Progress.
Well, with my spare time I've been adding bits to the game here and there in an attempt to make it a palatable experience. What lies ahead for me is to come up with a couple more maps, a boss sprite, and get some decent 8-bit music. The biggest hurdle will be making a final boss that makes sense and fits well with the general game-play. I had a couple ideas like; dodge projectiles and hit switches to kill it or have it charge and then attack it while it's stunned. If ANYBODY has any good ideas, feel free to tell me because it would help out a-lot. Any feedback you guys give is greatly appreciated. I think it will be another while to get those few things completed, but when I do I'll release the finished demo.