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First Blog for my first game EVAR!
m4uesviecr- 05/21/2012 03:58 PM
- 431 views
Howdy!
As it states in the title, this will officially be my first game, ever, created with RPG Maker, as well as my first game ever released to the public. Being my first blog, I figure this would be a great place to convey what my goals/ideals are for this series.
So, most people create a game, and then try and divy out behind the scene sequels or extras of the games characters, history, etc., afterwards.
I decided to do the opposite simply because I'm new. New to game-making, new to planning, new to brainstorming and executing storylines, writing dialouge, eventing, scripting (<-LAWL), etc.
So, I think (personally) that I am going the same route as a lot of other up and coming gamemakers: I am making a lot of little games, before dishing out big mama, which I have an abundance of ideas for, related to gameplay, interaction, etc. And, by the time I get to big momma, I have five games under my belt. By then, I'd be fairly apt at the first 5 ideas mentioned in the above paragraph.
But, in addition to that, I also plan on implementing different types of gameplay, interfaces, etc in each episode.
For example, the battle system in the first Episode, Veront Ashk, will be the good ol' turn-based, front-view, battle system.
But, for the second episode, I plan on using an ATB gauge system (hopefully) similar to that of FFX-2.
(I effing LOVE that battle-system)
So, what will ultimately stay the same are the tilesets (up until the official Cambridge game, when I will go back through and revamp each map and make it look better). Yet, with each episode I will incorporate various minigames (which may or may not find themselves in the final), different battle systems, different menu systems, different window box skins, status screens, different leveling/exp. gaining systems, etc, etc.
Of course, these are my hopes for future games. Being inexperienced, I'm practically afraid to voice these ideas aloud for the fear that, given my novice abilities, I may be unable to execute them.
I already have the preferred battle system for episodes 1-4, and the ultimate Cambridge game. Everything else (including the profoundness of the storylines, minigames, content, etc) is still being fleshed out, but it won't be long before I can begin working on Episode 2, which I am extremely excited about. :)
Anyway, I'm trying to set my ambitions high (but reasonable and obtainable), because I want this set of games to perhaps be a placeholder for me as a game designer. Not to mention the fact that if these come out right, people will be eager to play the other game titles that I have in mind. (And refraining myself from starting any of them is a rather painful process).
Anywho, I shall return, soon, with updates on the game.
As it states in the title, this will officially be my first game, ever, created with RPG Maker, as well as my first game ever released to the public. Being my first blog, I figure this would be a great place to convey what my goals/ideals are for this series.
Multiple Episodes? Whaaa?
So, most people create a game, and then try and divy out behind the scene sequels or extras of the games characters, history, etc., afterwards.
I decided to do the opposite simply because I'm new. New to game-making, new to planning, new to brainstorming and executing storylines, writing dialouge, eventing, scripting (<-LAWL), etc.
So, I think (personally) that I am going the same route as a lot of other up and coming gamemakers: I am making a lot of little games, before dishing out big mama, which I have an abundance of ideas for, related to gameplay, interaction, etc. And, by the time I get to big momma, I have five games under my belt. By then, I'd be fairly apt at the first 5 ideas mentioned in the above paragraph.
But, in addition to that, I also plan on implementing different types of gameplay, interfaces, etc in each episode.
For example, the battle system in the first Episode, Veront Ashk, will be the good ol' turn-based, front-view, battle system.

But, for the second episode, I plan on using an ATB gauge system (hopefully) similar to that of FFX-2.
(I effing LOVE that battle-system)
So, what will ultimately stay the same are the tilesets (up until the official Cambridge game, when I will go back through and revamp each map and make it look better). Yet, with each episode I will incorporate various minigames (which may or may not find themselves in the final), different battle systems, different menu systems, different window box skins, status screens, different leveling/exp. gaining systems, etc, etc.
Of course, these are my hopes for future games. Being inexperienced, I'm practically afraid to voice these ideas aloud for the fear that, given my novice abilities, I may be unable to execute them.
I already have the preferred battle system for episodes 1-4, and the ultimate Cambridge game. Everything else (including the profoundness of the storylines, minigames, content, etc) is still being fleshed out, but it won't be long before I can begin working on Episode 2, which I am extremely excited about. :)
Anyway, I'm trying to set my ambitions high (but reasonable and obtainable), because I want this set of games to perhaps be a placeholder for me as a game designer. Not to mention the fact that if these come out right, people will be eager to play the other game titles that I have in mind. (And refraining myself from starting any of them is a rather painful process).
Anywho, I shall return, soon, with updates on the game.










