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Half of What's There (There's only FOUR TOWNS?!)

  • Ephiam
  • 06/03/2014 03:24 PM
  • 1211 views
If you were to go into this game with the assumption of being able to visit every location and village/town/city Tsufanubra has to offer, you'd be sorely mistaken. If that were indeed the case, the vast world shared by humans and kjrn would only have about 2-4 major locations. In Dragon Fantasy: REMADE, the player will only be lead along a route that takes them to areas important to the story; the world has many locations, but only a handful are available to see and explore.

Why do I bring this topic up? Because recently I realized that, so far, there's only FOUR real towns that the player visits in their journey throughout Tsufanubra in Dragon Fantasy: REMADE. That's not a lot, and it makes the world seem pitifully small. However, simply having towns and villages, etc. in the game JUST TO HAVE THEM THERE would not be a good idea and only serve as filler. Unlike Heroes of Tsufana, DFR is a more linear and focused adventure with a heavier emphasis on story and character interaction.

Posts

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Tau
RMN sex symbol
3293
It's cool :D just make the game you want man.
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
Visiting a smaller number of towns makes more sense for most games, honestly. Saying that the player is only visiting a few key locations makes more sense than saying that there are only fifteen towns in the world and they each have fewer than a hundred citizens!

If you just need more shops, you can always have a merchant hanging out at the entrance to a dungeon.
Personally, I'm really not a fan of most "park a merchant in front of a dungeon" implementations. In gameplay terms, it makes sense, especially when there's really no justification for a full town at that point in the game. But in terms of internal logic, it usually comes off as an extremely half-assed way of shoring up that section of the game, since it usually just doesn't make sense under even the most cursory examination for the merchants to be where the player needs them.

Since I'm involved in the writing for this game, I'll be trying to ensure that any oddly placed vendors in the game come off as more than conspicuous patches.
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