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Taking longer than usual

Alright.... this is getting longer and longer to release a simple part. Here are changes to the story:

1. The flashback of Moon Tsubaki healing a guy is edited from 9 years ago, to 8 years ago after the incident.
2. The flashback is also shown on a bridge that goes from Wallaby Way Apartments to Suri.
3. Some minor changes are on the works, like Suri's District Maps.
4. The apartment 3 Key the party obtains, and discards, opens Apartment #4. So Apartment 3 Key will change into Apartment 4 Key before releasing another beta.
5. A battle tutorial is in progress.
6. To not be so linear, I'll be adding Side Quests.

---Drawing News---
After today, I'm going to make some more drafts. That's all.

---BGM News---
With the exception of the Ipod, I'm going to need to find a simple Music maker, heck, maybe My brother knows of one that's not on an Ipad.

---What the heck was I doing?---
To tell you the truth, I wasn't doing much with this title, due to my mom wanting me to make a comic about some lamp that eats people's essence. That and playing M.U.G.E.N. and Minecraft, so little was done with Prologue. Ehh... I'll get there eventually.

---Next on my to do List---
1. Put this game on pause temporarily, due to classwork
2. Draw one of the cast of characters
3. Draw Akiko's initial weapon, and make an Icon for it
4. Possibly hire help for bug fixes and graphical things -Optional-
5. Make new Skills for Part 1 when Prologue is Released
6. Learn to make better maps

This is really longer but putting the next 6 on there is just making it shorter. Also sorry for not releasing another Beta, I was kind of busy.

----What's new at 5:16 PM (EASTERN TIME)----
What's new is this:

----A Minigame on the works----
This would be the first time making a Minigame with Eventing, or so you call it. The minigame will have up to 1 player and 3 AI, which won't hurt the player for some odd reason till some other time.

I'll be making this Mini game and make sure it is alright to add.

Rules that will be in Mini game:
Pressing Enter will allow the current character the player is playing to use an item gained from a "?" box that was dropped on the race track. All characters running is automatic, so you can't move them. When the player is neck and neck to a racer (AI, or NPC, or whatever you call it), Then the CLASH mode begins.


Laps: Only 1 for this game... Actual for this mini game is 2.
Time Limit: 2:30
CLASH MODE OBJECTIVES:
#Hit the target on the railing using Rock Paper Scissors rule#
#If you win, the player's selected character's speed increases temporarily, at least till you're a bit far away from the CLASH loser#
#If you lose, which the odds are random, Your character hits the railing and becomes stunned for some frames#

Again, before putting it into the game, I'll make another project and use Test Sprites (Which will be my 2 for fun characters, who won't show in this game, Pikachu and Marcello, there are some differences between them). Using those sprites, I'll be testing Melee and Ranged tactics.

Flaws on this Minigame:
#Sprites (DANG IT!!!)#
#Eventing correctly (I have some sort of problem with this sometimes#
#Making the characters a bit faster for a little bit#
#Making the characters stop#
#Making Item Boxes, with a window showing what Item you got#
#Faces (Augh!)#
#Showing Replay (the #1 flaw for Racing Games by Eventing with the RPG Makers)#
#Last but not least, Graphical Character Select (this is quite optional)#


Anyway, I'll get this done before releasing anything else, you might get a demo of this system in RMN, If I release it. Well... time to get busy with eventing, which I'm sort of a noob at, along with other RPG Maker related stuff.