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"Celes, a woman raised from childhood as the prophesied Savior, embarks on a mission to fulfill her destiny and protect the world. But she soon finds herself at odds with a man with a mysterious investment in her mission, and learns that there may be more to her role than she bargained for..."

Eons ago, the world and all of its splendours were created by the magnificent and all-powerful being simply known as the "Creator." It wove the threads of life, and upon creating the planet of Tsufanubra, spotted it with its most cherished life-form: man.

Having gifted mankind with all of its blessing and necessities, the Creator simply watched as man forged his own path in life, and over the decades crafted himself in to a race of truly wondrous individuals numbering in the millions.

The Creator, however, grew tired of this creation, and thus gave life to three heavenly Kings to watch over and monitor the world in his stead. Overseeing their lord's creation from on-high, the Three Kings of Tsufanubra guided their people into an age of peace and prosperity for countless years to follow...

Then that fated day cameā€”the day wherein a great darkness spilled from the opposite world of Arbunafust, and threatened to dominate Tsufanubra and all who lived upon it. The efforts of this otherworldly force, however, were thwarted by the Three Kings. They gifted mankind with four divine relics, then simply waited for man to take back what had been stolen from them.

With the aid of their overseers, man was able to forcibly remove the invading force, and cast it back to whence it came.

Their purpose completed, the relics bore themselves into the earth, forever shedding their light in silence so that mankind could attain eternal peace.

Join us over on our new Discord server to discuss anything and everything related to the world of Tsufanubra/Tsufana!

Latest Blog

There's an LP?! (And another Update!)

That's right, folks! UPRC (creator of the widely popular Final Fantasy Blackmoon Prophecy series) has stated a "Let's Play" of Chronicles of Tsufanubra. If all of you kind folk would care to give this wonderful individual a Like and Share for his efforts, that'd be greatly appreciated!

And yes, there's been another update. Substantial? Kind of. The MP3 version of the game's now been officially made the default version you're prompted to download after clicking that big button up there in the corner. I found that the old MP3 edition was lacking a little something, so I went in and mixed things up a bit, added a few songs, tweaked a few stats, and cranked out what's now this game's DEFINITIVE EDITION!

So if you haven't downloaded CoT yet, or have been on the fence about doing so, there's never been a better time! Unless something truly game-breaking (randomly) pops up, I'm hoping to never lay my hands on this game again! I think it's time to let this baby rest.

Thanks for the continued support and all of the wonderful downloads and subscriptions you've given this game. I truly appreciate all of you amazing and wonderful people for making this project as great as it is! =D


"It's frustrating because - as much as Corf is otherwise an irredeemable person - his 2k/3 mapping is on point." ~ psy_wombats
So is the game finished yet?
No sir! I'd say it's a LITTLE (just a smidge) over halfway there! Started working on it again yesterday after a lengthy hiatus, but I'm making decent progress! Desertopa's pretty much done writing the dialogue, though. He only has the final dungeon and ending left to do, and then there's a chance that he may be working on NPC dialogue as well? I'm not quite sure on that, though.
Considering there should be plenty of time for me to work on it once the script is finished before the game is complete, I don't see any reason not to. I'm still invested in seeing this project turn out as well as possible, and besides, I like writing dialogue.

Not to mention (from December 28th, 2014):

However, with another year comes the chance to begin anew, and I PROMISE all of you fans out there (...whoever you may be) that this game WILL be completed by summer 2015.

This sounds like it's quickly eroding into a "want something done right, gotta do it yourself" kind of situation. Aside from dialogue (which Desertopa's about to be finished with) and mapping (which I completed last year and if anything I feel might be due for a re-skin in some places) what else do we need? If it's moving characters around for cutscenes, I've become a bit of a wizard at that. Monsters? I'm sure we can look at average party strength and base monsters just below or at that level while giving bosses +10-20 most other stats. Can't say much about enemy abilities (if there have been any monsters up to now with synergy or set attack patterns), but I'm sure that shouldn't be an insurmountable task.

I too want to see this finished, and I feel the community is begging for it now (remember, the longer you keep them waiting, the more disinterested they become). Don't make me start breakin' balls up in here, I swear to God.
In hindsight, making a promise like that was a terrible decision, wasn't it? Although I'd fully intended to make that deadline in the past, it quickly became more and more unlikely as the summer sprinted towards me.

A lot of it has to do with my (very limited) attention span, and the fact that on top of work and whatever else may be happening in my life, I've become a lot more active and outgoing than I used to be, so a ton of my free time that I used to have literal buckets of just doesn't exist anymore. Granted, that may change with winter quickly approaching, but I'm not going to make any promises this time around =P

Aside from that, it's a lot more... INVOLVED than what I'm used to! My forte was/is with NES-era inspired fan-games that take FAR less effort than what working on CoT takes, even if at this point I'm doing a relatively minor amount of work. Working with others on a single game has also been a welcome experience that I hadn't had to factor into the equation in the past, but it's also one of my main driving forces! I love what I've seen and received, and every time I look at the project's maps or read a scene from Desertopa I get a motivation boost.

I'm not going to say "no, I don't want or need any help/assistance!" and then complain to myself about never getting anything done, but I also don't want to throw in the towel and say "fine, do it yourselves! I'm outta here!"

If I examine what I'm most interested in regarding game design, it boils down to enemy design and everything involving creating new equipment and things to find and experiment with. That's perhaps why I'm most successful with NES-type games, because usually that's the BULK of what I do there, especially with Heroes of Tsufana, my latest completed game.
For what it's worth, I definitely appreciate the work you put into scripting the scenes, and I've been really happy to see you turning them into something much better than a flat recitation of the dialogue. Maybe you don't consider that part of the process your forte, but as someone who approaches games primarily from a story perspective, I think it's adding a lot to the game.
Just went through the game again and fixed a lot of little issues and minor things that I... SOMEHOW missed on the other dozen play-throughs! How does this shit even happen?!

Anyway, you'll be able to see even MORE of that action at work once I've finished eventing the confrontation within the Abandoned Mines. After that, I'm going to send it your way to get your impression on how things have turned out so far. I hope you still have your save file from the last time you played it? =P
I wish Enterbrain would consider hiring Corfaisus for designing sample maps. Heck, I wish RPG Maker Web would allow people to create map packs to sell in their store; I'm sure it'd be a big seller for a lot of people looking for base maps for ideas or who otherwise struggle and would have to hire a mapper.

And in case it sounds as if I'm off topic, I'm referring to how fantastic these maps look for your game.
They're amazing, aren't they?! He did a fantastic job creating the maps for CoT. They look even better when you experience them for yourself, and the game's later dungeons (when the party arrives on the southern continent/Rorstaria) are truly where the map designs shine!
"It's frustrating because - as much as Corf is otherwise an irredeemable person - his 2k/3 mapping is on point." ~ psy_wombats
I wish Enterbrain would consider hiring Corfaisus for designing sample maps.

I know right?

*stares at Nessy*
I forgot about this project, and glad to see it is still going. Also..I forgot is this a remake of your first DF?

Celes is still sexy.
"It's frustrating because - as much as Corf is otherwise an irredeemable person - his 2k/3 mapping is on point." ~ psy_wombats
is this a remake of your first DF?

It is! I just hope that the game can manage the jump from NES to SNES gracefully.

If one can be honest, the NES quality I feel was the strong point of Dragon Fantasy and what sucked me into it so much. I still have fond memories of getting engulfed in its world the first night I played it.

Of course, time can only tell if things are going to work out. Fingers crossed.

I thinks it's safe to say that, all things considered, this release will at least have a greater focus on its story and sense of direction, the latter being where I believe the original series dropped off as world maps became more open and/or complex. Perhaps I'll review the earlier games someday.
As Corfaisus said, Chronicles of Tsufanubra is INDEED a remake of the first (MY first) Dragon Fantasy! This time around, however, there's a much higher emphasis on the story and characters as opposed to simplifying everything and passing it off as the "old-school charm" like I used to do. That may be strange, and although the original is as loved as it is, I initially utilized the NES style so that I wouldn't have to put too much work into the project and could essentially take a lot of shortcuts. It wasn't until the sequel where I stepped my game up, and finally Heroes of Tsufana was where I REALLY put a lot of effort into attempting to make the project feel like a genuine NES game.

Oh, and progress IS being made, even if it's only a little bit every day! I just don't see much need in making small updates every day or two just to tell you all I've finished copying/pasting some dialogue, or that another event has been tested 25 times and most of the errors have been ironed out.
So, wich 2k or 2k3 one yours make this?

And when it be reaady?
This game's being made with RPG Maker 2000! And it's even the legal version!

It'll be released the first of next month (March).
Well, time to play this game o yours. :P
Awesome! You best get back with your impressions, y'hear!
Congrats Ephiam to the release.I`ts a real masterpiece i think.
Really love the colourful graphics and mapping.
I have played this now to the end for i don`t know,30 + hours?Ok,i took my time to find everything but in any case this is epic.

Was near to miss an
"overworld "superboss" but decided to go back around and check,and yes there he was :) ,it must have come there after some events(?)
.Maybe should try to write a real review.
Good work of everyone involved.

Last,a question(little spoiler)so
in the last "castle" ,if you go in the big door opening in the middle a magical barrier prevents you from go further and a voice tells you:Try not to dawdle,we eagerly await our savior.Is it possible to go in there ?I solved all the things in all rooms and so i think.


No, you can't go through that door. It's just a little diversion that also hints at Celes' true role. If you've obtained the final Orb of Guidance in the temple area (to the left, just passed the first save point), you can walk over the black pits that you may have seen and ascend to the top of the castle.
Ok,yes i have finish it .Just wonder a little about that door.
Must say that the story really surprises me positive sometimes and it`s not often that you really don`t want to come to the end in a long game ,but this keeps the interest up.
I'm glad you enjoyed the experience! The story starts out a little on the cliche side, seemingly heading in the direction everyone THINKS it'll head in... only to twist and turn in just the right ways as to keep things interesting and make the player want to get to the next story scene.
Yea just started playing, it's reminds me of old rpg maker games/old rpgs but in a good way, I must admit even though it feels familiar so far the plot is a little surprising (plus I just am a sucker for intense messianic heros). I'm still at the beginning but I'll definitely try to finish it.
Awesome! That's great to hear. I attribute the introduction stages to being so iffy because this is a highly polished and refined version of my first fully completed RPG Maker game: Dragon Fantasy. If I'd been starting from the ground up, I'd probably have tried for something a little moooore... original! Hahahahaha.