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The party has to share a limit break between them. Hard times in this economy.
A festival town! I bet there's loads of minigames to play! (There are none)
If your JRPG doesn't have a sewer dungeon, is it even a JRPG?
Why play Blackjack in real life when you can play a pretentious RM2k3 version? #endgamegoldfarm
Potion Alchemy. The more features you squeeze in, the better the game. Right?
A mandatory ice sliding puzzle that none of you asked for, but all of you are getting.
I wouldn't dare put rock pushing in my games. So have crate pushing instead.
Title Screen by Trevor McAleese (since I have no artistic talent whatsoever)
A gathering of butterflies? Surely they wouldn't lead the player into danger? Surely...
Some NPC's without a faceset can develop an existential crisis, but they still have some purpose.
"No random encounters!?" I hear you cry, as you fall to your knees in pure ecstasy.
Featuring treasure chests that are literally impossible to find. Seriously, don't even bother trying to find them.
So you're telling me I have to equip skills? Why can't I just get them from levelling up? Lame!
If you run out of Stamina you'll fall to your death. Or just the map below, one of the two.
You didn't ask for a pointless blurb before entering a location? Well you've got it anyway.
Lukas refuses to leave the party. It's a bit rude if you ask me - at least you can choose the other two.
What RPG is complete without a ridiculous amount of treasure chests?
Plugging other games within a game. I'm basically Christopher Nolan.
The game tells you when you're at a save point. There's no way you could have figured that out on your own.
I've very slightly changed the look of the text box to create loads more work for myself. Wahey!
That's actually where the map ends, but let's pretend he's staring at something cool.
Lukas is thirsty AF. No, that doesn't mean what you're thinking.
Accompanied with a jazzy jingle. You can't hear it, it's just a screenshot.
A bustling town. All NPC's are conveniently off screen