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Character-Specific Battle Bonuses!

  • sbester
  • 02/11/2012 01:26 AM
  • 942 views
I tried implementing this for Fergus in FH1 and it didn't pan out. I've figured out the problems and am adding it to the sequel.

These bonuses will work differently for every character. Here are examples of what I have planned so far:

Maddy: 100% health enables combo strikes. As soon as her health goes down, they are disabled. This will make her useful in a party situation.

Fergus: under 20% health enables combo strikes. This is the last stand type condition that I attempted before. Pretty useful for boss fights.

Haddy: 100% MP enables double spell effects.

Meera: under 20% MP enables double spell effects.

You get the idea. Still have to figure out other ones for the rest of the characters. In the third game, I will go an extra step further and have enemy battle bonuses that can work both in your favor and against you, depending on who's in your party.

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Just one thing:

While Maddy and Haddy have the chance to perform their Battle Bonuses only once (While HP/MP is at 100%), Fergus and Meera have more leeway to do so (Under 20% on each attribute). It seems disbalanced.

You could probably have Maddy and Haddy perform their abilities while over 80-90%...
Hmm, you just may be right on that one. I'll try it your way and see how everything evens out. Thanks :)
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