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Everlong is a FREE amateur fantasy game designed to capture the charm and cliche of the classic SNES JRPG. You are a Blackguard, a knight sworn to serve the Cirigoth Empire and trained in the dark arts, yet hunted by your imperial masters after turning renegade. Only through enlisting the aid of friends and allies can you escape pursuit and defeat the oppressive Cirigoth regime. Journey across the world's continents to forge a confederacy and fight for freedom in global war. Yet a more insidious plot looms in the shadows. A fallen god seeks to exploit civilization's folly and reclaim the dreams and nightmares of humanity.

The linear story of Everlong is accompanied by numerous side-quests. It also focuses heavily on puzzles, dialog, and battle strategy.

Feature List:
  • 80+ hours of gameplay
  • Nearly 1500 maps to explore; each full of puzzles, monsters, and treasures
  • Story Mode option allows players to experience the game without spending time fighting random monster encounters; also includes ability to skip mandatory boss fights and automatically adjust hero levels so that the player can turn off Story Mode at any time
  • Skill Shard system allows player to unlock and choose hero skills with unlimited reconfiguration
  • Over 150 skills to learn with custom animations, including secret skill scrolls to obtain; skills increase in power and gain new effects with custom magic and strength dependent algorithms
  • Choose between three difficulty levels, customize monster attributes, or allow the game to automatically balance enemies
  • Hero rebirth mechanism allows gaining additional levels beyond maximum; once reborn, switch heroes between single and dual weapon wield, which also alters available equipment
  • DynRPG plugins: vastly improved battle speed; enemy HP, AP, and turn bars; game clock; AP and statistics changes visible in battle; switch between window and gauge battle layout; extended damage cap limit
  • Quick hero info: single button press displays portraits, name, HP/MaxHP, AP/MaxAP in regular mode; expanded mode includes level/true level, skill shards/total shards, EXP to next level, STR, DEF, MAG, SPD, weapons, equipment, and accessory; portraits and text altered when hero afflicted with condition, low HP, or zero AP
  • Journal logs primary quest progress and discovered side quests
  • Puzzle Bonus system where players can choose to skip difficult puzzles
    or instead earn a reward for completion
  • Help Totems that aid the player in solving puzzles with hints or instructions
  • Realm of Purgatory where fallen heroes are resurrected after perishing in battle; allows the player to restart exactly where they left off with all experience, money, and items earned instead of having to reload their last save
  • Worldmap mini-map with trackers for hero and vehicle positions
  • Detailed navigation map with three modes: continent listing, waypoint
    listing, and continent zoom; shows next area to visit to forward the plot as well as location names; locations uncovered as you progress through the game
  • Finder Display pop-up reveals type and availability of secrets in player's current location
  • Forge System with 49 powerful and rare weapons, equipment, and items to create
  • Collector System where monster drops and boss tokens can be traded for various types and quantities of items at special merchants
  • Battle Arena with 38 challenges consisting of four consecutive battles each, 22 handicaps inflicted between battles to survive, and many rare prizes to earn
  • Boss Rush tests your endurance in consecutive battles against the game's boss monsters for ultimate treasure
  • Hunting mini-game with dynamic spawns, action based use of projectile and melee weapons for each hero, 10 hunting grounds, multiple random weather types, and 64 different prey and predators that both flee and attack; mini-map displays targets and items; item spawns adjust to player need
  • 6 optional bonus dungeons (one utilizing a double party system)
  • 14 recruitable NPCs that will offer useful services
  • NewGame+ and Continue+ option upon completing the game
  • Custom menu system for quick and easy access to both default commands and special game systems
  • Party Members chosen and player determined romance influence game dialogue, events, and ending scenes
  • Custom character battle sprites, animations, and weapon graphics for all 12 heroes and 187 weapons
  • Over 500 monsters to fight arranged in over 1400 battle formations
  • Over 800 items, medicine, weapons, armor, and accessories to acquire
  • Vehicle mini-Games that can be completed for special treasures and then replayed at the Battle Arena for prizes
  • Book mini-quest to reveal game secrets; 48 books in all to find and read
  • 7 Dragon Trials with puzzles and battles
  • 13 magical stones and summons to acquire
  • Blackjack and Single Draw card mini-games
  • Banking System to store your money and convert currency; earn interest on stored funds
  • Clue based Pirate Treasure Hunting mini-game
  • Jukebox with all music tracks for listening pleasure
  • 62 menu graphics to unlock and choose from
  • Statistics tracking and viewing system
  • GUI based party formation system
  • Memory Beacon Hunting that allows access to rare shops
  • 4 vehicles; two act as moving bases; one with upgradeable shops
  • Ship and Airship docking at port towns and to access remote locations
  • Custom glyphs detail weapon, equipment, item, and skill types
  • Battle encounter rates and experience rewards adjust to your team's average level; menu toggle to disable
  • Encounter rate indicator; colors communicate frequency of monster battles in current area
  • Hint arrows and dungeon maps as guides in certain confusing areas
  • GUI-based Options menu to set game preferences
  • Erect statues of your heroes and key story characters throughout the world
  • Utilization of the David/Goliath Patch allows for super enemies that break the normal engine limits
  • Scripted boss attacks that push the RM2k3 engine to new limits
  • Counter attack script where monsters retaliate against specific actions, amounts of damage received, or elemental type; rate manually adjustable and scales with difficulty level
  • Automatic experience adjustment keeps all characters at a similar level of combat ability
  • Autosave function preserves progress and protects against rare crash bugs

Latest Blog

Patch v3.31C

UPDATE: Patch version B may have broken the Skill Shard system for some players. The archive has been uploaded with a fix. Several other bugs were also eliminated. I'm tentatively declaring the skill swap error fixed as well, but more testing is required before I'm confident enough to update the full package.

Big thanks to players matski, starlitstorm, and missileboater for their help.

Download the patch here.

The most significant change is the final tier of several healing skills now restore a percentage of max HP, bypassing the 9999 limit. Previously, it was difficult to heal heroes that were reborn multiple times and had high HP totals in the tens of thousands. Items and skills are capped at four digits, unlike damage which is currently capped at five digits. This is a limitation of the break damage limit hack that I've not seen addressed, nor anticipate ever will be.

The implementation of percentage based healing is not without restrictions. A temporary new condition, "Reprieve", is inflicted by the healing spell upon the target. Just prior to the next turn, HP is restored, then the condition abates before the following turn. There are some custom effects that don't count as turns, such as Parasite, which could damage or kill a hero before healing occurs.

The engine also prevents skills from both inflicting and removing conditions. Spells that previously cured negative conditions no longer do so on their final tier if they now inflict Reprieve. For example, Revitalize previously extinguished all conditions in addition to healing, but no longer does so. Chakra still removes Blind, Bleed, and Poison at lower tiers, but the strongest version sacrificed this effect for the additional healing. The rationale is that late in the game the player will likely use equipment to provide condition immunity, and would prefer the significant healing boost. This also makes Purify, Esuna, and condition removing items like Remedy and Panacea more relevant again.

The Overpower and Meltdown algorithms were adjusted to similarly account for high HP totals. Also worthy of note, new riddle statues were added to the first puzzle in the Black Dragon Trial to make it easier and more engaging than simple trial and error.

A full list of changes in the update follows.


Everlong v3.31C (2018.01.16):

Eliminated bug introduced in last patch that caused skills to never equip
Keen's second Skill Scroll slot correctly displays visually
Keen's Prismatic Eye skill ignores and dispels Reflect, just like other dispel skills
Yellow Beret prevents both Daze and Paralyze; mistakenly blocked Muddle
Moved the tree concealing the path to the Dragonslayer in Nemus Aevum
All tiers of Drakeor's Spear Rain skill are now piercing type and reduce this type of physical resistance
Corrected temple names on world map display for Stellio, Lixandra, and Vaethros
Guardian Dragona gives correct directions to Kuwadora
Power creep introduced for Sammy weapons: Saber Tooth, Shark Saw, Dragon Claw, Fracture Fist, Gorilla, Mandrill; physical attacks more viable versus other heroes after rebirth but before acquiring ultimate weapons
Excised redundant dialog when confronting Khaer Magnus
Skills for all heroes update prior to final battle and Khaer Magnus fight
Addressed menu misbehavior in several Phoenix Cave rooms


Everlong v3.31B (2018.01.15):

Final tier of the following healing skills now additionally restore a percentage of HP beyond 9999 limit in battle only: Cure (33%), Restore (25%), Mending (66%), Revitalize (100%), Blessing (75%), Chakra (66%), Succor (33%), Celerity (66%); those listed skills which previously removed conditions no longer do so due to implementation restrictions
Changes to Skill Shard code to address rare bug where wrong or invalid skills equipped due to engine processing error
Overpower and Meltdown algorithms modified; defense reduction multiplier introduced for reborn heroes, based on ratio of current Max HP to normal limit
Kurgalaxes Overpower multiplier significantly reduced
Skeleton Song damage multiplier lowered to 1.25x
Atlantis light guide puzzle fixed, returns control to the player if solution display canceled or if any directional button is pressed after finishing
Vanguard inner battle background corrected when attacked on stairs
Vanguard tileset errors addressed, specific area of castle and garden fountain could be walked on
Vanguard north gate smoke effect ceases after plot events conclude; incorrectly persisted
Senator in Fhorestain congress no longer duplicates when talked to as he's leaving
Battle Arena music plays correctly for Dreaming Forest and ToKM region challenges if changed in jukebox
Monkey sound effect in ToKM puzzle fixed
Underwater timer no longer appears after surfacing in ToKM but removing Gills item
Updated Help section condition and enchantment information
Meridion library book information corrected
Loop buffer added to reduce lag in ToKM underwater areas
Autosave name change bug now corrects immediately after saving
War of the Eclipse merchant displays correct dialog based on current party
Riddle totems added to the first area of the Black Dragon Trial to facilitate puzzle solving rather than reliance on trial and error
  • Completed
  • DJC
  • RPG Tsukuru 2003
  • Action Puzzle RPG
  • 11/10/2011 07:48 PM
  • 02/10/2018 04:15 AM
  • 11/12/2004
  • 206879
  • 70
  • 2514


I remember playing this awhile back. For anyone who hasn't played everlong, I personally consider it a must play. Games of this quality are pretty scarce!
Unallocated Skill Points
I love this game and have been fascinated by it since I came across it around late 2007 when it was version 3.00. It was definitely a well put together project and I had fun until getting stomped by Ull. Since then I've beaten the game, mainly due to the introduction of the Story Mode, and it has become part of my staple games list, which means it's right up there with games like Hero's Realm. Good luck within the community, DJC.
I have played this in the past and remember enjoying it quite a bit; I'm replaying it now and hope to review it after completion (I'm a bit busy so it might take a while lol) but I have high hopes for it. Just got past water cavern as of now.
I beat this game this afternoon. So short.
I could not play this game... said that it did not support a function
I could not play this game... said that it did not support a function

I'm guessing you received the "Interface Not Supported" error when the game tried to load the logo movie file. You can either choose to skip the prelude to avoid this, or install the codec necessary to play the file. The easiest way to do the latter is to simply play the file in Windows Media Player, and upon failure it will attempt to download on its own. It is a standard Microsoft codec and any Windows based system should already have it installed. The file is located in the Everlong/Movie directory.
I beat this game this afternoon. So short.

you're kidding right? this is probably one of the longest rpg maker games out there.
I've got a question - what's about the hunting areas. Can't beat the fiends, pressing "shift" doesn't work - do I have the wrong weapons ?
Please excuse my terrible English....

Sorry, now it works - maybe I haven't been strong enough.

Great game .....
Wow great that you found your way here DJC. I've played this game and I've liked it but went halfway then kinda quit it 'cause of some frustrations and such (it's just me though). Hoping to get back into this game some time soon.
You the practice of self-promotion
DJC, I just noted that that the Download button redirects to a 404 - Page Not Found:


Also, in the webpage for your game it still shows the SOPA Blackout:


Probably want to fix those two issues ...
Just downloaded this. Will try it in a bit.
DJC, I just noted that that the Download button redirects to a 404 - Page Not Found:

Also, in the webpage for your game it still shows the SOPA Blackout:

Probably want to fix those two issues ...

Yeah, I blacked out to observe the SOPA protest on January 18th. I didn't restore the website until midday PST on the 19th because I was slept in late. It should all be back online now, and the actual download was always accessible. I appreciate the heads-up, though! Sometimes things go down and I don't notice immediately.
I heard this game is indee ever long!
Too bad the graphics are so mediocre... :-(
I loved playing this game, lol it really lives up to its name. :)
I beat this game this afternoon. So short.

hes kidding my friends this game is one hell of a LONG game
Easily one of the best RPG maker games out there
This game is probably one of the best 2k3 games one can find...
This game is probably one of the best 2k3 games one can find...
Agreed, Lol aside from a few grammatical errors here and there(which are in basically every game so no big deal..) this game truly is a masterpiece for rm2k3 alongside Hero's Realm, the Alter Aila series, Forever's End, and many others. ^o^

As difficult as it is sometimes, I enjoyed all of the time that I spent playing through it, seriously DLC you created something truly great. :)
My mind is full of fuck.
This is a such a classic gem!