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Moving forward again!
- pyrofiend324
- 04/11/2012 04:15 PM
- 1675 views
That's right, all that redoing is finally done! Unless Mrzombieghost wants me to redo a quest or something. That might happen.
So yeah, redoing finally done! And to commemorate this moment, how about some actual images this time, ya?
Alright, so I'm gonna use the basic attack and...
WAIT WHAT THAT DIDN'T HAPPEN LAST TIME
Hey look! A new map!
Remember that horribly linear, horribly boring magma puzzle? WELL NOW IT'S NOT LINEAR! YAAAAAAAAAAAAY!
Here's a new item limiting system! The old one was a pain in the ass!
And here's the new stat distribution screen. Whenever you assign points to a stat, it gets raised by whatever rate is set for it.
WOOOOOOOOOAAAAAAAAAAAAAAIt's a house.
So yeah, redoing finally done! And to commemorate this moment, how about some actual images this time, ya?
Alright, so I'm gonna use the basic attack and...
WAIT WHAT THAT DIDN'T HAPPEN LAST TIME
Hey look! A new map!
Remember that horribly linear, horribly boring magma puzzle? WELL NOW IT'S NOT LINEAR! YAAAAAAAAAAAAY!
Here's a new item limiting system! The old one was a pain in the ass!
And here's the new stat distribution screen. Whenever you assign points to a stat, it gets raised by whatever rate is set for it.
WOOOOOOOOOAAAAAAAAAAAAAAIt's a house.
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In the "base," what's the point of two T.Vs?
Also, it might be a good idea to sprinkle some plant life around the new map.
Right now, it looks well designed, but kinda barren.
If you like that look, you could add some shadow tiles to the grass.
Also, it might be a good idea to sprinkle some plant life around the new map.
Right now, it looks well designed, but kinda barren.
If you like that look, you could add some shadow tiles to the grass.
author=Clareain_Christopher
In the "base," what's the point of two T.Vs?
One of them's actually a radio, but I can't find a good radio graphic so I'm using the old time TV graphic as it.
author=Clareain_Christopher
Also, it might be a good idea to sprinkle some plant life around the new map.
Right now, it looks well designed, but kinda barren.
If you like that look, you could add some shadow tiles to the grass.
Technically the area's supposed to be mountainous and barren. The first area of Chaos Divine is supposed to be based somewhat off of California. The area of Zess is supposed to be somewhat like the area around Stanford; trees aside, it's basically all grass.
The magma cavern wasn't necessarily linear. It was just obtuse with not a lot of stuff to do in it. Plus it just sorta came right the hell outta nowhere.
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