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Everlong is a FREE amateur fantasy game designed to capture the charm and cliche of the classic SNES JRPG. You are a Blackguard, a knight sworn to serve the Cirigoth Empire and trained in the dark arts, yet hunted by your imperial masters after turning renegade. Only through enlisting the aid of friends and allies can you escape pursuit and defeat the oppressive Cirigoth regime. Journey across the world's continents to forge a confederacy and fight for freedom in global war. Yet a more insidious plot looms in the shadows. A fallen god seeks to exploit civilization's folly and reclaim the dreams and nightmares of humanity.

The linear story of Everlong is accompanied by numerous side-quests. It also focuses heavily on puzzles, dialog, and battle strategy.

Feature List:
  • 80+ hours of gameplay
  • Nearly 1500 maps to explore; each full of puzzles, monsters, and treasures
  • Story Mode option allows players to experience the game without spending time fighting random monster encounters; also includes ability to skip mandatory boss fights and automatically adjust hero levels so that the player can toggle Story Mode at any time
  • Skill Shard system allows player to unlock and choose hero skills with unlimited reconfiguration
  • Over 150 skills to learn with custom animations, including secret skill scrolls to obtain; skills increase in power and gain new effects with custom magic and strength dependent algorithms
  • Choose between three difficulty levels, customize monster attributes, or allow the game to automatically balance enemies
  • Hero rebirth mechanism allows gaining additional levels beyond maximum; once reborn, switch heroes between single and dual weapon wield, which also alters available equipment
  • DynRPG plugins: vastly improved battle speed; enemy HP, AP, and turn bars; game clock; AP and statistics changes visible in battle; switch between window and gauge battle layout; extended damage cap limit
  • Quick hero info: single button press displays portraits, name, HP/MaxHP, AP/MaxAP in regular mode; expanded mode includes level/true level, skill shards/total shards, EXP to next level, STR, DEF, MAG, SPD, weapons, equipment, and accessory; portraits and text altered when hero afflicted with condition, low HP, or zero AP
  • Journal logs primary quest progress and discovered side quests
  • Puzzle Bonus system where players can choose to skip difficult puzzles
    or instead earn a reward for completion
  • Help Totems that aid the player in solving puzzles with hints or instructions
  • Realm of Purgatory where fallen heroes are resurrected after perishing in battle; allows the player to restart exactly where they left off with all experience, money, and items earned instead of having to reload their last save
  • Worldmap mini-map with trackers for hero and vehicle positions
  • Detailed navigation map with three modes: continent listing, waypoint
    listing, and continent zoom; shows next area to visit to forward the plot as well as location names; locations uncovered as you progress through the game
  • Finder Display pop-up reveals type and availability of secrets in player's current location
  • Forge System with 49 powerful and rare weapons, equipment, and items to create
  • Collector System where monster drops and boss tokens can be traded for various types and quantities of items at special merchants
  • Battle Arena with 38 challenges consisting of four consecutive battles each, 22 handicaps inflicted between battles to survive, and many rare prizes to earn
  • Boss Rush tests your endurance in consecutive battles against the game's boss monsters for treasure
  • Hunting mini-game with dynamic spawns, action based use of projectile and melee weapons for each hero, 10 hunting grounds, multiple random weather types, and 64 different prey and predators that both flee and attack; mini-map displays targets and items; item spawns adjust to player need
  • 6 optional bonus dungeons (one utilizing a double party system)
  • 14 recruitable NPCs that will offer useful services
  • NewGame+ and Continue+ option upon completing the game
  • Custom menu system for quick and easy access to both default commands and special game systems
  • Party Members chosen and player determined romance influence game dialogue, events, and ending scenes
  • Custom character battle sprites, animations, and weapon graphics for all 12 heroes and 187 weapons
  • Over 500 monsters to fight arranged in over 1400 battle formations
  • Over 800 items, medicine, weapons, armor, and accessories to acquire
  • Vehicle mini-Games that can be completed for special treasures and then replayed at the Battle Arena for prizes
  • Book mini-quest to reveal game secrets; 48 books in all to find and read
  • 7 Dragon Trials with puzzles and battles
  • 13 magical stones and summons to acquire
  • Blackjack and Single Draw card mini-games
  • Banking System to store your money and convert currency; earn interest on stored funds
  • Clue based Pirate Treasure Hunting mini-game
  • Jukebox with all music tracks for listening pleasure
  • 62 menu graphics to unlock and choose from
  • Statistics tracking and viewing system
  • GUI based party formation system
  • Memory Beacon Hunting that allows access to rare shops
  • 4 vehicles; two act as moving bases; one with upgradeable shops
  • Ship and Airship docking at port towns and to access remote locations
  • Custom glyphs detail weapon, equipment, item, and skill types
  • Battle encounter rates and experience rewards adjust to your team's average level; menu toggle to disable
  • Encounter rate indicator; colors communicate frequency of monster battles in current area
  • Hint arrows and dungeon maps as guides in certain confusing areas
  • GUI-based Options menu to set game preferences
  • Erect statues of your heroes and key story characters throughout the world
  • Utilization of the David/Goliath Patch allows for super enemies that break the normal engine limits
  • Scripted boss attacks that push the RM2k3 engine to new limits
  • Counter attack script where monsters retaliate against specific actions, amounts of damage received, or elemental type; rate manually adjustable and scales with difficulty level
  • Automatic experience adjustment keeps all characters at a similar level of combat ability
  • Autosave function preserves progress and protects against rare crash bugs
  • Detailed victory report including level up stat changes
  • Scan skill and Bestiary that reveals data for encountered monsters
  • Pop-up battle messages that telegraph enemy attacks, allowing players to anticipate and prepare
  • Overkill mechanic awarding extra experience when defeating an enemy with a powerful blow
  • OpenGL renderer for compatibility with modern systems, allowing higher resolutions and video filters
  • Siren item calls specific enemy battles based on location
  • Rare drops from certain monsters when encountered solo

Latest Blog

Everlong v3.34

A new version of Everlong with several quality of life updates and bug fixes is now available for download.

The DynBattleChoices plugin crash has been eliminated. A huge thanks to AubreyTheBard for tracking down the cause and updating the plugin.

The main additions are a scan skill scroll (Libra) found in Eridwell's Refuge; a Bestiary that can be accessed from a bookshelf aboard the Inceptum ship in the top floor cabin, or the cockpit room of the Aetherius airship, revealing data for encountered enemies; and battle message pop-ups that telegraph certain enemy attacks, allowing players to anticipate and prepare.

Mini-game difficulty has also been adjusted to be easier.

This patch took far longer than expected for several reasons. The battle messages required significant, tedious work. Each monster and every battle it appears in had to be tailored individually. Only certain attacks are telegraphed to prevent message spam.

The scan skill and bestiary functionality was also difficult to implement and necessitated compromising planned features. Certain DynRPG functions are temperamental, such as text drawing. Most frustrating, attempting to query a monster's current attribute resistance during battle is totally unreliable. I achieved different results using test play, saved files, and fresh game starts. Therefore, enemy data displays only default database attribute resistance and does not reflect any changes caused by skills. Adjustments to enemy HP, AP, STR, DEF, MAG, SPD, item drops, EXP, and money are updated correctly. I squeezed as much data as possible into the display, which is rudimentary but functional.

Hopefully these quality of life updates will improve player experience, addressing concerns about frustrating surprise attacks and and allowing more strategic use of attribute and condition weaknesses since probing to discover these is no longer necessary.

Battle Message Pop-up:


Libra skill and Bestiary Display:


Victory Information from previous update:


Thanks to all the players who suggested these features and helped track down bugs. Full patch notes follow.

Everlong v3.34 (2019.03.06):

DynBattleChoices crash eliminated
Libra skill scroll that displays enemy information; available in Eridwell's Refuge early in game
Bestiary access aboard ship and airship; view data for encountered enemies
Monsters now telegraph certain attacks during battle via message, allowing players to anticipate and prepare; replaces shaking effect in some battles
Battle Arena dual wield weapon duplication fixed
Adjusted mini game and puzzle difficulty
Jump skill no longer requires a spear weapon
Wokantol casts Gravija an increasing number of times as HP remaining lowers
Lengthened Dokkalfar's attack pattern slightly to prevent overlap
Demon Wall will use only Crush when below 10% HP
Rupture skill restored to Gygax attack pattern, cast an increasing number of times as HP remaining lowers
Overpower and Psi Duel skills restored to Laverna attack pattern; lenghthed turns between casts of Healing Seed
Stellio no longer attacks until enraged; Amplify cast significantly less frequently
Change to Lockness attack pattern to prevent Might Makes Wrong from overlapping Strife
Restored missing attack triggers to several enemy formations called by using the Siren item
Corrected attack pattern triggers for enemy formations involving Platinum and Green Dragons together
Kurgalaxes attack pattern now gives player respite to recover from combination of Rasp and Swap
Minor changes to final boss attack pattern to accomodate battle messages
Gila Monster name shortened, Evil Mask changed to Seer, Beholder renamed Aberration, Twinhead becomes Twinrova
Corrected MIDI playback for several music files by deleting broken meta tracks
Removed remaining Disharmony files; patch caused incorrect MIDI playback
Elixir potion correctly removes conditions
  • Completed
  • DJC
  • RPG Tsukuru 2003
  • Action Puzzle RPG
  • 11/10/2011 07:48 PM
  • 04/09/2019 09:46 AM
  • 11/12/2004
  • 282304
  • 75
  • 3662

Posts

I remember playing this awhile back. For anyone who hasn't played everlong, I personally consider it a must play. Games of this quality are pretty scarce!
Corfaisus
"It's frustrating because - as much as Corf is otherwise an irreedeemable person - his 2k/3 mapping is on point." ~ psy_wombats
5732
I love this game and have been fascinated by it since I came across it around late 2007 when it was version 3.00. It was definitely a well put together project and I had fun until getting stomped by Ull. Since then I've beaten the game, mainly due to the introduction of the Story Mode, and it has become part of my staple games list, which means it's right up there with games like Hero's Realm. Good luck within the community, DJC.
I have played this in the past and remember enjoying it quite a bit; I'm replaying it now and hope to review it after completion (I'm a bit busy so it might take a while lol) but I have high hopes for it. Just got past water cavern as of now.
I beat this game this afternoon. So short.
I could not play this game... said that it did not support a function
author=synfulwolf
I could not play this game... said that it did not support a function


I'm guessing you received the "Interface Not Supported" error when the game tried to load the logo movie file. You can either choose to skip the prelude to avoid this, or install the codec necessary to play the file. The easiest way to do the latter is to simply play the file in Windows Media Player, and upon failure it will attempt to download on its own. It is a standard Microsoft codec and any Windows based system should already have it installed. The file is located in the Everlong/Movie directory.
author=Dyhalto
I beat this game this afternoon. So short.


you're kidding right? this is probably one of the longest rpg maker games out there.
I've got a question - what's about the hunting areas. Can't beat the fiends, pressing "shift" doesn't work - do I have the wrong weapons ?
Please excuse my terrible English....

Sorry, now it works - maybe I haven't been strong enough.

Great game .....
Wow great that you found your way here DJC. I've played this game and I've liked it but went halfway then kinda quit it 'cause of some frustrations and such (it's just me though). Hoping to get back into this game some time soon.
edchuy
You the practice of self-promotion
1624
DJC, I just noted that that the Download button redirects to a 404 - Page Not Found:

http://nealien.com/Everlong/downloads.php

Also, in the webpage for your game it still shows the SOPA Blackout:

http://nealien.com/Everlong/

Probably want to fix those two issues ...
Just downloaded this. Will try it in a bit.
author=edchuy
DJC, I just noted that that the Download button redirects to a 404 - Page Not Found:

Also, in the webpage for your game it still shows the SOPA Blackout:

Probably want to fix those two issues ...


Yeah, I blacked out to observe the SOPA protest on January 18th. I didn't restore the website until midday PST on the 19th because I was slept in late. It should all be back online now, and the actual download was always accessible. I appreciate the heads-up, though! Sometimes things go down and I don't notice immediately.
I heard this game is indee ever long!
Too bad the graphics are so mediocre... :-(
I loved playing this game, lol it really lives up to its name. :)
author=Dyhalto
I beat this game this afternoon. So short.

hes kidding my friends this game is one hell of a LONG game
Easily one of the best RPG maker games out there
This game is probably one of the best 2k3 games one can find...
author=XRazorBlackX
This game is probably one of the best 2k3 games one can find...
Agreed, Lol aside from a few grammatical errors here and there(which are in basically every game so no big deal..) this game truly is a masterpiece for rm2k3 alongside Hero's Realm, the Alter Aila series, Forever's End, and many others. ^o^

As difficult as it is sometimes, I enjoyed all of the time that I spent playing through it, seriously DLC you created something truly great. :)
benos
My mind is full of fuck.
527
This is a such a classic gem!