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Gameplay updates

In making my May 1st release, one major feature got cut out that I didn't have time to implement: removing random battles. The great news is I've committed to removing them, and in fact the next version I've been discussing will feature these changes.



New features showcased in the video:

- On-touch enemy encounters
- Monster loot
- Level-up notifications
- Minor changes to sound/animations
- Probably something else I forgot

I'll be rolling out these changes in a version of the game coming soon to get a feel for what people think of the system. For instance, in the video posted, monsters seem to spawn in random spots and easily trap the player. Can something be done to fix that? Hopefully.

It's going to take some fine-tuning, but everything is incredibly modular and easy-to-modify. I hope you all will enjoy the changes!

Now, onto chapter one--this is in-progress. Unfortunately chapters one and two require the most radical changes just so they align with the rest of the game without any major plot hiccups. As I mentioned, dialogue and story might not be perfect, but the goal is to actually finish this in a timely manner and be happy with all aspects of it.

Posts

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I love probably-something-else-I-forgot!
It's one of my favourite parts of any game.
dragonheartman
Developer, Starless Umbra / Heroes of Umbra
2966
author=Livewire
I love probably-something-else-I-forgot!
It's one of my favourite parts of any game.
Haha thanks. :) When it comes to development, I am quite chaotic.

author=Ashes of Emerald
Looks good. Best of luck.
Thanks! And you as well.
Looks very professional. Glad that you're committing yourself to removing the abomination that is random encounters.
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