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1 Year Later... Beta Testing (Phase 1) Begins!

  • sbester
  • 11/20/2012 08:54 PM
  • 1044 views
Beta News
Well, I've finally made it! 2-3 months ago I was worried that I'd be pushed way past my deadline with this project and was about to start rethinking my plans. Her I am at the ass end of November, and everything seems to have come together pretty well after all.

Yes, all of the music, NPCs, shops, tileset passes, and scattered items have been set and placed, and I can finally delve into my own personal playthrough(s) of this crazy sequel. It's been another very productive week for me with this project, and nearing the end really gave me the extra push I needed to get through all of the extremely boring production crap.

So, is the game 100% complete (aside from beta testing edits)? No. Not exactly. I still have a short bit to do for the tail end of episode 4, and a few more little additions to the 8th episode as well. Both of which I'll be working on as I do my beta work. There are also a few graphical glitches that I'm going to have to fix up at some point, but that may not happen until I send out the game to my other beta testers. If all goes well, I'm betting on a release date of January 20th, 2013 (or sooner). That's two months from today, so let's hope all goes as smoothly as I believe it will.



The Next Game
As noted in the blog's title, Fragle Hearts 2 has been in production for over a year now. While I began mapping for it towards the end of October last year (while working on the final episode of FH1), the game didn't go into full production until January of this year. I have not yet begun mapping for Fragile Hearts 3 at this time, and instead have dedicated myself wholly to getting this one done on time. A lot of this has to do with the other projects I'm tackling right now, and the fact that ~Memories Neverlasting~ is the planned priority after finishing this.

Obviously, this means that Fragile Hearts 3 is going to take a bit longer than FH1&2 did to be completed. Sorry. I do promise to get a lot of mapping done while I work on ~MN~, but as far as the rest of production is concerned, I don't expect to get to it until the Summer. I'll need a break from graphical editing anyway, so it works out pretty well for me that way.

Anyhow, I could go on a bit more, but I'll end it at that for now. I'm eager to get started on my testing, so expect more updates soon!
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