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***This game is on Hiatus (has been for some time now) but development will continue in a month or two.***

In the war-torn world of Wyrmwren, Citus, Teressa, Herin, and David must join together to unravel a mystery of gods and dragons and seek their vengeance against those who find pleasure in the suffering of others.

Enjoy hours of evolving gameplay with interesting playable characters and npcs. Play with huge open world to explore, with features like thieving, shadowalking, factions, and dungeon crawling. Complete puzzles to unlock first class loot, and then take on challenging enemies in strategic battles for ultimate supremacy. Don't forget to save the world!

View updated game related information at my blog. Get screenshots and help in case you're stuck, or just if want to give feedback. Also watch videos and browse images.

See a prieview of the first 2 min of gameplay below

Latest Blog

Style changes

So Teressa Is finished (mostly) and so is Citus, but I was realising that they style of gameplay between the two may feel like it's changed. The purpose of the intros has been to introduce the character's and their unique abilities when not part of the group. Once the game starts to come together, you won't be able to play through each intro in one playthrough, instead you will choose your main character and play through the story from their point of view, each character will have things to do on their own, and parts of conversations that will change depending on who you'r playing as. So yes, they styles are different in the intros, but the game as a whole will be a mixture of all of them (battles, puzzles, factions, and quests) I hope that I haven't lost anyones interest along the way with the changes between Citus and Teressa, David is next, and he's back in the action!
  • Hiatus
  • GoddessDweia
  • BareGamer
  • Sana
  • RPG Maker VX Ace
  • RPG
  • 04/09/2012 08:30 AM
  • 02/23/2019 07:47 AM
  • 04/26/2015
  • 135903
  • 25
  • 461

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sorry if anyone else pointed these out but i found some flaws most are not the big of a deal but i think i should point them out anyway
This is all in sand btw
-you can talk to a guard in the "bar" and he will keep giving you antidotes
-the bard changes to a kid when you ask him to sing on the left and right side,so does the maid in one of the houses
-the bucket pops out of nowhere after you talk to your mom
-you can walk on the cracks on the roofs
-the nun faces you when you talk to her even though she is praying silently
author=Billy1414
sorry if anyone else pointed these out but i found some flaws most are not the big of a deal but i think i should point them out anyway
This is all in sand btw
-you can talk to a guard in the "bar" and he will keep giving you antidotes
-the bard changes to a kid when you ask him to sing on the left and right side,so does the maid in one of the houses
-the bucket pops out of nowhere after you talk to your mom
-you can walk on the cracks on the roofs
-the nun faces you when you talk to her even though she is praying silently

These problems are in v.1.2., right?

I thought I fixed that guard giving you unlimited antidotes. Oops!
Bard problem will be taken of.
The bucket is meant to pop out of nowhere.
Walking on the roof problem will be taken care of.
That nun problem will be taken care of.

Whew! As always, I'm sure Dweia appreciates the feedback. :)
You can also still get unlimited potions btw~ ;)
author=Sana
You can also still get unlimited potions btw~ ;)


I fixed all of that! Dweia! What's up with that?! Ha. :P
author=BareGamer
These problems are in v.1.2., right?
yea it was in v.1.2
I'm sorry that was my bad, I obviously didn't merge the two files completely, sorry :*( after all that work Baregamer did :-( but I do appriciate the feelback! How does the rest of the game play out? Has anyone played through all of citus' intro?
I played through most of it, but when I got to the Thieve's Hideout it started to get a bit..confusing. Lol, the dialogue I mean, they keep speaking as if she's been there before, she's a thief I know but..idk it's just odd.. :3

The battles I'm glad to see in side-view, but those positions must be changed! :o
author=Sana
I played through most of it, but when I got to the Thieve's Hideout it started to get a bit..confusing. Lol, the dialogue I mean, they keep speaking as if she's been there before, she's a thief I know but..idk it's just odd.. :3

The battles I'm glad to see in side-view, but those positions must be changed! :o


Thanks sana! I know I need to fix the troop layout for sideview, but do you like the animation? Also, the thieves guild is creating a cunundrum, because I'm trying to keep it sort of open. I'll revamp the dialogue for the next one
thanks againg for testing and letting me know the bugs
I always do what I can to help out when I'm able to~ ^o^ Lol, the animation isn't all that bad, liked Citus' lil' spin for victory.
author=Sana
I always do what I can to help out when I'm able to~ ^o^ Lol, the animation isn't all that bad, liked Citus' lil' spin for victory.


It's cute right. Now I just need the right victory music lol
Hi Dweia, I've found a bug, I've stuck in first cutscene, I got no idea how that happened.

and for tree titlesets if you make like that:

it'll be great, walking on trees not cool :P

I loved in game music it's so beautiful and map desings are great, it feels so alive.
Trying the mighty version 2 N...OW
EDIT: You can still run up the tree to the left and on all the trees in first spot. Also made it through the cave and chose the left road and not the top and went back to character selection screen.
After the priestess meeting, you can run through the girl blocking the south of your house. I walked in the left door in your room and appeared back in my room, then couldnt use the door again. Outside of room i can run on the walls. In neighbors room can run up corner near the clock. Bottom right room can run up back vine. All vines that are single strand apparently. In Classrooms you can run over every obstacle except people. Reading the books white words over the game screen is a bit hard, if i actually read them id get a headache. Head priestess says i wish for you t go there...O on to cut off. I cant talk to anyone.Can run through all objects in room near entrance of the school.....Im not sure if you know these, and just releaasedd this for us to see the game play...so ill stop lol.
Ok so i went on. The bridge tells me i need to find a way up every time i cross it. The fairie queen tells me i found something shiny, when i never did. Also battle damage results kind of fly by real fast. Also spiders can poison you and i dont think i could obtain any antidotes yet. Walking up the bottom stairs seems to warp me to the 4th floor. After being cast out of village, the game just stops.
Crap there are a lot more bugs than I thought, you not supposed to be able to access the fairy village, there's supposed to be an event when you enter the temple for the first time and the girl in your room is supposed to autorun. I'll fix those and preposterous the beta ASAP since they're kind of game lenders. I dunno why you get kicked back to the player.choice, ill get back to you guys in a minute. Try going through the left entrance of the temple. I have no idea why they dont walk down the correct path, I tested that like a million times. Hey guys I made a new page just for bugs :-)
Oh ok cool. At least i liked the story line lol.
author=bigtime
Oh ok cool. At least i liked the story line lol.


Well thats always a plus, i'm glad the game is interesting enought to keep your guy's attention, even with all the bugs. I was going to start on Davids story today, but i think i'll spend the day fixing bugs and post beta 2.1
author=GoddessDweia
Well thats always a plus, i'm glad the game is interesting enought to keep your guy's attention, even with all the bugs. I was going to start on Davids story today, but i think i'll spend the day fixing bugs and post beta 2.1
Squashing bugs is always a joy~ :3
author=Sana
author=GoddessDweia
Well thats always a plus, i'm glad the game is interesting enought to keep your guy's attention, even with all the bugs. I was going to start on Davids story today, but i think i'll spend the day fixing bugs and post beta 2.1
Squashing bugs is always a joy~ :3


That it is. I truely just don't know how i missed so many, but i'm fixing them right now and will post Beta 2.1 in a little bit. I couldn't duplicate the error with the walking cutscene on the 2nd floor. The whole thing feels a little rushed to me though. I dunno. I might play with it. Also, the alchemy table didn't work :-( but i'm fixing that too...back to the drawing board!