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✨Numina 1.14 Update ✨ & Part II Dev Update

  • stardust
  • 12/01/2022 01:56 PM
  • 207 views
Hello everyone,

this update is a special one as I just released the biggest update to Numina yet! Version 1.14 brings many improvements & new features which I like to get into below! Also stick around for updates on Numina Part II further down.

New Relationship Gameplay Mechanics
Improving relationships to Shawn and other party members previously mostly affected the story. Each character had a battle skill that scaled with the relationship level, but apart from that there wasn't much interaction.

This changes with the added relationship mechanics in 1.14! Each character gets a specific sets of special abilities that unlock once you progress their relationship level. These can be seen in the status screen for each member:



These abilities can increase the max TP amount, reduce costs of certain techniques or even grant TP bonus when a loved one takes damage in battle! The goal was to deepen the impact of the relationship system on the actual gameplay.

As you can see not every level unlocks a new ability. But each character have their own unique set of them!

General Rebalance Pass
This is another big update. I've went through the entirety of Part I and rebalanced the battle system. Party members with Arc have more of an edge now as he can do more damage and gain TP more efficiently. Apart from that I've also adjusted some battles to be more challenging, or less frustrating.

Another big addition was a new rule for TP generation, whereas you gain at least 1 TP each round. If you already played Numina, you know that TP are accumulated during battle by doing & receiving damage or guarding and can be used for elemental techniques. This means that as long as you're not K.O. you'll be guaranteed to get 1 TP per round.

Previously some characters like Arc or Sarah had difficulties in some parts of the game actually putting damage through tougher enemies, so their only option was to defend to gain TP.

I will keep monitoring these adjustments, so any feedback is greatly appreciated and will help me for future adjustments to make the game more fun!

Translation Improvements
While replaying Part I it was also important for me to rework the English translation of the game. I have to admit that the quality of the translation wasn't up to my personal standards mostly caused by the time constraints of hitting the release date of Part I.

But now I've updated a huge chunk of the main story dialogue. Not just to be more grammatically sound, but also to hopefully be more natural and less jarring in places.

More Options!
I added a bunch of minor new options, the biggest one (in my book