It's been a while since I paid any attention to this game, but I've been working on it as for the last week as part of the Revive the Dead event going on this month on RMN. The goal of the event is to take a game you stopped working on and revive the project and finish it. Since I had done maybe two days of work on this game in the last two years, it definitely qualified.
Over the last nine days I've done about 40 hours of work on Iniquity and Vindication.
Spent all day today replacing placeholder ripped tiles with original tiles instead of making new content. This is probably not the best way to get a lot of visible progress done this month that I can actually show off.
But hey! Not-so-visible progress!
Old tileset:
New, suspiciously similar tileset:
Still need to redo the conveyor belts and one or two little things, then I'll have legal rights to actually use all the graphics in... this particular map.
The massive number of rips in this game and my inability to sell the finished product when I'm done was definitely a major contributing factor to my losing motivation to work on this game. The gameplay was so good; it deserved to be a real commercial game and not just a shitty collection of Tales of Phantasia rips.
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
Looking similar was precisely the goal. I really liked those old brown walls, and probably spent a little too long trying to make the new ones have the same patchy water-stained feel.
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.