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Iria


History


Of the four provinces in Cambridge, Iria is the second largest, yet has the second smallest population.

Though there are villages and farms scattered throughout the province, there remains only three cities big enough for trade and work. To the east lies the Vespus sea, and to the North East, the Nastal mountains.

Iria is separated from Genis and Mauve, two others provinces on Cambridge, by the Krushnian peaks, and remains separate from Sovereign, the largest province, by the Dergaen Forest.

Besides various patches of forestry, Iria is encompassed by smooth plains.

The Major Cites/Cities in Iria are as follows:


Rova
A way-faring town, it is Iria's biggest city. Working as the sole connector to Sovereign, the Northern Province of Cambridge, it regulates the import and export of goods via the Cambridge Caravan and Myst Mail.

Silro
A large town located on the edge of the Forest of Ir, it is home to the Silroian Guard: a faction that was notorious in the Age of Farce, when anarchy was Iria's sole ruler. Although many years have passed since the Silroian Guard has been given an incentive to take up arms, they handle tiny dilemmas that surface throughout their region, in addition to being the primary escort for prospective mystitians to the Trials of Ash; the preliminary exam into the Isle of Ir Academy.

Gorras
Nestled at the feet of the Nastal Mountains, Gorras is a city of miscreants and deviants. A town ruled by one law only, its inhabitants are primarily thieves, bounty hunters, gamblers, swindlers, and any other shady profession known to man. Many are told to venture within Gorras at their own risk, but with a well-established and organized black market under their belt, many are able to find quite the bargain; even though few leave with it.

Kingdom of Nastal
A giant castle located in the mountains of Iria, it was once the living space of the first King and Queen Patenkind. After being overrun and shepherded to the south-eastern province of Genis, the hierarchy was abolished, and the Patenkind have resided there ever since. It has therefore remained abandoned, although rumors have spread that it just might be inhabited...

Forest of Ir
A forested area that separates Iria from the sea, it contains two sections:

Forest of Green
The first section, containing normal forestry filled with towering trees, wild animals, and wild plants.

Forest of Ash
Written in legend, it was said the Gods made a volcano rise from the depths of the sea, erupting with such force that Cambridge rose from the water above it. The amount of ash that followed suit was so great, that it still falls to this day. This section of the Forest of Ir is enshrouded in a blanket of ash that never seems to stop falling. It is here that the Trials of Ir begin.

Irian Beach
An area right on the edge of the Vespus sea, it is the ending place for those able to complete the Trials of Ash. The successful Mystitians are given a chance to rest before journeying to the Isle of Ir by boat.

Isle of Ir
A Relur Academy, it is one of the most prestigious Mystite Academies in the world. Thus the arduous trial one must attempt to get in. Housed in a castle covered in a white that spreads from the walls to the students that live within, it is located on the outer edge of the Vespus Sea.
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