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Reason for Delay

  • sbester
  • 01/18/2013 04:45 PM
  • 1057 views
Well, it's been a crazy month. My aunt died, which has taken a tole on the family. I had been practicing to get my G license (which I got), which is another time grabber. Still applying to jobs like crazy.

And perhaps the greatest excuse of all, I'm at my wit's end with this game. I worked so damn hard on getting it done over the last few months that it has really tried my patience for the program. I'm still at the bug ironing phase, and I'm going to have to push myself to get past it once and for all very soon, but so far it's been an uphill battle.

Anyways, aside from wanting to be done with the project for good, I also REALLY want to get back to my MN game, so that'll push me to finish up pretty quickly if nothing else does. It's not a matter of "it won't get finished", because it IS pretty much finished. The beta testing has not been the smoothest (upon reaching episode 7), so it's just been hard to get into. So... that's the word. Stay tuned for more soon. Ish.

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Slight update, I'm going to go ahead and start my second playthrough now. There are a few issues I need to tend to regarding episode 8 that I will be doing during that time. When that is finished, I can FINALLY send this thing out for beta testing.
Another update. For reasons of cramped time, and wanting to release this thing soon, episode 8 will only consist of the final dungeon and the subsequent endings. It will still be getting it's share of added sidequests etc, but that will occur in the coming months.

Some of you are already aware that this is exactly what happened with the first game. Despite this minor issue, it is a complete and full game even without the added content, so don't hesitate to download unless you're really keen on experiencing every little thing there is.
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