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THE Captain's Log #9 - Synthesizing stuff!

  • orochii
  • 09/06/2012 04:03 AM
  • 290 views

"Welcome back", says this man.


Today is a day to sniff daisies. May you be here in May? And don't forget May.
Arnold Whatsoever


By now there's not more than the "theoric part", but here it is. It is there just to vary how you get stuff...

Upgrade weapons, that's the main idea. You can buy stuff at stores as at any RPG game, but I wanted to add a different way to get things. Also, I thought about cooking, alchemy... a lot of synthesizing names after all. "What I'm going to do?" said to myself. And what could those things, common in Elder Scrolls, would give to the game?

Well, first I thought it's not necessary to divide them into that lot of subcategories. After all, inspired by Legend of Mana, it will be common to use food while making/improving weapons, for instance. (as ingredients). Using herbs in a weapon... using the "system" for random stuff, without having to do a new "system" for one or two uses in the game. I like to do minigames, but that's not an excuse for cluttering the game. Also for minigames I have dungeons.

Anyway, here is the rough idea.

-You use the main ingredients.
-For equipment, it normally asks for crystals.
-Lastly, for magical weapons, you feed it. With food.

Just obtaining the "base item" (normally synthesizing goes around a base item) unlocks you the recipe. You can check it, find the needed ingredients, and voilà.

And so now I'm doing the skill menu. I'll upload a video after doing it, just to show how it works...

That is all, thanks for reading, and images are coming, as I'm mapping too,
Orochii Zouveleki