MARIO VS. TREE BASE by KENTONA
Overall: 4.5/5
+ Nice remix of Too Tall Treetops. I like the music too.
+ I like the secrets (the star, the hammer suit, etc) - all requiring sonic-style trial and error.
- I wish the upper paths led to more goodies and stuff.
- The inner section was pretty short! But then again the level as a whole was reasonably long. Another interior segment and a shorter second half exterior would've helped balance it out.
JELLYFISH LAKE by DARKLORDKEINOR
Overall: 2.75/5
+ The underwater segment is pretty balanced overall. I like the amount of coins.
+ Jellyfish are well placed; we're not talking about "wall 'o jelly", heh.
- Level is a bit too short.
- Graphically, it tends to clash. Lots of different styles.
DESERT DUNES by JACKALOTRUN
Overall: 2.25/5
+ Nice music.
+ First half of the level is a decent desert level. I like the platform riding and the moving blocks.
- Level is a bit underdecorated, unfocused, and short. The second half in particular is a headscratcher - it suddenly turns into a SMB platformer instead of a desert level.
- Not many goodies at all, except overplaced powerups.
AIRSHIP G by SEIROMEM
Overall: 3.5/5
+ Nice airship level. It's a change of pace from autoscrolling, and I liked how you rode a mini airship in the second half.
+ There are some nice little alcoves and secrets.
- The boss was kind of iffy to me. Stationary boss w/constant goombas? I also think there were too many goombas at some points - a little "overkill" if you ask me.
- The layout of some of the mini airships seemed a bit awkward; they were more "platforms" than anything else.
MARIO IN A FLASH by UPRC
Overall: 4.25/5
+ I liked this level. It's "different" but still feels like a Mario level. It's a well developed maze platforming affair.
+ Nice music and retro tileset.
- Some of the rooms feel a bit too constricted - 2 tile high hallways is tough when you're dealing with enemies, and duck-jumping is kinda awkward.
- The level felt like it was lacking a little something. This might've been a nice candidate for a hidden bonus star!
CLOWDS by KENTONA
Overall: 4.75/5
+ The strongest level of the project so far.
+ Good design. Good use of p-switch, plenty of secrets, etc.
- The first half of the level is a bit too long because of the p-switch sequence. I think getting rid of that thwomp hallway will make the pacing PERFECT.
- The spinning platforms are cool, but some players might not realize they can jump on them. Same with the black orb thingies.
SATELLITE OF LOVE by NIN8HALOS
Overall: 4.25/5
+ A very nice, well developed, athletic, and open tech level. Lots of jumping, good use of the switches to make the level non-linear, and good placement of enemies.
+ The level was quite beefy, but the checkpoint was placed exactly where it needed to be and the level is not hard enough to where the length became annoying.
- A couple missed opportunities. This level is so big and non-linear that a hidden star and a special powerup would've elevated this to the top tier.
- The other thing I think the level needs is some more interior design. The hallways could use some kind of decoration (as with your other levels).
SPIKE PALACE by SEIROMEM
Overall: 3.25/5
+ You had a theme and executed it quite well. The level stayed very focused and was a good length.
+ The level was a legit challenge without being -too- cheap (see below).
- A few head-scratchers. The first jump is a bit...much. The spikes close in a bit too quickly - some margin of error is nice, especially since this level requires quite a bit of precision. I'm also not sure if this was a good candidate for a bonus star, since the level requires a ton of patience and care as is.
- The boss is a big head-scratcher. It dies from the spike dudes that get launched. Kind of anticlimactic.
LUIGI'S MANSION by HALIBABICA
Overall: 4.25/5
+ Nice ghost house - one of the better ones I've played. Good use of Luigi's athletic ability in the middle segment.
+ The p-switch thing was really clever.
- A few headscratchers: the gauntlet of ghosts and those bird things was overlong and felt a bit uninspired. If it were half as long it probably would've been alright.
- The vine gimmick at the end was pretty clever, but it felt a little amateurish to me, haha.