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Super RMN Bros. is a collaborative community project where members of the rpgmaker.net website use the Super Mario Bros. X engine to create Mario levels. These stages are refined and compiled into one big game at the end of the event. This is the third installment in the series, and the first to be managed by halibabica. The game mimics the physics of the Mario games of yore; specifically Super Mario Bros. 3 and Super Mario World.

The game requires SMBX to run. This website does not provide illicit programs; we only condone their use. Google is your friend. When you've obtained the engine itself, unzip this game's download into SMBX's 'Worlds' folder. Run SMBX, click 'Start Game', and you're ready to play!

The Plot: Mario, Luigi, Toad, Peach, and Link have stumbled into RMN's Pit of Challenges, where they must gather stars from the worlds created by our users if they ever hope to escape. With 110 levels to explore and 150 stars to find, they have their work cut out for them!

Latest Blog

Ready for Download!

After nearly three and a half months, this thing's ready and available to play!

The main download is the normal version of the game. It has star requirements for higher worlds, mini-boss, and boss levels. The extra 'unlocked' download removes all star requirements except those for the final level and leaving the pit.

Have fun!

Posts

halibabica
RMN's Official Reviewmonger
12743
I'm a dirty double-poster.

I updated the game once more. I expanded the hub tops so upper level star counts don't get blocked out by the HUD, strategically switched Stop the Clock and Wooden World's locations, moved some bridge pieces for easier mushroom access, and relocated the Tutorial's checkpoint further in. I also added a small mercy to Picky Picky.
I'm glad there is an unlocked version. Some of these levels are skip-tastic.
LEECH
who am i and how did i get in here
2599
Downloading. Now that my net is working properly. :P
I'm going to locked version.
However, I do actually feel that some of the limits could have worked even if they were a tad smaller. I believe I have skipped 8 stars, and I'm in world 6 I presume.
And from there I can skip 1 or 2 stars.

Also fun fact I have played 3 of my levels so far. I guess my levels were a tad hard since they are mainly in the later worlds. First in world 3 I believe.
I would be up for the basis of super rmn world being a 'best of' selection of the best levels from rmn bros 1-3. The reasoning being there are some awesome levels tucked away in these games, but they are not distributed consistently because of different users' varying degrees of skill with the engine and the amount of time spent on each level. For example, I'm quite proud of my level Beanstalk in rmn bros 2, but not so proud of Stop the Clock, which was made in half an hour...

Or even if not for rmn world, then after world super rmn all stars could be made. At least this way would even out the consistency of the game for those who would like to see a more even rmn SMBX game. Levels could also be grouped thematically into worlds. Plus there could be a fun voting process for selecting the best levels from the previous games!
halibabica
RMN's Official Reviewmonger
12743
from apa649
I do actually feel that some of the limits could have worked even if they were a tad smaller.
This is true enough; some of the earlier star doors may be a tad too high. The thing is, you can only skip twenty stars in the entire pit. This is due to the fact that the final level contains 21 stars, of which 20 are freebies at the end. If you collected every star in the pit, you'd have 149 (one shy of leaving). The final level's entry requirement is 129 (21 shy of the pit's exit), meaning it's always the last one you'll have to do before you can leave.

I paced the star doors based on how many were available and how many of those you could skip at the time. You basically need six out of every seven stars to access the final level, and that's where the other numbers came from. If you collect every star along the way, you can skip world 9 completely! o.o

from Faenon
Or even if not for rmn world, then after world super rmn all stars could be made. At least this way would even out the consistency of the game for those who would like to see a more even rmn SMBX game. Levels could also be grouped thematically into worlds. Plus there could be a fun voting process for selecting the best levels from the previous games!
Hmm...an RMN All-Stars collection might not be a bad idea. We'd have to be careful how we decided which levels would go in, but it'd be nice to sort the wheat from the chaff. I wouldn't want that for RMN World, though.
I do think we should have higher standards for RMN World. Maybe pick themes for the worlds beforehand, and not accept levels unless they're fun, well-designed and of appropriate difficulty for the world in which they would appear. Every level should be at least a 3/5 in terms of quality. A maximum level cap isn't a bad idea either.
THE CAVE by LDIDA1
Overall: 3/5
+ Two bosses in one! Yay.
+ Red coin segment wasn't too annoying.
- The overall layout of the level is kind of awkward and amateurish.
- There aren't many secrets and alcoves.

THE FACTORY by SEIROMEM
Overall: 3/5
+ The level looks cool and requires some special techniques.
+ Good music and theme.
- That opening jump is too tricky. FAR too tricky. Too easy to get caught on the top pipes.
- In general this level feels too "cheap" in the first half. I lost several lives due to the cheap tricks, annoying fireballs that had to be jumped perfectly, etc.

HILLY HYRULE by JACKOLOTRUN
Overall: 2/5
+ Potential to be a fun Mario vs. Hyruleized Mario World thing.
+ Lots of colored rupees, etc.
- Underdecorated and too simple.
- Far too short :(

MUSHROOM VALLEY by DARKLORDKEINOR
Overall: 3.25/5
+ The level is nice and involved. Lots of enemies, blocks, etc.
+ It's pretty well decorated.
- Maybe a tiny bit too short.
- We don't really get a lot out of that P-Switch.
halibabica
RMN's Official Reviewmonger
12743
from nin8halos
I do think we should have higher standards for RMN World.

I agree, but I haven't given up on our current approach for it just yet. Maybe once RMN World fails, I will. Enough people seem to think this is a good idea, though, so I'll kick it around in the staff forum for a bit. I won't make another move for at least three months. -_-
Now to wait... ... ... ... ... ... ... ... ... ... ... ...
Ok no point in that, i'm at World 5 now and (Evil Me) just had to cheat my way through Goomba Caves (Red coin levels do my head in)
Higher standards I don't mind but NOT a level cap!
I was doing a test recording to see if I could get a good frame rate and a good audio sync, but my recorder does a horrible job on both.
Goomba Caves, 8 coins.
Did you cheat as in look where they are or putting em all in a line and start at the end or what? Cheat as in, get through walls or such. IDK.
It's a fairly hard challenge, I'll admit it.
If I ever make that bonus star guide, maybe I can show off how to get em.

Also, is hali the main judge in SRMNW, or will some other staff member try their hands on super rmn bros series?
halibabica
RMN's Official Reviewmonger
12743
I feel like I don't deserve to be, but I'm willing to try one more time. I'd like some serious help next time, though. apa649, you were practically the only other one doing any testing at all, and were no part of the decision-making process either. If we don't want to continue this trend, next time will need to be very different (at least management-wise).
If you want I can help, Though hopefully,I won't be packed with school work at the time.
I can also let someone else get that spot if they feel the need, but I'm definately open for the idea.

But, we will worry about that when the time comes for a SRMNW.
No need to take too much pressure now, we just barely finished this one less than a week ago.

Oh, also it's 3am and I haven't gotten any sleep, due to couching and vomiting. So, right now. Isn't the best time to make decisions on my part.
author=jackalotrun
Higher standards I don't mind but NOT a level cap!

The point of the level cap is to force people to focus their efforts on making a handful of good levels instead of competing to see who can make the most. But if we have higher standards, that might not even be a problem. I don't know why you're worried though; very few people can work that fast AND that well. It's just an idea though.
author=halibabica
I feel like I don't deserve to be, but I'm willing to try one more time. I'd like some serious help next time, though.

I'm offering my services; I've got plenty of experience. I think the three most important things we need to consider next time are planning, organization and evaluation. Maybe have a panel of judges rate each level, with a minimum score required to pass. Or something less formal.
Seiromem
I would have more makerscore If I did things.
6135
author=Deckiller
THE FACTORY by SEIROMEM
- In general this level feels too "cheap" in the first half. I lost several lives due to the cheap tricks, annoying fireballs that had to be jumped perfectly, etc.




I bet you loved snow tomb then!
Seiromem
I would have more makerscore If I did things.
6135
author=crthibodeau
Having Ninji that jump all the way to the ceiling, where that will damage someone standing on top of one, is pretty uncool too.


why doesn't anyone duck under them anymore =.=
halibabica
RMN's Official Reviewmonger
12743
from seiromem
from crthibodeau
Having Ninji that jump all the way to the ceiling, where that will damage someone standing on top of one, is pretty uncool too.
why doesn't anyone duck under them anymore =.=
Because it's against the grain?

from apa649 and nin8halos
hey I'll help out next time!
I'll keep you both in mind. I'm not making any definite plans yet, since I don't intend to try again for quite some time.
author=seiromem
Why is it that my level is the only one that somehow got left with a gamebreaking error -.-
...
Yeah, this is kinda embarrasing, but I found a game breaking bug, in my own level.
It's hard enough to trigger, but it really was a stupid mistake and I should have caught it WAY before hand.
It's a really easy fix too, but I'm going to upload the fixed version in my locker anyways.
Basically I happened to miss having 2 same coloured switches in the level, If you happened to trigger one of them earlier and did kill atleast one blue enemy, the blockage would still be there and the doors would still be hidden, rendering you stuck.
So, I'll post the link for the fixed version once it uploads properly, if hali wants to update the download or something, go ahead, but replacing just the lvl. file with the new one fixes it so... Your choise I guess.
Again, I apologize, big mistake, should have seen it earlier.

FIXED Mushroom Factory
That should do the trick.
Seiromem
I would have more makerscore If I did things.
6135
World 9.... Has some of the two most Bullsh*t levels EVER.
StratoSprint and Spinning Hazards. I f****** hate those two levels now.

The enemy placement in stratosprint is FAAAAAAR too cheap. you have NO time to react to an enemy just chillin' at the edge waiting for you to arrive mid-jump. And having a leaf while trying to jump off of note blocks (or trampolines for that matter!) is just about the most annoying sh*t ever. you gently float down slowly while the wall catches up to you before you get to the jumping off part (you're holding down the run key to get the much necessary higher jump)

In general Spinning hazard is just annoying. Died far to many times when I was on the left spinner and the track was heading up. Also died from the falling just short of the top from the side...

Anyway sorry for so much negativity but those levels, I felt, we're just inexcusably aggravating.
halibabica
RMN's Official Reviewmonger
12743
Stratosprint, Spinning Hazard, and Hammer Hideout form the Corner of Suffering in world 9. I thought they were challenging but fair, but then again, I also kick serious ass in SMBX, so it usually turns out others have a much tougher time than I do. ._.