This is one of my most recent side projects. It is bascically a shooter where the object of the game is to shoot zombies from point A to B. It is not finished yet but the first demo gives you a good look at what it is. Take the role of Jen, a zombie armageddon survivor who gets stranded in the middle of the worst crisis the city has ever witnessed. On this game I mostly focused on isolation and atmosphere. In Zombie City, you'll need to pay attention to the sounds you hear, the sound of a growling zombie can save Jen from an unnecessary encounter. Small moments pop out where a foreboding song warns you about danger, I made most of the music used in this game too. The songs aren't as much songs as they are instruments to add in to the atmosphere. You'll also notice that there is an active HUD that tells you about your health. *NOTE* There is no menu and the only way to save your progress is to find a bed to rest in.
-NEW- Turns out the AMMO idea actually works better than I thought it would so it's back in. As for the rest of the project; progress is slow but it will done soon.
-NEW- Turns out the AMMO idea actually works better than I thought it would so it's back in. As for the rest of the project; progress is slow but it will done soon.
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