had been specifically for freeware games. I can understand that to some extent.

As an indie developer, it is a difficult line to cross between being a businessperson and being a member of a niche freeware community.
Thiamor
I assure you I'm no where NEAR as STUPID as one might think.
63
I don't really see why you'd not be able to post your games, if they are yours. I personally don't see the point in not allowing you to do so.

It is your game, after-all, and your games so far have been good. It kind of is like a slap in the face, in my opinion, if I work so hard on the games I place up on here, then when I do work on more and they happen to be commercial games, I'm not allowed to do it.

To me, it is kind of disrespectful to the gaming community; to both the consumer(s) and the developer(s).
harmonic
It's like toothpicks against a tank
4142
author=Rekitsu
It makes me sad you said canceled forever, this looked like a lot of fun. May I ask what your current project is? I'd probably want to check that out at some time but I don't see it in your games, just LoD 1-2, and this.

Even if you don't intend to finish this yourself, you could easily hand it over to someone else interested in it and allow them to pick up where you left off, seems like a shame to let whats been done go to waste when it held so much promise.


I haven't been allowed to post my recent projects here (Deadly Sin 1/2) because they're commercial games. My current project is also commercial, and is a metroidvania action RPG.

As far as passing it off, I'd rather it just stay quietly in the archives of the past. I'm using much of Outworld's lore in current or future projects. :)
author=harmonic
s_w not the music please...

But in terms of the mechas in combat, I used various parts of Front Mission 1 wanzers and edited them together. Pretty easy to do yourself with an emulator and photoshop.

Can't remember where the tilesets are from but they are certainly ripped from something...

The planets in the planet menu are actually from Rock 'N Roll Racing. :D


Note that.

Also if you still want to work with mechs sprites from FM 1, well, they have every wanzer (I think) ripped now in The spriter resource. Both view.
It makes me sad you said canceled forever, this looked like a lot of fun. May I ask what your current project is? I'd probably want to check that out at some time but I don't see it in your games, just LoD 1-2, and this.

Even if you don't intend to finish this yourself, you could easily hand it over to someone else interested in it and allow them to pick up where you left off, seems like a shame to let whats been done go to waste when it held so much promise.
benos
My mind is full of fuck.
624
Played it, seems interesting.
Thiamor
I assure you I'm no where NEAR as STUPID as one might think.
63
It has a good, Breath of Fire and Suikoden feel from what I've seen from the battle screen shot.

Now, it really isn't something that should be canceled forever. A project like this can always be redone using what you got to make it easier on you. It is a very 'interesting' game. Anything Suikoden/ Breath of Fire related in any sense, I love XD
harmonic
It's like toothpicks against a tank
4142
s_w not the music please...

But in terms of the mechas in combat, I used various parts of Front Mission 1 wanzers and edited them together. Pretty easy to do yourself with an emulator and photoshop.

Can't remember where the tilesets are from but they are certainly ripped from something...

The planets in the planet menu are actually from Rock 'N Roll Racing. :D
I suppose it's a good thing someone necropost this, because apparently I missed giving this mecha game a shot.

I will certainly steal every resources in there.

I really enjoyed this for what it was and found it quite innovative and charming.
Thiamor
I assure you I'm no where NEAR as STUPID as one might think.
63
Well you know, maybe you should come back to this someday. This looks like something that would really be something big. If you don't know how it would play out, just get a group you trust, together, and talk things out.
harmonic
It's like toothpicks against a tank
4142
Hahaha, I didn't really get far enough to characterize anyone, but hey we can pretend that is Alec Tyranos :P
Alex Tyranos pilots a mech.
He's obviously had quite enough of Jindark's $hit.
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