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Sorry.
(I just wanted to change the main game image. I'm going to have to do it once more once I have the shaded version, so...brace yourself for that.)
(I just wanted to change the main game image. I'm going to have to do it once more once I have the shaded version, so...brace yourself for that.)
GUI is a WIP so not exactly shocking that I've posted a few versions of it as I've been working on it. I did not realize there was such a stigma associated with adding images on this site, I apologize. : )
I didn't think there was either. Update it as much as you want, and ignore all the complainers. It's stupid of them to do so when you're updating stuff and making improvements. If you didn't add the improved versions it wouldn't be a proper representation of your game.
That aside, I like it. The style is nice and the expression really good too. The axe looks a little hokey, though.
(Oh hey! Actual feedback!)
That aside, I like it. The style is nice and the expression really good too. The axe looks a little hokey, though.
(Oh hey! Actual feedback!)
I'm all for adding images, but not when it's the same things over and over. How many times do we need to see a menu screen with lists of items? Window skin is blue, words are white, icons are there. Got it. Even if your game is mostly about crafting, I get that. I was mostly speaking to how you have a bunch of similar menu screens, not about updating stuff. However, if you update something, why not remove the old image? (higher numbers)
It's more about the function of your image section. I think it's better to have 1 image for each unique part of the game. Quality over quantity. Boatloads of images looks messy to me. I don't need to absorb every screen of your game by browsing the image section. Leave some of the goods for people who actually play the game. I know, it gives hype and bumps your game on the frontpage and creates buzz. Success!
Obviously this is my opinion and you are certainly free to do whatever you want. Just like I'm free to bitch about it ;) I'm not hating, just bored.
err, feedback. It's a good picture! The hands are a little wonky, but the pose is nice.
It's more about the function of your image section. I think it's better to have 1 image for each unique part of the game. Quality over quantity. Boatloads of images looks messy to me. I don't need to absorb every screen of your game by browsing the image section. Leave some of the goods for people who actually play the game. I know, it gives hype and bumps your game on the frontpage and creates buzz. Success!
Obviously this is my opinion and you are certainly free to do whatever you want. Just like I'm free to bitch about it ;) I'm not hating, just bored.
err, feedback. It's a good picture! The hands are a little wonky, but the pose is nice.
I did remove the old image of what I updated, in terms of the artwork at least.
In terms of image management, I only earmarked certain images as "homepage images" for a reason, y'know.
Beyond that, well, the item menu, the alchemy crafting, and the KGC_ComposeItem crafting are each unique scenes or parts of the game even if they all of the same windowskin. With the rest, well, I was trying to show some of the items and descriptions, not necessarily trying to show the window 80,000 times.
I think I've been selective, but that's probably only because I know about the 40-50 screens I took that I haven't uploaded (yet).
In terms of image management, I only earmarked certain images as "homepage images" for a reason, y'know.
Beyond that, well, the item menu, the alchemy crafting, and the KGC_ComposeItem crafting are each unique scenes or parts of the game even if they all of the same windowskin. With the rest, well, I was trying to show some of the items and descriptions, not necessarily trying to show the window 80,000 times.
I think I've been selective, but that's probably only because I know about the 40-50 screens I took that I haven't uploaded (yet).
@ Liberty: Thanks! I really appreciate the feedback. I agree re: the axe. It was a last minute addition that Max asked for so it just kind of got thrown on there :(
@ Everyone else: his thumb exists but it isn't shown because it is behind his back and for added measure under his cloak. You know, like you do when you put your hand on your hip. And you're wearing a cloak.
@ Everyone else: his thumb exists but it isn't shown because it is behind his back and for added measure under his cloak. You know, like you do when you put your hand on your hip. And you're wearing a cloak.
The space between his middle finger and pointing finger, along with the angle of the pointing finger makes that look like his thumb. I can picture what your saying, but it would look better if that finger looked more like a finger.
I can kind of see what you're saying too. I'd rather power on through and finish these pictures than screw around with changing the lineart though.
P.S. this is my least favorite of the pictures. I have no idea why Max decided to use this one as the main image for his gamepage.
P.S. this is my least favorite of the pictures. I have no idea why Max decided to use this one as the main image for his gamepage.
I have no idea why Max decided to use this one as the main image for his gamepage.
Because the epic image is too epic and the shortgame image is too silly. Both give the wrong impression about the game in general. This one is "just right" in terms of tone.
His left hand is indeed kind of fucked up, but I think that the artist would terminate my corporeal existence if I asked her to fix it. : )
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