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There is now a website you can use to share your custom content with other users! But you're still welcome to use this page to share and discuss content.

Below is a list of finished custom (user-made) content. To add these characters, in most cases you can extract the downloaded file to the game's main directory and you're set. Depending on how the author has organized them, it may be necessary to move files to the appropriate directories. (Custom content has not been tested by me)
Note: After new content has been added, old saves won't be compatible.

<-------------------------------------------------------------->

Yuu Lambaria
Author: KimotoDragoon
Content types included: story, profile, tachie, music




Joruri
Author: Marrend
Referring post: here
Content types included: story, profile, tachie, music
(Requires Masako, Junko, and Clean Mode off)




Emiko
Author: Marrend
Referring post: here
Content types included: story, profile, tachie, music



Junko
Author: Nekochi
Referring post: here
Content types included: story, profile, tachie, music
(For this content, it is recommended playing with Clean Mode off, if you have unlocked it)





Uchioniko (4 characters)
Author: Marrend
Referring post: here
Content types included: story, profile, tachie, music





21 Ways
Author: dude797
Referring post: here
Content types included: story, profile, tachie, music
(For this content, it is recommended playing with Clean Mode off, if you have unlocked it)





Masako
Author: Marrend
Referring post: First post on the page!
Content types included: story, profile, tachie, music




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If you have posted custom content in this thread, I will (eventually) add your link to the list above, along with a small screenshot if you have included one. Be sure to test your content in-game before posting.


Helpful things:

--> Medium build girl, the .psd that was used to create the built-in characters, is available with layer names in English.

--> Not feeling artistic? You can use any of these images for making custom characters.

--> Notepad++ with syntax highlighting for Heartache 101 can be a big help with story creation.

--> If you are writing story content that includes the appearance of existing characters (built-in or custom), the following list may be of reference:
ID 0 = The Player
ID 1 = Nakajima Miki
ID 2 = Ikeda Keika
ID 3 = Onishi Tsubasa
ID 4 = Kaneshiro Shihoko
ID 5 = Kaneshiro Riho
ID 6 = Sato Akari
ID 7 = Hiraoka Hinami
ID 8 = (Secret character)
ID 9 = Watanabe Junko
ID 10 = Mitsuya Masako
ID 11 = Monotami Ruri
ID 12 = Nemoto Mayu
ID 13 = Terakado Shoko
ID 14 = Shirazu Izumi
ID 15 = Watanabe Aoi, Lambaria Yuu
ID 16 = Ran Fujioka
ID 17 = Torako Koizumi
ID 18 = Yumemi Tanno
ID 19 = Umehara Joruri
ID 21 = 21 Ways
ID 22 = Kirinashi Kyouki
ID 23 = Reserved for Nekochi
ID 24 = Reserved for Nekochi
ID 25 = Kuwabara Emiko
ID 26 = Reserved for triad2
ID 27 = Katanashi Seira
...
ID 30 = Vacant
ID 31 = Maeda Eriko
ID 32 = ? Genji
ID 33 = Vacant
...
ID 39 = Vacant
ID 40 = Konohana Midori
ID 41 = Natsume Rika
ID 42 = Vacant
ID 43 = Vacant
ID 44 = Hasegawa Kanon
ID 45 = Vacant
...

(Note: You don't need to care about this list if your story events will not include existing characters, as ID numbers for characters in separate files don't have to be unique)

--> Finally, I've listed the game cheats here. You can use these during story events to test your content:
SHIFT + F5 -- Adds 10 to Looks
SHIFT + F6 -- Adds 10 to Athletics
SHIFT + F7 -- Adds 10 to Personality
SHIFT + F8 -- Adds 10 to Mind
SHIFT + F9 -- Adds 10 to Soul
ALT + F5 -- Adds 1000 to yen
ALT + F6 -- Active speaker's affection decreases by 100
ALT + F7 -- Active speaker's affection increases by 100
ALT + F8 -- Advances the calendar by 1 day
ALT + F9 -- Advances the calendar by 7 days


Posts

You talking about evade gave me an evil idea. What if I gave PC the option to randomly punch the women he meets? In a story full of choices, why do we have to play as the good guy? That might be an interesting addition to my content. Plus PC could totally try to hit Masako and she could evade him and stuff.

Maybe I've played too many Bethesda and Bioware games, but I think I'm on to something. Now if you'll excuse me, I think I'm gonna go blow up innocent Wastelanders and eat their corpses.
Nice, a new test subject for my evil experiments :D

Regarding the making of custom content with dependencies on other custom content, I would recommend against packaging it together. If you were to include Masako's content along with your own, Marrend might update Masako later and would want players to have the latest version. Better to mention the dependency up front.

However...I suppose I could change a certain error message into a warning message. As it is now, if the game can't find a file for a condition (example: CONDITION = 1 DONE IN masako_story.txt) it generates an error and quits. I could make that into a warning instead so that a player who hasn't got that file will still be able to play the rest of your story content.
Option B sounds like a winner too me. Any noticeable downsides to implementing it (other than the difficulty of changing the core engine)?
Marrend
Guardian of the Description Thread
20932
Nice, a new test subject for my evil experiments :D


*frankenstein_itsalive.flv*

Anyway, I'm uncertain where I stand on the issue of issuing warnings for external data (aka: another player's custom content) requirements. On one hand, the player doesn't get kicked out right away. On the other, players who don't get the external data may come across the event that requires said external data, and... then what? A friendly message that essentially says "Download DLC content" for what essentially is DLC content to begin with?

I dunno. Seems to me that if a character needs external data, there should be a reference to said data somewhere. If not the overall Custom Content listing at the very top of this page, then the original post for said custom character.
Here's what I have in mind:

If you include "masako_profile.txt" in the first line at the top of a stories file but the game can't find that file, it will generate a warning and then proceed to ignore the story file in question. In other words, you should put all stories with dependencies on a profiles file that the player may or may not have into a file of their own. If the player hasn't got that profiles file, the game will "turn off" the contents of this stories file. Obviously, this is something you do for optional story events.

Secondly, if the game encounters a particular story with a condition such as "CONDITION = 1 DONE IN masako_story.txt" but it can't find "masako_story.txt", it will generate a warning and then effectively convert this broken condition into an impossible condition. The story will technically be in the game but the player will never see it. (except through story test mode; it will be counted in the records, too)

Does that sound reasonable?

Yep, it goes without saying that if you want to make sure players are able to see them, you should mention the dependency here when you post your content.
I like the idea. I think this would also be a good time to bring up attribute change mid story again. I would really love to torture/grief players to put more weight on each decision, as it could potentially harm/improve your attributes.
Marrend
Guardian of the Description Thread
20932
I can think of situations (See Note 1) where low stats are the more correct response than high ones. Though having a stat bonus/penalty for an event, for flavor purposes (See Note 2), can make sense.

Note 1:
I'm looking at you, Masako! Though 21 has a bit of this too, form the glance I took of her.


Note 2:
For Masako's "tutor phase" events, I'd find a +5 MIND bonus to be appropriate. 21 has an event where she beats up the PC. A LOOKS -10, or whatever, would be appropriate for that.

I was able to get Masako two times is that supposed to happen?
Marrend
Guardian of the Description Thread
20932
Depends on what you mean by "two times". If you got the same non-generic event twice in the same play-through, that's an error in proofreading on my part and yet another edit for Masako. If you mean that you got two non-generic events back-to-back, that's totally possible. Particularly in Clean Mode!

Anyway, could you provide more information? Preferably in a "hide" tag, if it involves telling part of her story?
I met her twice, apparently. Creating two versions of her on the call girl menu.
Marrend
Guardian of the Description Thread
20932
I've never had that happen to me, but I suppose I should take a closer look at her. Just out of curiosity, do both instances seem to have the same affection bars (clones?), or do they seem to have differing values? If it's a "clone" case, I think you can disregard it as a really, really weird bug.


*Edit:
@flowerthief: Masako proves her usefulness in bug-catching capacity yet again!


*Edit 2: I'm not really seeing any indications that she can be met twice, or that she can get on the phone screen twice. *sigh* Playtesting time...
I unfortunately don't have the save file anymore so I can't check but, I do know that they had different affection bars.
Are you certain you don't have two copies of masako_profile.txt? Or two copies of her profile in any of the files in the Profiles directory? What version of the game are you running?

author=dude797
I think this would also be a good time to bring up attribute change mid story again. I would really love to torture/grief players to put more weight on each decision, as it could potentially harm/improve your attributes.


It's gonna be hard (but I suppose not impossible) to talk me into that one. You can do lots of crazy things with custom characters, but those crazy things generally don't spill into what's going on with any other custom characters that may be installed. Once I allow the changing of attributes at will, User A could have a story that makes the player's attribute jump up or down in such ways that it renders User B's carefully planned story route difficult or impossible to complete.
Marrend
Guardian of the Description Thread
20932
I tried a mess of scenarios with various game features enabled (Story Test, Clean Mode, and 151 Mode) with the normal game, and in Clean Mode. So help me, I have yet to replicate this bug. I know you deleted that save file, but any information, no matter how insignificant, could be a clue!

Tsubasa much?


*Edit:
Once I allow the changing of attributes at will, User A could have a story that makes the player's attribute jump up or down in such ways that it renders User B's carefully planned story route difficult or impossible to complete.

Which is kinda what I was talking about in this post, wasn't it?


*Edit2: No, I guess that wasn't what I was talking about. Never mind.


*Edit3: I need to read damn it!

Are you certain you don't have two copies of masako_profile.txt? Or two copies of her profile in any of the files in the Profiles directory? What version of the game are you running?

I find duplicate files unlikely, as Masako's zip file extracts files to the precise location where they are supposed to be. At least, if one sets the extraction location to the "Heartache 101" directory, or whatever. Though does version really matter all that much? Maybe it does.
A duplicate profile is the only way I know of for that to happen. In any event, I really doubt it's anything you did, Marrend. It's either a duplicate profile or else a glitch in the game. If the latter we need to find out why it only happened once and only to Epischdrew.
What if the attribute change was handled like the attribute drug pill? It's only temporary and goes away after a few days. That way other users won't be affected too severely.

Limiting the effect could also be viable, like a max boost of +5 and somehow make sure that the effect isn't stack-able? You could even combine the limit with the temporariness effect to ensure a somewhat controlled attribute environment.
Wouldn't making it temporary defeat the purpose of it for most people? I don't know of a good way to limit it. The only idea I have is to maybe make mention of the fact that a custom content package involves attribute manipulation on this page so that people know this before they mix it with other content.
Marrend
Guardian of the Description Thread
20932
I'm beginning to think that the option to alter stats with event sequences should be left out. It just adds complications to something that's already quite difficult, and possibly headache-inducing for some.

Once custom content creation becomes more stream-lined, maybe, we can re-open this debate.
Eh, I guess it's not super important, I just thought it'd be a nice addition. Either way, someone already complained the content creating process is already too hard, so it's best to simplify it as much as possible.
edit: I meant to post in the testing page. Go there if you'd like to help with the testing of the new character customizer app.