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Super RMN Bros. is a collaborative community project where members of the rpgmaker.net website use the Super Mario Bros. X engine to create Mario levels. These stages are refined and compiled into one big game at the end of the event. This is the third installment in the series, and the first to be managed by halibabica. The game mimics the physics of the Mario games of yore; specifically Super Mario Bros. 3 and Super Mario World.

The game requires SMBX to run. This website does not provide illicit programs; we only condone their use. Google is your friend. When you've obtained the engine itself, unzip this game's download into SMBX's 'Worlds' folder. Run SMBX, click 'Start Game', and you're ready to play!

The Plot: Mario, Luigi, Toad, Peach, and Link have stumbled into RMN's Pit of Challenges, where they must gather stars from the worlds created by our users if they ever hope to escape. With 110 levels to explore and 150 stars to find, they have their work cut out for them!

Latest Blog

Ready for Download!

After nearly three and a half months, this thing's ready and available to play!

The main download is the normal version of the game. It has star requirements for higher worlds, mini-boss, and boss levels. The extra 'unlocked' download removes all star requirements except those for the final level and leaving the pit.

Have fun!

Posts

Isrieri
"My father told me this would happen."
6155
author=Deckiller
As a matter of fact, I am -challenging- you to make that chain level better!

For a start, why not get rid of those stupid-ass blocks that force you to change characters? They weren't there when I left it: the characters were optional. I don't know who changed it.
Decky
I'm a dog pirate
19645
Okay, I'm going to say right now that this chain level is disappointing. The peach segment in particular is making me rip my hair out. No powerups + stupid thwomp + tank track thing + song blocks in a maker that requires you to hold down jump to get any height (which is also used for hovering for the peach character...oh yeah by the way there is a bottomless pit so you screw yourself over) + donut blocks that screw the entire tank track segment up + thwomps that require a spin attack with a character who doesn't have one = nightmare. You guys can do better than this - I know it! Right now it's a 1/5 on my list.

And -where- is the checkpoint? It should be early on in the Luigi segment, right around the part where I should be getting my powerup after the character change (even though -that- comes two screens too late).

As a matter of fact, I am -challenging- you to make that chain level better! A few simple and fundamental shifts is all you need! Make your levels fundamentally sound from here on out! Try out Mario vs. the Moon Base for examples on how to make gimmicks work!
Decky
I'm a dog pirate
19645
SHROOMS IN THE NIGHT SKY by SEIROMEM
Overall: 3.25/5
+ Nice, athletic use of Luigi overall.
+ Plenty of enemies and powerups.
- Not much spice - it is what it is.
- I hate that music track :(

GHOST HOUSE BLUES by DESMO360
Overall: 3.75/5
+ Great Ghost House - full of gimmicks and fun design choices that require trial and error.
+ Good music.
- The overall layout of the level is rough and perhaps -too- unfocused. The scrolling room should really be either right after the beginning or the checkpoint, since it requires trial and error. The vertical shaft with the invisible blocks is very well telegraphed, but still too tricky to pull off at times.
- Boss right after that vertical shaft could be brutal and bad design, but thankfully the boss was easy.

COFFEE AND DONUTS by NIN8HALOS
Overall: 4.5/5
+ Excellent level with cool graphics.
+ Great placement of enemies, obstacles, platforms, coins, etc. Everything is very well placed.
- It's a bit simplistic, overall. Not much spice outside of the cool graphics.
- You could've gone all out and recolored the coins, etc :>

CRYSTAL CAVE by JACKALOTRUN
Overall: 2.5/5
+ I like the cracked walls and the recolors.
+ The background was nice.
- A bit too short and simplistic. The middle map in particular is very bland.
- There's just not much going on visually outside of the recolors, the occasional coin, etc.
Isrieri
"My father told me this would happen."
6155
Getting hammered before you kill them is bad enough. What I don't like is when you kill them, and they somehow throw a hammer at the same time and kill you from the grave. The definition of cheap right there.

Stratosprint isn't so bad once you get the hang of it. You just have to die enough.
halibabica
RMN's Official Reviewmonger
16948
from seiromem
Also, a hammer bro throws his hammer, you predict it, then he just chucks another one right at you as you are barely a centimeter away from is soft skull.

I hate when this happens! Ohhh, I hate that so much!!!

That's SMBX for ya, though.

Anyway, I assume you're scraping for 129 stars to enter the final level. If you finish that level as early as you can, you'll find picking up the twenty stars you skipped very, very easy (for reasons that will become apparent when you escape the pit).
author=halibabica
Stratosprint, Spinning Hazard, and Hammer Hideout form the Corner of Suffering in world 9. I thought they were challenging but fair...

You forgot brutally unforgiving
(or at least Spinning Hazard is, I haven't reached World 9 yet)

*edit*
It's possible to skip the second half of Spinning Hazard: There's a boo you can spin jump off of at the first reverse-direction-block. You need the speed to reach him but if you can and keep going (and bounce off another boo iirc) you can see the coins that lead to the end pipe. It's hard because precision is what Spinning Hazard is about but it might be easier to try that than do the full second half simply through there's less time to make that one mistake that kills you.
Seiromem
I would have more makerscore If I did things.
6375
author=outcry312
Seiromem gets very rageful at this point, heh.


Im not the only one =3
author=seiromem
World 9.... Has some of the two most Bullsh*t levels EVER.
StratoSprint and Spinning Hazards. I f****** hate those two levels now.

The enemy placement in stratosprint is FAAAAAAR too cheap. you have NO time to react to an enemy just chillin' at the edge waiting for you to arrive mid-jump. And having a leaf while trying to jump off of note blocks (or trampolines for that matter!) is just about the most annoying sh*t ever. you gently float down slowly while the wall catches up to you before you get to the jumping off part (you're holding down the run key to get the much necessary higher jump)

In general Spinning hazard is just annoying. Died far to many times when I was on the left spinner and the track was heading up. Also died from the falling just short of the top from the side...

Anyway sorry for so much negativity but those levels, I felt, were just inexcusably aggravating.


As your brother, I think it would be wise to avoid commenting just after you raged, cause it shows heh.

But anyway, I'm surprised to see that my levels didn't come till the second half, heh. I found alot of these levels to be pretty good. Me and my brother are just kinda stuck on world 9, trying to get a few more stars. But can't seem to beat any more levels. Seiromem gets very rageful at this point, heh.
Seiromem
I would have more makerscore If I did things.
6375
My problems came from little things that SHOULDN'T of happened!
For example, I'm about to complete this level after SO many tries.
I finally am almost there, then i press jump just the slightest bit to late, fall of a platform and into the abyss. Also random crap like Failing to dodge an enemy I've never had ANY trouble dodging before WHATSOEVER. Also, a hammer bro throws his hammer, you predict it, then he just chucks another one right at you as you are barely a centimeter away from is soft skull.

I could go on, but that is only the reason for my frustrations, not actual "problems" with the level....
halibabica
RMN's Official Reviewmonger
16948
Stratosprint, Spinning Hazard, and Hammer Hideout form the Corner of Suffering in world 9. I thought they were challenging but fair, but then again, I also kick serious ass in SMBX, so it usually turns out others have a much tougher time than I do. ._.
Seiromem
I would have more makerscore If I did things.
6375
World 9.... Has some of the two most Bullsh*t levels EVER.
StratoSprint and Spinning Hazards. I f****** hate those two levels now.

The enemy placement in stratosprint is FAAAAAAR too cheap. you have NO time to react to an enemy just chillin' at the edge waiting for you to arrive mid-jump. And having a leaf while trying to jump off of note blocks (or trampolines for that matter!) is just about the most annoying sh*t ever. you gently float down slowly while the wall catches up to you before you get to the jumping off part (you're holding down the run key to get the much necessary higher jump)

In general Spinning hazard is just annoying. Died far to many times when I was on the left spinner and the track was heading up. Also died from the falling just short of the top from the side...

Anyway sorry for so much negativity but those levels, I felt, we're just inexcusably aggravating.
author=seiromem
Why is it that my level is the only one that somehow got left with a gamebreaking error -.-
...
Yeah, this is kinda embarrasing, but I found a game breaking bug, in my own level.
It's hard enough to trigger, but it really was a stupid mistake and I should have caught it WAY before hand.
It's a really easy fix too, but I'm going to upload the fixed version in my locker anyways.
Basically I happened to miss having 2 same coloured switches in the level, If you happened to trigger one of them earlier and did kill atleast one blue enemy, the blockage would still be there and the doors would still be hidden, rendering you stuck.
So, I'll post the link for the fixed version once it uploads properly, if hali wants to update the download or something, go ahead, but replacing just the lvl. file with the new one fixes it so... Your choise I guess.
Again, I apologize, big mistake, should have seen it earlier.

FIXED Mushroom Factory
That should do the trick.
halibabica
RMN's Official Reviewmonger
16948
from seiromem
from crthibodeau
Having Ninji that jump all the way to the ceiling, where that will damage someone standing on top of one, is pretty uncool too.
why doesn't anyone duck under them anymore =.=
Because it's against the grain?

from apa649 and nin8halos
hey I'll help out next time!
I'll keep you both in mind. I'm not making any definite plans yet, since I don't intend to try again for quite some time.
Seiromem
I would have more makerscore If I did things.
6375
author=crthibodeau
Having Ninji that jump all the way to the ceiling, where that will damage someone standing on top of one, is pretty uncool too.


why doesn't anyone duck under them anymore =.=
Seiromem
I would have more makerscore If I did things.
6375
author=Deckiller
THE FACTORY by SEIROMEM
- In general this level feels too "cheap" in the first half. I lost several lives due to the cheap tricks, annoying fireballs that had to be jumped perfectly, etc.




I bet you loved snow tomb then!
author=jackalotrun
Higher standards I don't mind but NOT a level cap!

The point of the level cap is to force people to focus their efforts on making a handful of good levels instead of competing to see who can make the most. But if we have higher standards, that might not even be a problem. I don't know why you're worried though; very few people can work that fast AND that well. It's just an idea though.
author=halibabica
I feel like I don't deserve to be, but I'm willing to try one more time. I'd like some serious help next time, though.

I'm offering my services; I've got plenty of experience. I think the three most important things we need to consider next time are planning, organization and evaluation. Maybe have a panel of judges rate each level, with a minimum score required to pass. Or something less formal.
If you want I can help, Though hopefully,I won't be packed with school work at the time.
I can also let someone else get that spot if they feel the need, but I'm definately open for the idea.

But, we will worry about that when the time comes for a SRMNW.
No need to take too much pressure now, we just barely finished this one less than a week ago.

Oh, also it's 3am and I haven't gotten any sleep, due to couching and vomiting. So, right now. Isn't the best time to make decisions on my part.
halibabica
RMN's Official Reviewmonger
16948
I feel like I don't deserve to be, but I'm willing to try one more time. I'd like some serious help next time, though. apa649, you were practically the only other one doing any testing at all, and were no part of the decision-making process either. If we don't want to continue this trend, next time will need to be very different (at least management-wise).
I was doing a test recording to see if I could get a good frame rate and a good audio sync, but my recorder does a horrible job on both.
Goomba Caves, 8 coins.
Did you cheat as in look where they are or putting em all in a line and start at the end or what? Cheat as in, get through walls or such. IDK.
It's a fairly hard challenge, I'll admit it.
If I ever make that bonus star guide, maybe I can show off how to get em.

Also, is hali the main judge in SRMNW, or will some other staff member try their hands on super rmn bros series?
Now to wait... ... ... ... ... ... ... ... ... ... ... ...
Ok no point in that, i'm at World 5 now and (Evil Me) just had to cheat my way through Goomba Caves (Red coin levels do my head in)
Higher standards I don't mind but NOT a level cap!