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Storyline/Gameplay Revamp

I've been considering the possibility of changing the stoyline/gameplay.

I was thinking that I could change it to be a Havest Moon-esque type of game. Though instead of it being a farm simulator it would simulate grave digging and putting people into their graves when they are dead. However, the mechanic of switching from Earth to the Afterlife (renamed the Underworld)will remain. The combat mechanic will also remain though scarcely used.

I feel that this better incorporates the themes that I wanted to express. I am not yet sure if I still want to use the NES style, as one pointed out that it won't ever be truly NES style. If I choose to not use the NES style I will definitely attempt to create a rich atmosphere.

Please tell me your thoughts.

Posts

Pages: 1
chana
(Socrates would certainly not contadict me!)
1584
Sounds better to me, simpler, as story goes, so more efficient, but that's as far as I got what you intended or intend to show in the game (there's not much to read ...)
that actually sounds very cool.
Go with whatever you feel like you can execute the best and be satisfied with in the end.
Pages: 1