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THE Captain's Log #24 - Still more updates and fixes
orochii- 04/18/2013 06:34 PM
- 1028 views
Hello! Long time not writing you people! Well, I've been a little busy, and mentally dispersed, presenting my game on different indie gaming sites, and college, and mental tiredness, and illnesses, and STUFF. Didn't even got to make a second edition to my videolog at time, but I'll still make it someday. The problem is maybe because the stuff I'm at right now aren't either flashy or things that I can show freely, so it was a miscalculation there ohoho!
Anyway, today I'm giving you people some updates, and there they go.
- I changed the default Input module to Glitchkey's one. I needed more keys, just one or two. Also I felt that things were a little too strange. I don't really like the default controls for any RPG Maker (ZXCASDQW, you put something in them and they start to feel a little bluttered in there).
The Party button is "P" for example. You don't need to switch parties that often so I moved it there, and it's better I think instead of a... W?
Anyway, I think it's a little better. Maybe I go too much into details.
- As I changed the Input module, I thought I was going to drop my "gamepad support". But no! Glitchkey also has a Gamepad Input module ahahaha! So I added it, and it's lovely! It gives me full support to everything, even vibration (which I'm not going to use because I hate... no no, I HATE IT, much better).
- Another thing I made just a minute ago, that was killing me from the inside. Modified the invetory layout. Just something that didn't seemed to work out properly. Just changed the position of the category icons. Now they're up and horizontally, left-to-right, instead of vertically up-to-down. You use L-Shift and R-Shift to switch between them so I felt it was wierddsd.
- And well... more fixes and stuff.
There's a little more of things I want to do, but after that, it's going to be an easy way just adding content C: (the thing that slows it down is the graphical part). But it's going to be fun 8D.
Ahahaah, anyway, thanks for reading,
Orochii Zouveleki
Anyway, today I'm giving you people some updates, and there they go.
- I changed the default Input module to Glitchkey's one. I needed more keys, just one or two. Also I felt that things were a little too strange. I don't really like the default controls for any RPG Maker (ZXCASDQW, you put something in them and they start to feel a little bluttered in there).
The Party button is "P" for example. You don't need to switch parties that often so I moved it there, and it's better I think instead of a... W?

Anyway, I think it's a little better. Maybe I go too much into details.
- As I changed the Input module, I thought I was going to drop my "gamepad support". But no! Glitchkey also has a Gamepad Input module ahahaha! So I added it, and it's lovely! It gives me full support to everything, even vibration (which I'm not going to use because I hate... no no, I HATE IT, much better).
- Another thing I made just a minute ago, that was killing me from the inside. Modified the invetory layout. Just something that didn't seemed to work out properly. Just changed the position of the category icons. Now they're up and horizontally, left-to-right, instead of vertically up-to-down. You use L-Shift and R-Shift to switch between them so I felt it was wierddsd.

- And well... more fixes and stuff.
There's a little more of things I want to do, but after that, it's going to be an easy way just adding content C: (the thing that slows it down is the graphical part). But it's going to be fun 8D.
Ahahaah, anyway, thanks for reading,
Orochii Zouveleki
Posts 

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1
After reading the first bit about keyboard modding, I was a little worried. But if I can still use my gamepad, then all is well ;D
Ahaha. Well, the thing is that Glitchkey's Gamepad module lets me use, for example, the thumbstick axises sepparately. That way I can check if it's completely to the left or just midway. I used that for running/walking, just like in console games nowadays. RM's built-in gamepad support is very limited (anyone wondering "why you make your game on RPG Maker then?"? to which I say "I'm a noob").
Here's the gamepad control scheme. I only have a X360 controller so I can't test with anything else.
If I can get testing with other kind of controller, I COULD make extra configurations for different controllers. Or just throw a mapping controller option lel.
Anyway, I'm always going by the tangents,
Orochii Zouveleki
Here's the gamepad control scheme. I only have a X360 controller so I can't test with anything else.

If I can get testing with other kind of controller, I COULD make extra configurations for different controllers. Or just throw a mapping controller option lel.
Anyway, I'm always going by the tangents,
Orochii Zouveleki
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