Add Review
Subscribe
Nominate
Submit Media
RSS
THE Captain's Log #18 - This is probably going to be uninteresting, but this is a dev blog
orochii- 12/07/2012 09:03 PM
- 1589 views
So, here I am again, I'm the captain! So, me and my mateys (me, me and me too) have been doing some stuff as always, and that's why this blog comes to life.
The first thing, is a little update to the status screen. Before it was like this:
Now... well, I was thinking about "this" before, where to put it in the menu. I decided to change it and do it like this then, incorporating them...
Scrolls and fylgja equipment!
So, what are these?
Now some extra information. Fylgja means "someone that accompanies" in norse. So, they're guardian creatures. They will be found in the game, you'll fight them, and defeating them will give you their companionship.
As it is now, they are more or less 16.
-----
Hoooff... and the story still continues. You can see that I've made the visual part of the equipment right? Well, it is in halt by now, maybe two or three days more. Why is it? Because I'm doing editors. I'm tired of doing this shit:
Yeah, scripted information. I'm growing hate against it C:. So, I'm doing things like this one:
With these editors, I can generate compiled data to be directly used with RMXP. They are made with an extra RMXP project. It's cleaner, and better than doing some arrays. Probably I'm NOT going to remake the things that I already made, not by now at least, but after some time I will convert all of that into that format.
So, that's all, hope you didn't get that bored with this ranting, I'll be making visually attracting things. Everyone need breaks from everything xD.
Salut,
Orochii Zouveleki
The first thing, is a little update to the status screen. Before it was like this:

Now... well, I was thinking about "this" before, where to put it in the menu. I decided to change it and do it like this then, incorporating them...

Scrolls and fylgja equipment!
So, what are these?
- Scrolls are items that you can equip. By equipping them, you gain a new action (skill). You can use them in battle. It's like equiping extra skills.
There are 26 scrolls in the entire game, and they're not mandatory story-wise. Not a single one of them. One of those collecting items kind. - The fylgjas on the other hand are like FF6 espers. You can equip them to your characters, and they give boosts. They give an extra skill too, like scrolls, and the option to summon them in-battle (another action/skill).
The fylgja also can level up, so their boosts get higher. This leveling is not character-dependant, so you don't need to grind each fylgja for each character. Also it can help you while training low-level characters.
Now some extra information. Fylgja means "someone that accompanies" in norse. So, they're guardian creatures. They will be found in the game, you'll fight them, and defeating them will give you their companionship.
As it is now, they are more or less 16.
-----
Hoooff... and the story still continues. You can see that I've made the visual part of the equipment right? Well, it is in halt by now, maybe two or three days more. Why is it? Because I'm doing editors. I'm tired of doing this shit:
module ExtraRates
ELEMENTS = [
[0, 200, 150, 100, 50, 0, -100], #0 --NEVER!--
[0, 175, 137, 100, 67, 25, 0], #1 Cut
[0, 250, 200, 150, 100, 50, 0], #2 Drill
[0, 200, 150, 100, 25, 3, 0], #3 Hit
[0, 350, 250, 150, 40, 5, 0], #4 Projectile
[0, 500, 300, 150, 0, -100, -100], #5 Fire
[0, 500, 300, 150, 0, -100, -100], #6 Ice
[0, 500, 300, 150, 0, -100, -100], #7 Thunder
[0, 500, 300, 150, 0, -100, -100], #8 Aqua
[0, 500, 300, 150, 0, -100, -100], #9 Earth
[0, 500, 300, 150, 0, -100, -100], #10 Wind
[0, 700, 550, 400, 250, 0, -100], #11 Lite
[0, 700, 550, 400, 250, 0, -100], #12 Gloom
[0, 200, 150, 100, 50, 0, -100], #13 Attack
[0, 200, 150, 100, 50, 0, -100], #14 Defense
[0, 200, 150, 100, 50, 0, -100], #15 Magic
[0, 200, 150, 100, 50, 0, -100], #16 Agility
[0,1000,1000,1000,1000,1000,1000], #17 White
[0,1000,1000,1000,1000,1000,1000], #18 Black
[0,1000,1000,1000,1000,1000,1000], #19 SwordTech
[0,1000,1000,1000,1000,1000,1000], #20 DrunkenMaster
[0,1000,1000,1000,1000,1000,1000], #21 Snipe
[0,1000,1000,1000,1000,1000,1000], #22 Summon
[0,1000,1000,1000,1000,1000,1000], #23 Ranged
[0, 125, 100, 75, 50, -25, -100], #24 Drain
[0, 320, 200, 120, 55, -20, -100], #25 Crystal
[0, 200, 150, 100, 60, -5, -100], #26 Magi
[0, 250, 200, 130, 100, 75, 50], #27 S-Crystal
[0, 600, 400, 200, 0, -200, -100], #28 Fire+
[0, 600, 400, 200, 0, -200, -100], #29 Ice+
[0, 600, 400, 200, 0, -200, -100], #30 Thunder+
[0, 600, 400, 200, 0, -200, -100], #31 Aqua+
[0, 800, 500, 400, 100, 0, -100], #32 Earth+
[0, 600, 400, 200, 0, -200, -100], #33 Wind+
[0, 400, 400, 350, 300, 200, -100], #34 Longinus
[0, 350, 275, 200, 80, -10, -100], #35 Artema
[0, 350, 275, 200, 125, 50, 0], #36 Cut
[0, 500, 400, 300, 200, 100, 0], #37 Drill
[0, 400, 300, 200, 50, 5, 0], #38 Hit
[0, 700, 500, 300, 80, 10, 0], #39 Projectile
[0, 200, 150, 100, 50, 0, -100], #40 --
[0,1000,1000,1000,1000,1000,1000], #41 --One/All
[0,1000,1000,1000,1000,1000,1000], #42 --Scope
[0, 200, 150, 100, 50, 0, -100], #43 --PercentCost
[0, 200, 150, 100, 50, 0, -100], #44 --MPDamage
[0, 200, 150, 100, 50, 0, -100], #45 --DrainDamage
[0, 200, 150, 100, 50, 0, -100], #46 --Exhaust HP
[0, 200, 150, 100, 50, 0, -100], #47 --Exhaust MP
[0, 200, 150, 100, 50, 0, -100], #48 --HP to DMG
[0, 200, 150, 100, 50, 0, -100], #49 --MP to DMG
[0, 200, 150, 100, 50, 0, -100], #50 --Percentual DMG
[0, 200, 150, 100, 50, 0, -100], #51 --Reverse Exhaust
[0, 200, 150, 100, 50, 0, -100], #52 --Move:Jump
[0, 200, 150, 100, 50, 0, -100], #53 --Move:HighJump
[0, 200, 150, 100, 50, 0, -100], #54 --Move:Charge
[0, 200, 150, 100, 50, 0, -100], #55 --Move:FastMove
]
EXCEPTIONS = [17,18,19,20,21,22,23,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55]
end
Yeah, scripted information. I'm growing hate against it C:. So, I'm doing things like this one:
With these editors, I can generate compiled data to be directly used with RMXP. They are made with an extra RMXP project. It's cleaner, and better than doing some arrays. Probably I'm NOT going to remake the things that I already made, not by now at least, but after some time I will convert all of that into that format.
So, that's all, hope you didn't get that bored with this ranting, I'll be making visually attracting things. Everyone need breaks from everything xD.
Salut,
Orochii Zouveleki
Posts 

Pages:
1
Programming funsies for all! And I like the dark overlay in the first screenshot. It helps players pay attention to the important information rendered.
Noticed the "Normal" status under her bar is gone in the new version. Do you have things appear only when she has a status effect? Also, I agree with Clareain. The dark overlay in the initial shot really helps the user's eyes focus on the menu screen. Though it looks less like an overlay and more like the area you were in was simply dark... perhaps you could add that darkening as a feature?
Ah well, the dark overlay change isn't really a dark overlay change. It's the screen tone. The game has day/night tone change (without too much of "consequenses" as it is now), so...
But thanks for that, didn't really thought about that issue. I'll take it into consideration, maybe reducing transparency to the existing overlay and making it a little darker.
Or the darkening feature too, it's easy to do, since I already have a config menu. Add the option for all menues back transparency... yeah I'm taking this idea! I liked FF options where you could change stuff at windowskins.
Thanks for the feedback C:.
Edit: Oh and about Normal status, it's because now it displays states as icons. Jesus Christ, I forgot that thing! Here's how it looks at battle, inspired in how the Cherry RM2k3 patch displayed it...

Don't take into account the repeated battlers hahah, they are there just to test if the icons get offscreen.
But thanks for that, didn't really thought about that issue. I'll take it into consideration, maybe reducing transparency to the existing overlay and making it a little darker.
Or the darkening feature too, it's easy to do, since I already have a config menu. Add the option for all menues back transparency... yeah I'm taking this idea! I liked FF options where you could change stuff at windowskins.
Thanks for the feedback C:.
Edit: Oh and about Normal status, it's because now it displays states as icons. Jesus Christ, I forgot that thing! Here's how it looks at battle, inspired in how the Cherry RM2k3 patch displayed it...

Don't take into account the repeated battlers hahah, they are there just to test if the icons get offscreen.
Pages:
1














