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One City's Story does not follow the typical RPG maker control scheme. Yes, you can move with the arrow keys and select with spacebar/enter, but the similarities end there. This is a simple guide to the controls for the other aspects of the game, as well as some hints and tips to get you through difficult areas.

The Menu
There is no singular menu for this game, with all your options handy, instead there is a series of menus for the different aspects that you need to access. In anyarea of the game, you are able to access two windows: The Items window, by pressing 'D', and the equipment menu, pressing 'S'. For those who are unfamiliar, the items menu displays the items and upgrades that you have obtained, as well as your current gold total. This total will stay displayed on the map after you quit out of the items menu for a short period of time *DO NOT SAVE WHILE THIS WINDOW IS VISABLE* it will cause the game to crash, just wait for it to disappear or open another window. The equipment window allows you to equip your current character with new weapons and armor. In areas where passive abilities are needed, pressing 'X' will bring up a list of a your characters skills to use.

Navigating the Barter System
When you chose to barter with Pascal, a menu pops up that allows you to chose what you trade him, and what you want in return. Select Make Offer and then use the arrow keys to pick which of his items you want to add to your list. When you want to switch to your inventory to select Coffees to give in return, simply use 'Q' and 'W'. Backing out and selecting Trade when the values match up will finalize the trade. Remember you will not be able to get back items you trade if Pascal can't offer them to you.

The Battle System
One City's Story has a Real Time/Turn Based (When people are stacked up waiting for a turn) battle system, with a little kick. Basically, depending on your agility, you and your enemies have bars that fill up, and when full allow you to make your move. It seems like any other real time battle system, however we threw in a slight twist. As you (The Boy) uncover more of the truth by reading or hearing people's stories, you begin to lose the aura of innocence that once surrounded you. This End of Innocence becomes a key battle feature. At the start of the game, all the enemies are relatively weak, and extremely slow at taking turns. However, as you complete chapters and learn more about the story, your innocence goes down one level, and all enemies become stronger and faster by one level. This jump can be enormous if you are underprepared, but if you make sure your stats are on par with those of the enemy, you have no problem. Because you can't level up, you must increase stats manually using items or by using skills from one of the subclasses (http://rpgmaker.net/games/3648/SubC/ for the list of classes and the stats they affect) If you find that the End of Innocence level is making the game too hard (Or too easy), once you complete Chapter I you can buy items from Pascal that will either tier up or tier down the effect, so that you can make the gameplay at the level you choose.

Chapter I: Forest at Midnight
This portion of the Chapter is to teach you how to master passive abilities, and the role of the Thief subclass. Use 'X' to open the menu and select Stealth to go into stealth mode. You will move slower, but it will be harder for guards to detect you. When a guards back is turned, go up to him and use spacebar to assassinate. Don't forget to loot his body for rifles. You can turn collected weapons in to the Mysterious Stranger for money to buy coffees with, so that you can barter for upgrades with Pascal. Make sure you collect as many as possible, as you will need the upgrades :)


These are the only control sets and missions that exist in the current demo, check back later for more of the guide!