THE Captain's Log #15 - More changelog
orochii
- 10/28/2012 05:05 PM
- 234 views
Yeah, sorry, for now I'm in the mood of "I do anything and put it on the page". But this is for backup purposes, personal use, AND also to leave some little details about how is going development, for the people that take some of their time to pass out (thanks people for your interest!). Still nothing flashy...
Directly from my changelog.txt...
Oct 28-
-Remove character names in battle windows. --DONE
-Change skill window data drawing boundaries, check name lengths. --DONE
-Change skill cost functioning method. --DONE
-Add extra visualization phase to skill scene (unusable skills) --DONE
-Make extra damage formulae:
-Exhaust percentage (Power * Exhaust%) --Exhaust == HP/MP % 46 47 --DONE
-HP/MP to Damage 48 49 --DONE
-Percentual DMG 50 --DONE
-BattlerZ = BattlerY + value --DONE!
-When target = all -> movement target = self --DONE
That's the kind of notes I do when testing all stuff. I'm constantly running the game, and taking notes of things to change. Then start to change stuff. It makes life much easier, I think. That way, I can divide much more the time used for those things, since sometimes I'm short in it (20mins before classes! let's try THIS with that thing I saw before in the battle, or "let's test it again, I think I saw something awful somewhere").
Anyway. If you see that changelog (if you can, that fontsize is very small), you'll see that most of the changes refer to something battle related. So, yeah, I'm pimping battles a little. There will be flashy graphical things too! But these will be seen after the technical ones.
So, that's it for now, I thank you again for reading,
Orochii Zouveleki