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Discouragement

Well, to be perfectly honest, I'm feeling pretty discouraged about this project. I know that's a bit of a personal disclosure, and that this is a gamedev blog and not a live journal but...I'm not sure what's more essential to amateur game dev than motivation.

I didn't think this project was explosively super-perfect or beyond reproach or anything, but I did release it with the total certainty (in my mind) that I had created something that A) was very polished and B) most importantly fun to play. Actually, I thought it was not just fun to play but addictive. I usually don't release something until I think it's just about done. Maybe if I released things I thought were sort of rough, half-finished crap then people's "feedback" would be easier to take (though I kind of doubt it) but as it is I don't release things until I think they're "pretty much good and done".

So many people seem to feel otherwise, though, about this one (I still haven't read the any of the comments from the nasty review, and I don't plan to; stress triggered medical condition and all; I don't seem to notice anywhere near as many people agreeing with Kumada's review) that the amount of work I'd have to do to make the game--which I already thought was really fun--fun for more people seems depressingly insurmountable. I was looking forward to working on the rest of the game's content and to promoting the game on other sites, but now that "make other people think the game is fun somehow" is added to that list, it just seems like a Sisyphean task, rather than merely a Herculean one.

This isn't canceled or anything, I hope to keep plugging away at it. But it just seems like an obligation now, whereas before it was joyous. Whenever I think about working on this I just feel kind of sad.

Maybe we could discuss. How do you guys keep working on games when the joy goes out of it? (I think for a lot of people, myself included in the past, the answer is far too often "I don't".)

Posts

Max McGee
with sorrow down past the fence
9159
author=captainregal
Max I don't know how you do it... You just managed to make this the most used and read blog on RMN. Good Job! Anyway I was not going to try this game for awhile, but I have to now.

I have always loved the games you've made and have the greatest respect for the content you make. So as a fan of yours keep making great games. If you ever need help on a game you know where to pm me!


Captainregal, thank you so much, it's really quite heartening to hear that.

And it's nice to know one place I can find a good clip for the "buzz"/"praise"/"what people are saying" page I've been meaning to put together for some of my projects.

:D
Decky
I'm a dog pirate
19645
-=sigh=-

Enough drama, guys. Go back to making games.
Max McGee
with sorrow down past the fence
9159
Mak gams is like all I ever do, player. : )
Since you seem to be in need of a kind word I'll just add my two cents. I quite enjoyed Journeyman. I've always been a pack-rat in RPGs and Journeyman fed this craving very well. The crafting and item collection aspect seemed very well put together. The main gameplay annoyance was that there was no quick way to switch to my battle gear. I had to go into the menu equip my gear manually every time I thought I might get into a battle.

I was looking forward to the more story-centered gameplay modes had mentioned. I have always thought that story and characters were your strong suit. Iron Gaia and Backstage had some rough moments but my desire to learn more about the characters and the world around them allowed me to push past the more frustrating moments. Journeyman as it stands is currently lacking that push and I look forward to seeing one in the future.

Also, you seem to have already made up your mind about this community, but making blanket statements that condemn this entire community only serves to insult the few allies you have left. Its hard not to take offense when to say the entire community is a hive-mind and they can go fuck themselves. I know those were not your exact words but that was definitely the impression I got.
Max McGee
with sorrow down past the fence
9159
Also, you seem to have already made up your mind about this community, but making blanket statements that condemn this entire community only serves to insult the few allies you have left. Its hard not to take offense when to say the entire community is a hive-mind and they can go fuck themselves. I know those were not your exact words but that was definitely the impression I got.

Physhal, I appreciate that but I really think that's not the essence of what I said at all. In any case, regardless of however what I said was taken: that's certainly not what I meant.

The main gameplay annoyance was that there was no quick way to switch to my battle gear. I had to go into the menu equip my gear manually every time I thought I might get into a battle.

Not sure if this helps at all, but you can use the Equip menu in battle.

I was looking forward to the more story-centered gameplay modes had mentioned. I have always thought that story and characters were your strong suit. Iron Gaia and Backstage had some rough moments but my desire to learn more about the characters and the world around them allowed me to push past the more frustrating moments. Journeyman as it stands is currently lacking that push and I look forward to seeing one in the future.

Thanks for the feedback; I found the gameplay in Journeyman alone addictive enough to keep me wanting to play, but the other modes will definitely have more story if and when they get made and I still find the story of the Short game kind of cute and amusing. I also hope that Journeyman as it currently exists has far less rough and/or frustrating parts than, for instance, the original Iron Gaia.
Versalia
must be all that rtp in your diet
1405
author=Max McGee
Also, you seem to have already made up your mind about this community, but making blanket statements that condemn this entire community only serves to insult the few allies you have left. Its hard not to take offense when to say the entire community is a hive-mind and they can go fuck themselves. I know those were not your exact words but that was definitely the impression I got.
Physhal, I appreciate that but I really think that's not the essence of what I said at all. In any case, regardless of however what I said was taken: that's certainly not what I meant.

You put up two middle fingers and turned on semi-automatic mode, machine-gunning the entire community and website with them. Regardless of whatever you meant, that's how it was taken. Shockingly similar to your reaction to my completely logical, rational and reasonable post, defending myself and my community at large, no? Short of the very specific, one-time "F U" words in my post which you seemed to think completely invalidated anything I had to say. Your attitude coming across to EVERYONE (including impartial, positive commentators) as "fuck this entire community" is exactly the same thing. Your entire post is completely false in every way and I do not need to offer any reasoning as to why based on your own logic. Please go stare in the mirror for a very, very long time.

author=Max McGee
I found the gameplay in Journeyman alone addictive enough to keep me wanting to play

Good games are designed for the players, not the designer. Nobody cares if you want to play your own game.
Max McGee
with sorrow down past the fence
9159
author=Versalia
Shockingly similar to your reaction to my completely logical, rational and reasonable post, defending myself and my community at large, no?

author=Versalia
Max, fuck you.

author=Versalia
Max fucking begs for it.

author=Versalia
pity-me my-game-sucks-and-now-I-realize-it-boohoohoohoo

author=Versalia
GUYS MY FEELINGS ARE HURT HOW DO I MAK SHIT GAM :<

(btw my game does not "suck", it is not "shit", and you do not have the power to make me believe that)

LOL. You are really funny.

This is also not your community any more than it is mine; actually probably a lot less so. I've been around here longer than you have, and whether I like it or not I'll probably be around here long after you've moved on.

Good games are designed for the players, not the designer. Nobody cares if you want to play your own game.

Nobody cares what you think nobody cares about; at least I don't care, because that would be the salient point in this case since it's ME you're talking to. And I don't care. I don't care to discuss the finer points of game design with you; I find you boorish and unpleasant and most importantly cruel.

Why are you still posting here, Versalia? Go away. Your opinion is not needed or wanted or warranted or welcome here. You've made your point, you don't like me, you think I'm an asshole. That's great, bully for you. Now shut up. I will keep making games--games that some people really quite like, by the by--and there is nothing you or anyone else can do to bully me into submission. Nothing you can do to force me to stop, as much as you might want that.

Are you really intent on beating away at this dead horse until one or both of us gets banned? Just go away. I saw on your last post. You were warned just like I was. Why are you still continuing to start shit?

PS machineguns are not semi-automatic.

EDIT:

Since you snuck one in on me and I don't want to continue this with any further posts: feel free to keep wasting your breath, but I can't think of many things I value less than your opinion, and I can't wait until this site reinstates the feature that will enable me not to have to see something so worthless on my nice, clean game page.
User was warned for this post
Versalia
must be all that rtp in your diet
1405
author=Max McGee
Why are you still posting here, Versalia? Go away. Your opinion is not needed or wanted or warranted or welcome here.

Are you really intent on beating away at this dead horse until one or both of us gets banned?


I'm a member of this community that you (unjustly) feel villifies and persecutes you. My feedback is just as valid as anyone else's, and I took the time to play your game and make notes as I did so, devoting my energy toward giving you advice that can help make a productive and enjoyable project. It's your decision whether or not you wish to listen to me, but my right to speak is inalienable. Feel free to disregard any comment I ever make about any topic ever, but that won't stop me from commenting. All you are doing is further demonstrating your own weaknesses and inability to cope with logic and reason.
Decky
I'm a dog pirate
19645
This argument stops here. Take it to PM if you have issues.
Versalia
must be all that rtp in your diet
1405
Nothing you can do to force me to stop, as much as you might want that.


I don't want you to stop. I want you to incorporate the feedback you are given and use it to further yourself as a designer. You already admitted that you do this (while in the same breath, calling said feedback "bitching and whining"). Why should I be the bad guy for continuing to give said feedback? You may dislike it, but you've already used it to improve. This can't be anything but positive, regardless of how you take my tone. Your game has improved because of bitching and whining.

Are you really intent on beating away at this dead horse until one or both of us gets banned? Just go away. I saw on your last post. You were warned just like I was. Why are you still continuing to start shit?


I'm not "starting shit," I'm defending my viewpoint. I am not commenting to upset you, I am commenting to refute your opinions, which I view as entirely invalid and indefensible. I have a direct quote that I was merely warned over literally two words - "F U "- which I will gladly edit out of the post, rendering the rest of it completely valid. Had I not said that, would your reaction be any different? No. This is a glorious example of exactly what is wrong with "the community," a flaw you yourself desperately try over and over again to attribute to others. There is no reason to take this to a purely private level when your allegations and attitude have attacked the website and the members of it on a global basis.

author=Deckiller
This argument stops here. Take it to PM if you have issues.


I quite agree that anyone with a personal disagreement with each other should take it to PMs unless one of those people has accused the entire community and website of misconduct and persecution. In any other case, you should really be warning the game developer who posts his work for feedback and then flips the fuck out at any sort of negative feedback. The mods should be more discerning of public threads and blog posts that attack the character of RMN and its members who have taken the time and effort to play, review and contribute toward others' projects.

I apologize if my original posting seemed on the offensive, but it was quite the opposite - on the defensive. Defensive against Max's posts about bootlickers, hivemind, and everyone other than himself being totally wrong. Even a positive, constructive commenter like physhal is wrong in every way based on Max's response to said post. Is this the kind of attitude we at RMN uphold? Is this the kind of behavior toward criticism and feedback that we view as not only rational, but justifiable and acceptable? Am I wrong to question it in a public forum as opposed to going out of my way to make my comments personal an private? Will I be warned for not posting this in "user feedback" as a criticism of the staff as a whole?

Deckiller
On your end, you need to stop provoking him. Max overreacts, so you provoking him merely blows it up into something far bigger.


The lines need to be clearly defined, and I refuse to be held responsible for someone else's reaction to my comments. If they are overreacting, they are overreacting - I am not overcommenting. My opinion is my opinion.
Decky
I'm a dog pirate
19645
I'm all for civil discussion. However, when things degrade into street fighting and mud slinging, anyone who participates in such behavior is at fault - regardless of who instigated what. Cool, rational, and civil rebuttals and discussion is perfectly fine, as long as it fits within our code of conduct - http://rpgmaker.net/code_of_conduct/
Max McGee
with sorrow down past the fence
9159
@Deckiller: That is an EXTREMELY difficult line to see right now. The waters are very muddy, and I'm having a lot of trouble seeing where you're drawing the line. I hope you understand that if I do step over it, it's by accident.

~-~

Even a positive, constructive commenter like physhal is wrong in every way based on Max's response to said post.

First off, what does this even mean?

If they are overreacting, they are overreacting - I am not overcommenting. My opinion is my opinion.

You are out of line. Not everything you're saying is out of line, and the way you're saying it isn't ALWAYS out of line, but a lot of the things you're saying, the way you're saying them, are out of line. It's innately inflammatory and abusive. It's starting trouble, and I think you're smart enough to know that.

I may be overreacting, but you are certainly going too far yourself.

***

This is a glorious example of exactly what is wrong with "the community," a flaw you yourself desperately try over and over again to attribute to others.

The truth is your behavior is a glorious example of what is wrong with the community, because of your ongoing refusal to conduct yourself with good manners, cordiality, or decency. Your posts are aggressive, arrogant, and rude, and then you actually have the gall to seem surprised when I quote unquote "flip the fuck out". That, right there, is a glorious example of what is wrong with the community.

But if you want, I can elaborate even further. I'll wait, first, to make sure that this post isn't offensive or transgressive in the eyes of the staff.

Not to be overly radical or anything, but it's possible that we simply have two irreconcilable, deeply held viewpoints about what is wrong with the community, and we should agree to disagree.
Decky
I'm a dog pirate
19645
The line is pretty straightforward: keep the posts civil, non-inflammatory (no name calling and just plain rude behavior), and we'll be fine for now. Personal issues should be kept to PM, while issues concerning the community as a whole do deserve open attention. Max, if you feel that you are being treated unfairly or that the community is behaving a certain way, you should post in user feedback. I will gladly hear anyone out there, and I'm sure others will as well.

We're here to design games and to give and receive feedback; we can do that by respecting each other and being polite regardless of our personal feelings. That's all I ask.
Versalia
must be all that rtp in your diet
1405
SOLELY because it was asked of me,

First off, what does this even mean?

Physhal, I appreciate that but I really think that's not the essence of what I said at all.

"I appreciate your comment but you don't understand what I said and you are totally wrong because I did not effectively convey my own meaning to you."

I found the gameplay in Journeyman alone addictive enough to keep me wanting to play, but the other modes will definitely have more story if and when they get made and I still find the story of the Short game kind of cute and amusing.

"I like my OWN game and I still find your criticism of Short Mode to be invalid because *I* still like my OWN game."

You aren't doing anything but refuting essentially every single comment toward your game based on your own opinions of yourself and your work. This is effectively clapping your hands over your ears and saying LA LA LA LA to the things you don't wish to hear.

Nobody cares if you want to play your own game. Games are designed for the players, not for the designers. I don't care if you don't care what nobody else cares about - this is a basic fact of life, a basic fact of game design. If I were taking a page from the Max McGee Book of Commenting, this is where I would add "don't even try to argue or dissuade me - nothing you can say will change my mind in any way."

good manners, cordiality, or decency.

I have specifically reported my own post/s to this end and was not warned or discouraged for my behavior and/or phrasing, leading me to believe that in the last few posts I have been nothing but cordial and decent, despite the fact that I said several things you clearly do not wish to hear. I'm sorry that you feel so incensed by my comments, but your behavior is utterly unacceptable and you are wildly pointing fingers in every direction other than yourself.

Whoa, sorry guys. I really didn't mean to seem like I was going out of my way to rip it apart. I was trying to point out things that could be improved, and my default style is to write them as complaints (of course, if they were praises, I wouldn't sound negative

I've even gone out of my way to explain previous comments and posts as not being purposefully offensive. I'm not sure how much more you could ask of me.
Max McGee
with sorrow down past the fence
9159
To elaborate, then, at Deckiller's request.

1) Versalia believes that an environment of tough love, in which reviewers and critics of games are encouraged to be as harsh and critical as possible, and game developers are fully expected to meekly accept that kind of treatment. His goal is for such an environment to create a crucible in which stronger games can be forged due to the increased heat and pressure. He believes that any developer who objects to such treatment should be struck down, that they are a "pantywaist" who can't take the heat, that they should learn to sublimate their feelings and eagerly and meekly accept the feedback and criticism of everyone operating under the default assumption that their critics are right, and they are wrong. That they are students, and that their critics are teachers. He believes that this humility should be enforced as harshly as possible until receptive submission becomes the dominant attitude, the socially reinforced pose of creator: to take a whipping, and to learn from it.

2) I prefer a future in which the critics and reviewers of games are better encouraged to be positive and constructive, to be receptive and open to joy. To look for good things to say about games, and to, if they have bad things to say, make sure that the criticism is given constructively. The burden of a positive feedback giving experience would be more on the giver of the feedback than of the receiver. The creative process is an innately fragile thing, it should be handled delicately. I believe in this non-crucible theory for two reasons. One, I am immensely grateful to everyone who makes RPG Maker games, and I have immense respect for them. The truth is that even if their game is awful--and that I don't think my own games should be considered bad by any reasonable standard is really irrelevant here--the following things are true. a) That they spent an enormous amount of time and effort on it. b) That they're giving away a game to us to play, for free! For both of these reasons, I think that the process and attitude of giving feedback should be treated with more courtesy and respect by the givers of feedback. The makers of games are doing us a favor by making them, I firmly believe that--not the other way around. We aren't doing them a favor by playing them. Two is that I believe that an environment where no matter what the developers of games are treated with more respect and kindness will result in the community producing more and better games. More, because less people will quit due to fractured motivation. Better, because developers will be more likely to valid feedback if it's phrased constructively. I think that if we make this place more comfortable, by lowering the acidity and the pressure, we can nurture the construction of more better games and more pleasant discourse about them.

Versalia believes in a world where everyone would agree my reaction was totally unacceptable.

I believe in a world where everyone would agree that his actions were totally unacceptable.
Versalia
must be all that rtp in your diet
1405
author=Max McGee
To elaborate, then, at Deckiller's request.

There is literally no part of anything you posted that isn't 100% wrong. I can't even be bothered to break down why on a sentence-by-sentence basis for everyone to see. It would take too long.

my oh my how our own words weave a tangled web around ourselves

To do not be offensive at all, purposeful or otherwise, would be nice.
As a word on "contructive ONLY" criticism - one of my first interations with WIP involved discussion about how DESTRUCTIVE criticism can be useful, how you need to own up to features that are not additive or engaging, and be able to destroy and delete from your project to make it better. I was in the same camp as you - POSITIVITY AND CONSTRUCTIVE CRITICISM ONLY! - until the founder of this very website smacked me down with cold, harsh logic I was unable to rationally disprove.
Max McGee
with sorrow down past the fence
9159
author=Versalia
SOLELY because it was asked of me,

First off, what does this even mean?

Physhal, I appreciate that but I really think that's not the essence of what I said at all.

"I appreciate your comment but you don't understand what I said and you are totally wrong because I did not effectively convey my own meaning to you."

That's not what I was saying at all, and you're intentionally misunderstanding me.

I found the gameplay in Journeyman alone addictive enough to keep me wanting to play, but the other modes will definitely have more story if and when they get made and I still find the story of the Short game kind of cute and amusing.

"I like my OWN game and I still find your criticism of Short Mode to be invalid because *I* still like my OWN game."

I never said I found his criticism invalid at all. You're twisting my words to a grotesque degree. You are aware of that, aren't you?

You aren't doing anything but refuting essentially every single comment toward your game based on your own opinions of yourself and your work. This is effectively clapping your hands over your ears and saying LA LA LA LA to the things you don't wish to hear.

That's not in fact what I'm doing, but I'm starting to wonder if it's essentially what you're doing.

Nobody cares if you want to play your own game. Games are designed for the players, not for the designers. I don't care if you don't care what nobody else cares about - this is a basic fact of life, a basic fact of game design. If I were taking a page from the Max McGee Book of Commenting, this is where I would add "don't even try to argue or dissuade me - nothing you can say will change my mind in any way."

I will reiterate that nobody cares what you think nobody cares about, or at least I don't care what you think nobody cares about.

good manners, cordiality, or decency.
I have specifically reported my own post/s to this end and was not warned or discouraged for my behavior and/or phrasing, leading me to believe that in the last few posts I have been nothing but cordial and decent, despite the fact that I said several things you clearly do not wish to hear. I'm sorry that you feel so incensed by my comments, but your behavior is utterly unacceptable and you are wildly pointing fingers in every direction other than yourself.

Your recent posts have certainly been better.

I'm sorry that you feel so incensed by my comments, but your behavior is utterly unacceptable and you are wildly pointing fingers in every direction other than yourself.

Whoa, sorry guys. I really didn't mean to seem like I was going out of my way to rip it apart. I was trying to point out things that could be improved, and my default style is to write them as complaints (of course, if they were praises, I wouldn't sound negative

I've even gone out of my way to explain previous comments and posts as not being purposefully offensive. I'm not sure how much more you could ask of me.

To not be offensive at all, purposeful or otherwise, would be nice.
Versalia
must be all that rtp in your diet
1405
author=Max McGee
To not be offensive at all, purposeful or otherwise, would be nice.


in a perfect world everything is sunshine and rainbows and everybody's game is great because they worked hard on it and not because of its quality
Max McGee
with sorrow down past the fence
9159
author=Max McGee
To elaborate, then, at Deckiller's request.

1) Versalia believes that an environment of tough love, in which reviewers and critics of games are encouraged to be as harsh and critical as possible, and game developers are fully expected to meekly accept that kind of treatment. His goal is for such an environment to create a crucible in which stronger games can be forged due to the increased heat and pressure. He believes that any developer who objects to such treatment should be struck down, that they are a "pantywaist" who can't take the heat, that they should learn to sublimate their feelings and eagerly and meekly accept the feedback and criticism of everyone operating under the default assumption that their critics are right, and they are wrong. That they are students, and that their critics are teachers. He believes that this humility should be enforced as harshly as possible until receptive submission becomes the dominant attitude, the socially reinforced pose of creator: to take a whipping, and to learn from it.

2) I prefer a future in which the critics and reviewers of games are better encouraged to be positive and constructive, to be receptive and open to joy. To look for good things to say about games, and to, if they have bad things to say, make sure that the criticism is given constructively. The burden of a positive feedback giving experience would be more on the giver of the feedback than of the receiver. The creative process is an innately fragile thing, it should be handled delicately. I believe in this non-crucible theory for two reasons. One, I am immensely grateful to everyone who makes RPG Maker games, and I have immense respect for them. The truth is that even if their game is awful--and that I don't think my own games should be considered bad by any reasonable standard is really irrelevant here--the following things are true. a) That they spent an enormous amount of time and effort on it. b) That they're giving away a game to us to play, for free! For both of these reasons, I think that the process and attitude of giving feedback should be treated with more courtesy and respect by the givers of feedback. The makers of games are doing us a favor by making them, I firmly believe that--not the other way around. We aren't doing them a favor by playing them. Two is that I believe that an environment where no matter what the developers of games are treated with more respect and kindness will result in the community producing more and better games. More, because less people will quit due to fractured motivation. Better, because developers will be more likely to valid feedback if it's phrased constructively. I think that if we make this place more comfortable, by lowering the acidity and the pressure, we can nurture the construction of more better games and more pleasant discourse about them.

Versalia believes in a world where everyone would agree my reaction was totally unacceptable.

I believe in a world where everyone would agree that his actions were totally unacceptable.


I really feel that this is an acceptable, unbiased assessment of the situation. I certainly went as far as I could to make Versalia's opinion sound appealing, trying hard not to make it sound like a straw man argument. I think these are my final comments, explaining my understanding of the situation.
Max McGee
with sorrow down past the fence
9159
and everybody's game is great because they worked hard on it and not because of its quality

Close, but no.

In a better RMN, everyone's game is treated with BASIC RESPECT AND COURTESY because they worked hard on it.

I am done here. I want everyone who reads this to think hard about whether the bolded text would really be so bad a change.