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Beta Patch F

  • DJC
  • 06/12/2017 11:50 PM
  • 562 views
After receiving some player feedback, I've implemented some requested features and recommended changes. Get the latest beta patch here!

To provide players another method for mitigating damage from special monster skills, the item Scarab Amulet has been introduced. Depending on the attack, this accessory provides immunity or reduces damage to the wearer or party. The effect amplifies as more heroes equip these amulets. One can be found in a chest in Nemus Aevum on the path to Aquaron. More can be acquired by trading with the Skull Knight, via bonus chests, or the Treasure Hunter accessory with normal treasures.

Reversal also behaves differently. Unless in Hard Mode, heroes can no longer be instantly killed, but are instead reduced to a single hit point.

Several tough monsters were reduced in difficulty, either by lowering the number of counter attack hits or their HP.

To make caster damage competitive with dual wield physical attacks in the end game, the final spell tier now has Spell Penetration and additional damage from the caster's MAGIC. With Spell Penetration, the enemy target no longer reduces damage received with its MAGIC value. Several spells also have new effects on their final tier to diversify Vetu's capabilities.

To encourage use of auto monster balance mode, revisiting training locations such as Monster Hunter Island, and add some excitement to fighting powerful enemies, some monsters now drop multiple items when fought solo. In many cases, these new drops are only available when the player selects auto monster balance and has achieved reborn heroes. Plot progress also has an effect. Note that drops were only modified for battles against single opponents, or when the monsters are all the same type, due to a limitation with the hack. Mostly powerful foes already encountered alone received new drops. Zones on the world map and several dungeons were modified to create more opportunities for such fights. Hunting is another method to find tough monsters solo.

To make Captain Jack treasure hunts more relevant once reaching the end game and having less use for money, rewards now include both items and GP. Chests also adjust to player need similar to hunting ground items. Bonus Chests from puzzles received the same item update as Jack's treasures, scaling with end game completions.

Peregrin's Memory Beacon hunts received a similar upgrade, with rare shops becoming more likely at end game, and the offerings much improved.

Everlong v3.30f (2017.06.12):

  • Scarab Amulet accessory provides immunity or damage reduction to special attacks, including Backfire and Reversal; found in Nemus Aevum along path to Guardian Aquaron; accessory effect scales with number worn and difficulty level; protects wearer or entire party depending on skill
  • Reversal only Fatal to heroes with full health in Hard Mode; in Easy and Default difficulty levels, targets at maximum HP reduce to single hit point
  • Additional final tier magic skill effects: Comet (Fragile), Fission (Atrophy), Quasar (Migraine), Meteor (Fragile)
  • Final tier of magic and summon skills possess Spell Penetration (ignores damage reduction from target MAGIC); higher caster MAGIC influence; better compete with physical attack output
  • Azrael, Sammy, Drakeor final tier healing skills MAGIC influence increased
  • Items dropped by tough solo monsters now vary and scale; plot progress and heroes reborn combined with automatic monster balancing determine new drops and their likelihood
  • Captain Jack treasure hunts include both the possibility of monetary and item rewards; adjusts to player need similar to hunting items
  • Improved final tiers of bonus chest rewards
  • Improved Ultra Rare tier Memory Beacon shop; increased likelihood of rare shops after clearing game and defeating optional super bosses
  • Expanded Dragon's Horn region on world map northwest of Dragonoir; new area only reached via airship populated with more types of dragon monsters
  • Auto Balance Mode no longer reduces regular monsters below Default difficulty values
  • Reduced auto balance values for Monster Hunter Island; previous excessive enemy HP
  • Last room of Phoenix Cave has special encounters
  • Blink replaces Dispel Slash for Keen's second skill scroll slot; already possessed skill (Prismatic Eye) that caused dispel; Devastate line skill Catastrophe cost reduced to 34000 shards to accommodate
  • Final boss casts Chaos earlier and more frequently if heroes reborn; Chaos now causes 50% Hit Rate reduction
  • The Blob and Liquid Flame now only hit twice with Backfire; Aegir now only hits twice with Retaliate
  • Lowered Aegir and Liquid Flame maximum HP
  • Lowered Beherit cost for Adamant equipment from Skull Knight collector; replaced Soul Seal trade with Scarab Amulet
  • ToKM collector now trades Osafune Insignia for Scarab Amulet instead of Image potions
  • Ray and Natalie letters quest now rewards a Soul Seal instead of Lunar Harp
    Meredith and Julia Skill Shards correctly reset upon equipment removal triggered overage
  • Golem Gear correctly prevents Terror condition
  • Corrected Sammy's reference to his master in dialog after Cascade Caverns
  • Attempted to address Nemus Aevum second Stone Knight Story Mode level adjust error
  • Script changes to scenes with Flidais and aftermath of Auctus