• Add Review
  • Subscribe
  • Nominate
  • Submit Media
  • RSS
Everlong is a FREE amateur fantasy game designed to capture the charm and cliche of the classic SNES JRPG. You are a Blackguard, a knight sworn to serve the Cirigoth Empire and trained in the dark arts, yet hunted by your imperial masters after turning renegade. Only through enlisting the aid of friends and allies can you escape pursuit and defeat the oppressive Cirigoth regime. Journey across the world's continents to forge a confederacy and fight for freedom in global war. Yet a more insidious plot looms in the shadows. A fallen god seeks to exploit civilization's folly and reclaim the dreams and nightmares of humanity.

The linear story of Everlong is accompanied by numerous side-quests. It also focuses heavily on puzzles, dialog, and battle strategy.

Feature List:
  • 80+ hours of gameplay
  • Nearly 1500 maps to explore; each full of puzzles, monsters, and treasures
  • Story Mode option allows players to experience the game without spending time fighting random monster encounters; also includes ability to skip mandatory boss fights and automatically adjust hero levels so that the player can turn off Story Mode at any time
  • Skill Shard system allows player to unlock and choose hero skills with unlimited reconfiguration
  • Over 150 skills to learn with custom animations, including secret skill scrolls to obtain; skills increase in power and gain new effects with custom magic and strength dependent algorithms
  • Choose between three difficulty levels, customize monster attributes, or allow the game to automatically balance enemies
  • Hero rebirth mechanism allows gaining additional levels beyond maximum; once reborn, switch heroes between single and dual weapon wield, which also alters available equipment
  • DynRPG plugins: vastly improved battle speed; enemy HP, AP, and turn bars; game clock; AP and statistics changes visible in battle; switch between window and gauge battle layout; extended damage cap limit
  • Quick hero info: single button press displays portraits, name, HP/MaxHP, AP/MaxAP in regular mode; expanded mode includes level/true level, skill shards/total shards, EXP to next level, STR, DEF, MAG, SPD, weapons, equipment, and accessory; portraits and text altered when hero afflicted with condition, low HP, or zero AP
  • Journal logs primary quest progress and discovered side quests
  • Puzzle Bonus system where players can choose to skip difficult puzzles
    or instead earn a reward for completion
  • Help Totems that aid the player in solving puzzles with hints or instructions
  • Realm of Purgatory where fallen heroes are resurrected after perishing in battle; allows the player to restart exactly where they left off with all experience, money, and items earned instead of having to reload their last save
  • Worldmap mini-map with trackers for hero and vehicle positions
  • Detailed navigation map with three modes: continent listing, waypoint
    listing, and continent zoom; shows next area to visit to forward the plot as well as location names; locations uncovered as you progress through the game
  • Finder Display pop-up reveals type and availability of secrets in player's current location
  • Forge System with 49 powerful and rare weapons, equipment, and items to create
  • Collector System where monster drops and boss tokens can be traded for various types and quantities of items at special merchants
  • Battle Arena with 38 challenges consisting of four consecutive battles each, 22 handicaps inflicted between battles to survive, and many rare prizes to earn
  • Boss Rush tests your endurance in consecutive battles against the game's boss monsters for ultimate treasure
  • Hunting mini-game with dynamic spawns, action based use of projectile and melee weapons for each hero, 10 hunting grounds, multiple random weather types, and 64 different prey and predators that both flee and attack; mini-map displays targets and items; item spawns adjust to player need
  • 6 optional bonus dungeons (one utilizing a double party system)
  • 14 recruitable NPCs that will offer useful services
  • NewGame+ and Continue+ option upon completing the game
  • Custom menu system for quick and easy access to both default commands and special game systems
  • Party Members chosen and player determined romance influence game dialogue, events, and ending scenes
  • Custom character battle sprites, animations, and weapon graphics for all 12 heroes and 187 weapons
  • Over 500 monsters to fight arranged in over 1400 battle formations
  • Over 800 items, medicine, weapons, armor, and accessories to acquire
  • Vehicle mini-Games that can be completed for special treasures and then replayed at the Battle Arena for prizes
  • Book mini-quest to reveal game secrets; 48 books in all to find and read
  • 7 Dragon Trials with puzzles and battles
  • 13 magical stones and summons to acquire
  • Blackjack and Single Draw card mini-games
  • Banking System to store your money and convert currency; earn interest on stored funds
  • Clue based Pirate Treasure Hunting mini-game
  • Jukebox with all music tracks for listening pleasure
  • 62 menu graphics to unlock and choose from
  • Statistics tracking and viewing system
  • GUI based party formation system
  • Memory Beacon Hunting that allows access to rare shops
  • 4 vehicles; two act as moving bases; one with upgradeable shops
  • Ship and Airship docking at port towns and to access remote locations
  • Custom glyphs detail weapon, equipment, item, and skill types
  • Battle encounter rates and experience rewards adjust to your team's average level; menu toggle to disable
  • Encounter rate indicator; colors communicate frequency of monster battles in current area
  • Hint arrows and dungeon maps as guides in certain confusing areas
  • GUI-based Options menu to set game preferences
  • Erect statues of your heroes and key story characters throughout the world
  • Utilization of the David/Goliath Patch allows for super enemies that break the normal engine limits
  • Scripted boss attacks that push the RM2k3 engine to new limits
  • Counter attack script where monsters retaliate against specific actions, amounts of damage received, or elemental type; rate manually adjustable and scales with difficulty level
  • Automatic experience adjustment keeps all characters at a similar level of combat ability
  • Autosave function preserves progress and protects against rare crash bugs

Latest Blog

Version 3.32 Release

Full package and patch files updated to latest version, including Pepsi Otaku's new OpenGL renderer plugin. Below are all the changes since the last version change.

Everlong v3.32 (2018.03.26):

OpenGL rendering engine by PepsiOtaku; faster performance, shaders, higher resolutions, easier to switch between resolutions and screen mode; older computers will need to revert to DirectDraw in the Settings.ini
Current HP, AP, and EXP toward next level correctly restore after exiting Battle Arena or Boss Rush
Dual Wield STR penalty or Shield+ DEF bonus correctly recalculate every time a level is gained
Toned down the worst of Glen's dialog when the player chooses to gravely insult romance options

Lowered final tier damage of Ultima, Beomaust, and Kurgalaxes; lowered MAG contribution to damage; resistance reductions removed
Fission final tier no longer reduces magic resistances; instead dispels
Debilitate now lowers resistance to magic, elements, breath, and summon skills; promotes synergistic skill use while preventing mass resistance reductions


Everlong v3.31F (2018.03.12):

Rewrote hero statistic restore algorithm; more efficient, runs less often reducing lag; eliminates possible bug causing unexpected hero stat changes; compatible with previous versions, but results in slight variations due to adjusted class growth algorithms
Collector menus text fades in and out properly again
Correct total number of items in inventory displays after successful forge, trade, redeem, or harvest; previous bug displayed total with new amount added twice, though inventory was correct
Removed bug where accessing Miyagi NPC reset EXP earned toward current level

Teleport back to Ignis Castrum added in caverns beneath Niveus when plot events completed; Lava Tube mini-game can no longer be repeated for prizes outside of the Battle Arena to prevent farming
Airship dock teleport graphic exists when not docked, triggers explanation message when touched; helps alert player to docking mechanic
Static healing restored to HP skills so they function outside of battle again
New sound effects for Vanir weapon animation
Haste and Might AP cost increased; all positive enchantments now end after x turns, unless automatically inflicted by equipment
Treason removed from ultra rare machine shop since cost is zero as an ultimate weapon and two are now obtainable
Odine collector and Erus Caminus forge requirements changed for various medicines to restrict access to large quantities and promote continued redemption of ToKM monster drops
Pauldron/Spaulder equipment type renamed Gauntlet in help section; Brigandine becomes Gear, Jacket changed to Tunic; removed Bracer, as no distinction with Armlet type
Corrected Aneurysm help description
Fury condition no longer doubles STR; encourages inflicting on enemies to reduce hit % and prevent skill usage without penalty
Critical hit rate of weapons reduced

Tempest spear inflicts Mute
Robin bow no longer attacks all targets; inflicts Daze instead, normalized damage multiplier
Deadeye gun inflicts Blind
Tombstone gun no longer attacks twice at reduced multiplier; Gunslinger can now equip; inflicts Cripple instead with normalized damage multiplier
Valiant gun now inflicts Daze instead of Cripple
Ogre axe multiplier increased as requires two hands
Whale Whisker wand MAG boost reduced, DEF increased to compete with Pharaoh sceptre and Wizard wand
Perdition double blade inflicts Terror instead of Blind and Mute
Spinfuser projectile inflicts Daze
Sunrise projectile inflicts Blind
Morning Star inflicts Fragile instead of Daze
Gauntlet renamed Iron Armlet
Barrier Shield, Armor, and Helm now block all conditions, but prevent Boons; weights normalized
Aegis equipment now allows boons, but no longer increases stats
Removed negative effects from Theta equipment, but increased weight; Regen replaces Might enchantment
Lowered weight of Shackles, increased STR bonus
Adamant equipment no longer enchants with boons, weightless instead of boosting SPD; Adamant Helm blocks all conditions
Increased Battle Armor weight
Reduced weight of Maximillian
Tank Armor weight increased
Rupee Dress now increases all elemental resistances
Astral Hood inflicts Atrophy and Fragile instead of Migraine
Philosopher bestows only Focus and inflicts Fragile
Atlas Amulet weight increased; no longer casts Might on use
Phylactery now only inflicts Focus and Verve
Kinetic Idol name shortened to Idol, now halves all physical and magic damage
Ultimate equipment set renamed
Aries Armlet changed to Gaunlet type; no longer inflicts Might, but increased STR boost
Behemoth Skin increases STR instead of bestowing Might
Evade+ added to Bulwark gauntlet; removed Chaos immunity as redundant with Laurel
Laurel blocks Chaos only, not all conditions; absorb and mana resistance added
Stellar armor now available to single wield female classes
Mystile inflicts Blink; no longer blocks conditions; Evade+ removed as irrelevant; DEF to zero
Genesis no longer inflicts Reflect; mechanic overpowered, and now limited to spell cast and Reflect Ring accessory


Everlong v3.31E (2018.02.18):

Removed debug message prior to Altar Battle
Parasite enemy skill damages correctly
Speeds of Four Fiends during second encounter and Dolus arms slightly varied to prevent overlapping turns
Behemoth King, Behemoth, Red Dragon, Hellborn, Apostate, Dragon Knight, War Mech, and Magnate HP increased to account for new damage ceiling; AP increased to maximum; other stats increased as Beherit reward merits mini-boss level of difficulty
Random encounter mini-bosses adjust HP and other stats similar to regular bosses; animation to hide HP adjusts; Battle Arena versions not modified
Aetherius battle background grid adjusted, bottom hero above display window
Purgatory BGM no longer silent when the party dies during a Siren battle and arrives there
Behemoth rare drops corrected; Bell Collar dropped instead of Ancestral Ring
Airship docks reverted to previous version behavior, only require contact to trigger dialog; easier access
Subscript out of range (-1) bug when transitioning aboard airship eliminated
Menu Quickjump functionality restored when menu initially closed
Fixed Sammy equipment and weapon access for his initial class
Cirus dummy equipment no longer accessible through Party Maker "Unequip All" oversight; new equipment on every new game+ regardless of recruitment, similar to Azrael
Removed static HP healing from spells that inflict Reprieve


Everlong v3.31D (2018.01.23):

Esuna skill description shows heal icon similar to Purify
Jinx Belt grants immunity to Swallow and Seize
Sammy no longer resets to dual wield when players choose Default or Shield+


Everlong v3.31C (2018.01.16):

Eliminated bug introduced in last patch that caused skills to never equip
Keen's second Skill Scroll slot correctly displays visually
Keen's Prismatic Eye skill ignores and dispels Reflect, just like other dispel skills
Yellow Beret prevents both Daze and Paralyze; mistakenly blocked Muddle
Moved the tree concealing the path to the Dragonslayer in Nemus Aevum
All tiers of Drakeor's Spear Rain skill are now piercing type and reduce this type of physical resistance
Corrected temple names on world map display for Stellio, Lixandra, and Vaethros
Guardian Dragona gives correct directions to Kuwadora
Power creep introduced for Sammy weapons: Saber Tooth, Shark Saw, Dragon Claw, Fracture Fist, Gorilla, Mandrill; physical attacks more viable versus other heroes after rebirth but before acquiring ultimate weapons
Excised redundant dialog when confronting Khaer Magnus
Skills for all heroes update prior to final battle and Khaer Magnus fight
Addressed menu misbehavior in several Phoenix Cave rooms
Corrected hero animation and screen effects when teleporting to Phoenix Cave with Impatient Mode toggled


Everlong v3.31B (2018.01.15):

Final tier of the following healing skills now additionally restore a percentage of HP beyond 9999 limit in battle only: Cure (33%), Restore (25%), Mending (66%), Revitalize (100%), Blessing (75%), Chakra (66%), Succor (33%), Celerity (66%); those listed skills which previously removed conditions no longer do so due to implementation restrictions
Changes to Skill Shard code to address rare bug where wrong or invalid skills equipped due to engine processing error
Overpower and Meltdown algorithms modified; defense reduction multiplier introduced for reborn heroes, based on ratio of current Max HP to normal limit
Kurgalaxes Overpower multiplier significantly reduced
Skeleton Song damage multiplier lowered to 1.25x
Atlantis light guide puzzle fixed, returns control to the player if solution display canceled or if any directional button is pressed after finishing
Vanguard inner battle background corrected when attacked on stairs
Vanguard tileset errors addressed, specific area of castle and garden fountain could be walked on
Vanguard north gate smoke effect ceases after plot events conclude; incorrectly persisted
Senator in Fhorestain congress no longer duplicates when talked to as he's leaving
Battle Arena music plays correctly for Dreaming Forest and ToKM region challenges if changed in jukebox
Monkey sound effect in ToKM puzzle fixed
Underwater timer no longer appears after surfacing in ToKM but removing Gills item
Updated Help section condition and enchantment information
Meridion library book information corrected
Loop buffer added to reduce lag in ToKM underwater areas
Autosave name change bug now corrects immediately after saving
War of the Eclipse merchant displays correct dialog based on current party
Riddle totems added to the first area of the Black Dragon Trial to facilitate puzzle solving rather than reliance on trial and error


Everlong v3.31A (2017.11.28):

Fixed chest containing Siren item in Cascade Caverns that caused black screen and game freeze
Corrected Lighting FX in final Mt. Periculum cave
Sumi house closed door tile corrected to impassable
Master Miyagi no longer recruitable until all available heroes reach maximum level; prevents auto level balance malfunction
Vetu correctly level balances when first joining the party
  • Completed
  • DJC
  • RPG Tsukuru 2003
  • Action Puzzle RPG
  • 11/10/2011 07:48 PM
  • 08/27/2018 06:21 AM
  • 11/12/2004
  • 245726
  • 71
  • 3074


I remember playing this awhile back. For anyone who hasn't played everlong, I personally consider it a must play. Games of this quality are pretty scarce!
Unallocated Skill Points
I love this game and have been fascinated by it since I came across it around late 2007 when it was version 3.00. It was definitely a well put together project and I had fun until getting stomped by Ull. Since then I've beaten the game, mainly due to the introduction of the Story Mode, and it has become part of my staple games list, which means it's right up there with games like Hero's Realm. Good luck within the community, DJC.
I have played this in the past and remember enjoying it quite a bit; I'm replaying it now and hope to review it after completion (I'm a bit busy so it might take a while lol) but I have high hopes for it. Just got past water cavern as of now.
I beat this game this afternoon. So short.
I could not play this game... said that it did not support a function
I could not play this game... said that it did not support a function

I'm guessing you received the "Interface Not Supported" error when the game tried to load the logo movie file. You can either choose to skip the prelude to avoid this, or install the codec necessary to play the file. The easiest way to do the latter is to simply play the file in Windows Media Player, and upon failure it will attempt to download on its own. It is a standard Microsoft codec and any Windows based system should already have it installed. The file is located in the Everlong/Movie directory.
I beat this game this afternoon. So short.

you're kidding right? this is probably one of the longest rpg maker games out there.
I've got a question - what's about the hunting areas. Can't beat the fiends, pressing "shift" doesn't work - do I have the wrong weapons ?
Please excuse my terrible English....

Sorry, now it works - maybe I haven't been strong enough.

Great game .....
Wow great that you found your way here DJC. I've played this game and I've liked it but went halfway then kinda quit it 'cause of some frustrations and such (it's just me though). Hoping to get back into this game some time soon.
You the practice of self-promotion
DJC, I just noted that that the Download button redirects to a 404 - Page Not Found:


Also, in the webpage for your game it still shows the SOPA Blackout:


Probably want to fix those two issues ...
Just downloaded this. Will try it in a bit.
DJC, I just noted that that the Download button redirects to a 404 - Page Not Found:

Also, in the webpage for your game it still shows the SOPA Blackout:

Probably want to fix those two issues ...

Yeah, I blacked out to observe the SOPA protest on January 18th. I didn't restore the website until midday PST on the 19th because I was slept in late. It should all be back online now, and the actual download was always accessible. I appreciate the heads-up, though! Sometimes things go down and I don't notice immediately.
I heard this game is indee ever long!
Too bad the graphics are so mediocre... :-(
I loved playing this game, lol it really lives up to its name. :)
I beat this game this afternoon. So short.

hes kidding my friends this game is one hell of a LONG game
Easily one of the best RPG maker games out there
This game is probably one of the best 2k3 games one can find...
This game is probably one of the best 2k3 games one can find...
Agreed, Lol aside from a few grammatical errors here and there(which are in basically every game so no big deal..) this game truly is a masterpiece for rm2k3 alongside Hero's Realm, the Alter Aila series, Forever's End, and many others. ^o^

As difficult as it is sometimes, I enjoyed all of the time that I spent playing through it, seriously DLC you created something truly great. :)
My mind is full of fuck.
This is a such a classic gem!