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Routes take form!

  • sbester
  • 08/19/2012 02:38 AM
  • 257 views
I've finally started working on the multiple routes from the ending of FH1. It's a daunting task, but I must say, it seems like it'll be pretty easy (although quite a lengthy process).

Spoilers ahead.

Not only have I created two separate City of Witches areas for Haddy's 2 possible endings, I have begun work on the separate quest events. I also made a big palace for Haddy, for those who chose to make her the new head witch.

I know I promised to make her endings have a real effect on the game as a whole, and change the direction of the missions. I intend to keep that promise. There are... erm... something like six areas open to players in episode 5, and you can visit them all regardless of which ending you chose for Haddy. However, you will only be required to visit certain ones for each route, and with different mission objectives. Obviously, only one route allows Haddy to come with you, if you so choose. However, the other route has its upsides as well.

Episode 5 is proving to be gigantic. Not only will Haddy's two routes be in it, but Fergus' two routes will also come into play. Episode 6 will be another development hell type side story, but episode 7 will tie up all other plot threads and explore Midard's two endings. While Episode 8 will be the same no matter which routes you chose (aside from having some extra party members available to some), it will have a bunch of more side quests ala v.1.3 of the first game, alongside the ending battle (which will feature a bunch of new endings that will carry over into FH3).

I know, it's a lot of work. But luckily I have over half of it all mapped out, so it all comes down to the eventing and branching quests. I'm right in the middle of planning all the branches for this game, so that's been fun. Anyways, until the next update!