0 reviews
  • Add Review
  • Subscribe
  • Nominate
  • Submit Media
  • RSS
The year is 1997, and with the advent of new technology and the flourishing on internet culture, practically overnight subcultures have come to dominate online life and threaten to take over society through a revolution synthesizing the virtual and the real, the tangible and the intangible through an across the board open-spirited free-play of ideas. But that’s only half-true. The “threaten” part is what the mainstream media is promising. And the “synthesizing the virtual and the real, the tangible and the intangible through an across the board open-spirited free-play” is what the subcultures can only hope for. Because, a house divided, it is said, must fall. And if the house is made of cards, it is hard to even get it to stand. But if it is a house, of cards, on a computer simulation of solitaire, well... you see...

The gameplay is adventure based with story driven missions to find missing people, important objects, and the other day to day casework of your basic private eye. Of course sometimes there's a little live action battle thrown into the works. Things can get messy when you're walking the line between this world and the next as well, and some paranormal elements can come into play while you're traversing the country trying to put the pieces of the big mystery together. Because the plot deals with a world where the government and media have become overtly oppressive, especially in regard to free speech and what media they deem acceptable, the gameplay is more self-conscious than usual. You will be interacting not just with the game elements, but also the fact that you are playing a game, and the conscious choices involved in what constitutes "game" from "entertainment", and "acceptable behavior" from, perhaps what the media itself would call, "voyeuristic torture."

Of course, I have my own very strong views on this issue, which is why I am making this game and putting so much time and effort into it. So it won't just be something like a 'Saw' game-maker character devising schemes whereby you have to learn some lesson about morality from this antic anarchy. In fact, that is the furthest thing from the design of this game. I’m taking on issues like the evolution of horror movies into gore-porn in recent years “since 9/11”, and violent video games being blamed for school violence and crime, but these issues can’t be addressed except in very broad terms. So, instead of shooting zombie politicians, as a freelance paranormal detective, you'll find yourself compelled to take a road trip cross country as you take on cases as varied as exploring a sect with scant traces on the practically brand new internet (‘97, remember) which has resurrected the Alexandrian library in an undisclosed location.. Or on a missing person's case for the daughter of a wealthy couple who is probably now a member of a Californian cult, or traveling to the Land of Oz tourist attraction in good old Kansas, seeing the sites of honest, hardworking and weird as hell middle America. There will be dozens of cases that lead you on your immediate path, that will tie into the main story, which will take you through major cities like your headquarters in San Francisco, to Los Angeles, Las Vegas, Chicago, New York, Tokyo, and New Orleans, and others. I don’t know how much RPG Maker can handle, so once I find out if it might lag with too much content, the game may need to be split into chapters or episodes.

I’m definitely serious about completing this. I’ve been working on it for the past, say, six months so far, and I started a tumblr about four months ago @ http://exxceptiondraft.tumblr.com/. I’ve been learning RPG Maker in that time as well as just figuring out how to write for a game and developing the background of the story, and writing the way I usually write, which is by reading everything I can on the various topics involved. I like to take my time on projects, so feel free to say, “when can we see a demo” but I plan on this project taking me the next five years or so. I figure, if it takes a novelist five years, or upwards of ten years to write a great novel, one that is truly classic, I can spend at least that long writing my video game. I think if you put a story into it, RPG Maker has got awesome enough graphics for me. Here’s to D-I-Y and anybody with an idea and $20 being able to make a video game with their delusions of grandeur..

Latest Blog

  • Production
  • theneonheart
  • RPG Maker XP
  • Adventure
  • 09/27/2011 06:03 PM
  • 03/25/2013 01:05 AM
  • 12/12/2012
  • 37072
  • 5
  • 0

Posts

Pages: 1
Hm, so what's the actual gameplay like?
author=psy_wombats
Hm, so what's the actual gameplay like?
The game will be very story driven, having detective plotlines with hunting for clues and objects, and I'm so far using Blizz action battle system for some ballistic weaponry for combat. I've been learning as I go with RMXP and as I write more of the story I learn more and more as I put it into the game.
Just did a major update on the description. Check it out and let me know what you think, feedback is always welcome.
Still subscribed, still hopeful of seeing a demo for this soon. That is a huge wordwall you've got up there describing the project, but it sounds good.
Max McGee
with sorrow down past the fence
9159
I appreciate your game's highly unconventional premise quite a bit, however, the images and maps you have on display are quite universally hideous.
Pages: 1