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THE Captain's Log - Mhoar prughress (? eating sandwiches)
orochii- 06/04/2012 01:44 AM
- 364 views
YAY! I were all enthusiatic and euphoric like for three entire years days, seeing that I now have all the story goodly planned C:, and as you get to think about the end, you just get to think "aww yiah I want to be doin' this! guddamn game! me wants to play you~~!". It's normal I suppose.
So, I'm now a little fired up >8). More than the norm. I'm slowly doing stuff here and there. Doing some new enemies, starting to planify some new areas (maps and chipsets), and by planning I mean doing a "general layout" that involves the basic tiles for the chipset and some complements.
By now, maps on work are two major ones, and one that could be improved in therms of details. The Phamas Forest, the Yamashiru Port (needed for the new intro scene since I'm replanning that too, thanks to a good advice from a RM "brother", Nero Blackblade -just naming him for the record-). And Havoc Town it's supposedly done, but I do know that it probably needs a little more detail here and there. But anyway, that can wait C:!!!
Here are some small examples of what I got by now.
I thank Kazesui too, for his great particle effects plugin. It's not something I considered before to do, but it's nice!
And thanks Cherry too, I haven't said before I think, for your DynRPG. You two, and maybe even more people if you all continue doing cool stuff @_@, will have your place on the credits. Because I want. Period.
(Particles are almost invisible on that sample by the way, but anyway, that kind of stuff will be better apreciated at runtime haha!).
Now, here are some enemies thrown at random, from what I have been doing these days.


Later on I'll compile all my stuff and make a pack. But if you want to use them now (considering that they will clash probably with your game's sprites), then you can anyway, you can credit me or not, I don't care. Just don't say that you made them. Pardon me if I'm rude, but it would be... pathetic.
And lastly, I promised arts on this blog entry. As I didn't made "a hole on my schedule" to paint them, I will lag the real showdown of them. But to not broke "entirely" my promises, here catch this little sketch :P.
This is Lance Vredevelt, making a normal salutation. He's a lancer, but can use some swords too (two handed ones the most). He'll be a lively silent character in the game. Yeah, it's weird x'D, but let's say that he "talks with actions" haha, or something like that.
(BTW, I'll fix some things that I fell like no-no status -whatever I mean-).
That's all, hope you like the progress zoh-fah, captain Orochii setting off,
Orochii Zouveleki
So, I'm now a little fired up >8). More than the norm. I'm slowly doing stuff here and there. Doing some new enemies, starting to planify some new areas (maps and chipsets), and by planning I mean doing a "general layout" that involves the basic tiles for the chipset and some complements.
By now, maps on work are two major ones, and one that could be improved in therms of details. The Phamas Forest, the Yamashiru Port (needed for the new intro scene since I'm replanning that too, thanks to a good advice from a RM "brother", Nero Blackblade -just naming him for the record-). And Havoc Town it's supposedly done, but I do know that it probably needs a little more detail here and there. But anyway, that can wait C:!!!
Here are some small examples of what I got by now.

I thank Kazesui too, for his great particle effects plugin. It's not something I considered before to do, but it's nice!
And thanks Cherry too, I haven't said before I think, for your DynRPG. You two, and maybe even more people if you all continue doing cool stuff @_@, will have your place on the credits. Because I want. Period.
(Particles are almost invisible on that sample by the way, but anyway, that kind of stuff will be better apreciated at runtime haha!).
Now, here are some enemies thrown at random, from what I have been doing these days.



Later on I'll compile all my stuff and make a pack. But if you want to use them now (considering that they will clash probably with your game's sprites), then you can anyway, you can credit me or not, I don't care. Just don't say that you made them. Pardon me if I'm rude, but it would be... pathetic.
And lastly, I promised arts on this blog entry. As I didn't made "a hole on my schedule" to paint them, I will lag the real showdown of them. But to not broke "entirely" my promises, here catch this little sketch :P.

This is Lance Vredevelt, making a normal salutation. He's a lancer, but can use some swords too (two handed ones the most). He'll be a lively silent character in the game. Yeah, it's weird x'D, but let's say that he "talks with actions" haha, or something like that.
(BTW, I'll fix some things that I fell like no-no status -whatever I mean-).
That's all, hope you like the progress zoh-fah, captain Orochii setting off,
Orochii Zouveleki











