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Here There Be Dragons
pianotm
- 08/07/2018 07:16 AM
- 6340 views
Name: War of Two Worlds
Developer: MarkC
Story: You play as Kersh, a young orphan living in the village of Mika with your friends, Tristan and Griffit. Accepting a wager from Griffit's friend, Cam, you gather a group of people to visit a remote island called Dragon's Hive. There you find an egg that could be the last living dragon. Fearing the repercussions of the ancient war led to the apparent extinction of the dragons, Kersh is banished from Mika and is now pursued by agents that want to use the egg for their own, nefarious schemes.
Judging by your facechip, you're twelve.
Writing: The story takes its time, ensuring careful character and plot development that's quite compelling at times. It's a neat story, but admittedly the writing has some pretty major faults. Dialog tends to drag and repeat itself, long outstaying its welcome. Although the game has a classic feel, the story is poorly paced, favoring excessive banter and pointless exposition. Many of the details make no sense. The War of Two Worlds is an event that occurred 1000 years ago, yet it's so fresh in the memory of the people, a civil war seems like nothing. Yes, the game actually says that in the opening scenes. People know and talk about the fact that the whole reason for the war was because people saw the dragons, who they lived in peace with, as a hindrance to technological development. These same people become murderous savages when they see a dragon egg. Also, things that should be common knowledge are a complete mystery to the main characters. If you want something to be mystery, at least come up with something less common than “gemstone”, and if you carry a sword, I promise that the notion of a double bladed sword isn't rocket science!
Virtually nothing is done with dragon egg except talk about it. It's the absolute definition of an useless MacGuffin. It's the reason the soldiers are attacking you. It's the reason you're traveling all over the place. It doesn't seem to serve any other purpose in the story. Granted, I'm only at Mayfield, so maybe it'll hatch at a relevant point, but absolutely nothing has been done with it to make it relevant to the story. It's literally just an asshole magnet taking up space in your inventory. The only story it provides is people talking about it and plotting around it. We don't see Kersh wonder how he should handle it. We don't even see an effort made to take care of it. All anyone does is occasionally show it around. Should we maybe learn about dragons? Well, they go to Balthazar and he basically tells them dragons aren't really extinct. Really? No effort to do some research? I hate it when this super important story element ends up being nothing more than an inventory slot! Can I delete it from my inventory? I'm pretty sure the game wouldn't know, or care.
Characterizations are very well done. Although the story isn't very original and drags quite a bit, it is at least compelling and it's easy to care about the main characters. The characters that join your party are the interesting ones. All of them seem to have tragic backstories, which can get dull, but it's pretty easily explained by the civil war, although, I'm not sure this actually is a civil war. Based on the descriptions, it seems like most nations just don't have an army, and the nation of Marnek just decided to take over, one day. The story is good, but it is in desperate need of editing, revising, and polishing. Surprisingly, none of the problems really hurt the story too much. If you can get past the cutscenes, which vary from overly talkative to excessively obnoxious, the story is worth following.
10-15 minutes in, first battle, and the game still won't shut up!
WOULD YOU PLEASE LET ME PLAY???
Gamplay: It's a straightforward JRPG with random encounters, leveling, and fairly basic magic system. Encounters are turn-based and very well balanced. Unfortunately, it's mostly a button masher, with only the bosses offering any real variety in combat. That's not too much of the problem except that random encounters get really annoying really quickly. The encounter rate often becomes Final Fantasy VI and VIII levels of annoying. Although this is a JRPG, it doesn't allow exploration. The only places you can visit are places you've already been and places the plot immediately requires you to go. This prevents you from wandering aimlessly, uncertain where to go, but makes the game pretty railroady. As much as I hate it when a game doesn't give clear instructions and forces you to wander whiled doing a plot essential quest, I think I prefer that to a game that doesn't allow you to explore.
This game has a very nice mechanic in the form of the alchemist. Monsters drop a number of items that can be crafted into useful weapons, items, and accessories, and additionally, some equipment can be upgraded. Also...fishing minigame, incoming.
Graphics: They're very nice, although I'm not sure where they're from. There does seem to be an issue with several of the area tiles. Mountains don't seem to line up very well, leading to noticeable tiling errors making the tile grid visible wherever the mountains are found. Otherwise, the mapping is really great. The towns look absolutely amazing, though they tend to have a very repetitive layout. The sprites look great, although that victory pose in combat looks a bit...eh...umm...awkward is a good word. It's literally the walking sprite facing down with the arm flipping up and down. Is this some sort of strange cult salute? Looks like it could be. The body is stock still with the arm going up and down like one of those waving Neko Cat toys.
Your definition of "pub" greatly differs from mine...
Music: It all fits very nicely. I'm not sure where it's from, and I can't really speculate, but has a very distinct Nintendo sound to it. I'm sure I recognize some of this, but I don't know where I've heard it.
Glitch:I found just one glitch. In the inn in Winding, if you stay the night outside of advancing the plot, the game plays the inn music, hiccoughs, and plays it a second time. I was afraid I had hit an infinite loop.
Conclusion: For all of its problems, the game is mostly good, and absolutely worth your time. You can do a lot worse than War of Two Worlds, and giving it some thought, yes, I would recommend it. It's interesting, even if it drags a bit. The gameplay choices are all mostly good ones. In spite of the obnoxious random encounters, they are very well balanced and I have no issues with combat (although those salamanders giving two different statuses is pretty excessive.). JRPG fans will probably enjoy this.
Developer: MarkC
Story: You play as Kersh, a young orphan living in the village of Mika with your friends, Tristan and Griffit. Accepting a wager from Griffit's friend, Cam, you gather a group of people to visit a remote island called Dragon's Hive. There you find an egg that could be the last living dragon. Fearing the repercussions of the ancient war led to the apparent extinction of the dragons, Kersh is banished from Mika and is now pursued by agents that want to use the egg for their own, nefarious schemes.
![](/media/content/users/40682/locker/WotW_SC_1.png)
Judging by your facechip, you're twelve.
Writing: The story takes its time, ensuring careful character and plot development that's quite compelling at times. It's a neat story, but admittedly the writing has some pretty major faults. Dialog tends to drag and repeat itself, long outstaying its welcome. Although the game has a classic feel, the story is poorly paced, favoring excessive banter and pointless exposition. Many of the details make no sense. The War of Two Worlds is an event that occurred 1000 years ago, yet it's so fresh in the memory of the people, a civil war seems like nothing. Yes, the game actually says that in the opening scenes. People know and talk about the fact that the whole reason for the war was because people saw the dragons, who they lived in peace with, as a hindrance to technological development. These same people become murderous savages when they see a dragon egg. Also, things that should be common knowledge are a complete mystery to the main characters. If you want something to be mystery, at least come up with something less common than “gemstone”, and if you carry a sword, I promise that the notion of a double bladed sword isn't rocket science!
Virtually nothing is done with dragon egg except talk about it. It's the absolute definition of an useless MacGuffin. It's the reason the soldiers are attacking you. It's the reason you're traveling all over the place. It doesn't seem to serve any other purpose in the story. Granted, I'm only at Mayfield, so maybe it'll hatch at a relevant point, but absolutely nothing has been done with it to make it relevant to the story. It's literally just an asshole magnet taking up space in your inventory. The only story it provides is people talking about it and plotting around it. We don't see Kersh wonder how he should handle it. We don't even see an effort made to take care of it. All anyone does is occasionally show it around. Should we maybe learn about dragons? Well, they go to Balthazar and he basically tells them dragons aren't really extinct. Really? No effort to do some research? I hate it when this super important story element ends up being nothing more than an inventory slot! Can I delete it from my inventory? I'm pretty sure the game wouldn't know, or care.
Characterizations are very well done. Although the story isn't very original and drags quite a bit, it is at least compelling and it's easy to care about the main characters. The characters that join your party are the interesting ones. All of them seem to have tragic backstories, which can get dull, but it's pretty easily explained by the civil war, although, I'm not sure this actually is a civil war. Based on the descriptions, it seems like most nations just don't have an army, and the nation of Marnek just decided to take over, one day. The story is good, but it is in desperate need of editing, revising, and polishing. Surprisingly, none of the problems really hurt the story too much. If you can get past the cutscenes, which vary from overly talkative to excessively obnoxious, the story is worth following.
![](/media/content/users/40682/locker/WotW_SC_2.png)
10-15 minutes in, first battle, and the game still won't shut up!
WOULD YOU PLEASE LET ME PLAY???
Gamplay: It's a straightforward JRPG with random encounters, leveling, and fairly basic magic system. Encounters are turn-based and very well balanced. Unfortunately, it's mostly a button masher, with only the bosses offering any real variety in combat. That's not too much of the problem except that random encounters get really annoying really quickly. The encounter rate often becomes Final Fantasy VI and VIII levels of annoying. Although this is a JRPG, it doesn't allow exploration. The only places you can visit are places you've already been and places the plot immediately requires you to go. This prevents you from wandering aimlessly, uncertain where to go, but makes the game pretty railroady. As much as I hate it when a game doesn't give clear instructions and forces you to wander whiled doing a plot essential quest, I think I prefer that to a game that doesn't allow you to explore.
This game has a very nice mechanic in the form of the alchemist. Monsters drop a number of items that can be crafted into useful weapons, items, and accessories, and additionally, some equipment can be upgraded. Also...fishing minigame, incoming.
Graphics: They're very nice, although I'm not sure where they're from. There does seem to be an issue with several of the area tiles. Mountains don't seem to line up very well, leading to noticeable tiling errors making the tile grid visible wherever the mountains are found. Otherwise, the mapping is really great. The towns look absolutely amazing, though they tend to have a very repetitive layout. The sprites look great, although that victory pose in combat looks a bit...eh...umm...awkward is a good word. It's literally the walking sprite facing down with the arm flipping up and down. Is this some sort of strange cult salute? Looks like it could be. The body is stock still with the arm going up and down like one of those waving Neko Cat toys.
![](/media/content/users/40682/locker/WotW_SC_3.png)
![](/media/content/users/40682/locker/WotW_SC_4.png)
Your definition of "pub" greatly differs from mine...
Music: It all fits very nicely. I'm not sure where it's from, and I can't really speculate, but has a very distinct Nintendo sound to it. I'm sure I recognize some of this, but I don't know where I've heard it.
Glitch:I found just one glitch. In the inn in Winding, if you stay the night outside of advancing the plot, the game plays the inn music, hiccoughs, and plays it a second time. I was afraid I had hit an infinite loop.
Conclusion: For all of its problems, the game is mostly good, and absolutely worth your time. You can do a lot worse than War of Two Worlds, and giving it some thought, yes, I would recommend it. It's interesting, even if it drags a bit. The gameplay choices are all mostly good ones. In spite of the obnoxious random encounters, they are very well balanced and I have no issues with combat (although those salamanders giving two different statuses is pretty excessive.). JRPG fans will probably enjoy this.
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or that forest is enchanted and can somehow protect the scrolls to live that long
The problem is that the scrolls can be randomly found all over the Eastern Continent. Albeit the majority of them are spread all over the Aura Forest which is protected from wild monsters by the Goddess Aura. Even so, I think it would have been better to include a ruin in the game that contains the lore surrounding the Dragon God.
A little bit of backtracking in games I can put up with if there is a good reason to backtrack, like proper new content, hidden rare items/equipment, new side quests or optional bosses maybe? But is none of that in this game then?
I'd say the backtracking is more on par with "Digimon World 3" or "Knights of the Old Republic" at least in terms of amount early on. And sadly their usually isn't any new content or rare equipment to be had in these re-visits. The only new thing you'll run into are cut scenes and boss battles.
Thanks though for giving me some insight and views about it from a nearly complete LP experience with the game!
My Let's Play for this game is over at this point. Albeit it took me 80 episodes in order to complete this game.
author=thesacredloboor that forest is enchanted and can somehow protect the scrolls to live that longThe problem is that the scrolls can be randomly found all over the Eastern Continent. Albeit the majority of them are spread all over the Aura Forest which is protected from wild monsters by the Goddess Aura. Even so, I think it would have been better to include a ruin in the game that contains the lore surrounding the Dragon God.
A little bit of backtracking in games I can put up with if there is a good reason to backtrack, like proper new content, hidden rare items/equipment, new side quests or optional bosses maybe? But is none of that in this game then?
I'd say the backtracking is more on par with "Digimon World 3" or "Knights of the Old Republic" at least in terms of amount early on. And sadly their usually isn't any new content or rare equipment to be had in these re-visits. The only new thing you'll run into are cut scenes and boss battles.
Thanks though for giving me some insight and views about it from a nearly complete LP experience with the game!
My Let's Play for this game is over at this point. Albeit it took me 80 episodes in order to complete this game.
Alright thanks for all the insight.
I think it's pretty amazing you were able to complete a 80 episodes of LP for a game like this, with a lot of backtracking that's mostly boring. It is a shame the developer didn't add new items/equipment/quests to do when backtracking but that's that I guess.