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Announcement

Survival Mode improved

It was for nostalgia's sake at first, but I ended up spending the entire week playing the hell out of Survival Mode. (Btw, for those who don't know, you CAN skip Story Mode and go straight to Survival Mode by selecting restart from the in-game menu) It gradually became impossible to ignore the need for an update.

Besides fixing bugs, this update focuses on game balance. In order to certify that no character was too weak I made sure I could clear Survival Mode with each character without resting except in beds.

A common complaint was the resting mechanic being tedious, which indeed it can be if the player relies upon it. The intent was for the player to rest very sparingly; thus reduced vision to make it risky and diminishing returns the longer you rest. I reworded the in-game health tutorial screen to try to convey that point. (also to convey that yes you can hold down the button!)

Anyway, if anyone else has cleared Survival Mode I'd be very interested in hearing which character you did it with! Methinks
Nix
is still the strongest, but a player who didn't author the game might have a different opinion.

Miscellaneous

Glitch in the ending

It has come to my attention that there is a bug in Story Mode of v1.0 which causes the wrong ending variation to trigger. Basically, a character who is supposed to have died survives to the final scene.

This would be a trivial problem to fix, but unfortunately my computer and all my data is in another state. I won't be able to address this until late spring. If anyone else has played to the end of Story Mode and was confused by a certain character's appearance, just pretend you didn't see her there ^^;

Announcement

Ready or not here it comes!

My goal was to create a roguelike that could be enjoyed by people who are new to or don't often mess with the genre. By presenting an intriguing story, a visual interface, few stats that need to be kept track of, simple help screens that explain the game, graphics and sound well above the standard for freeware roguelikes, controls optimized for joysticks, and two modes of play, it is my hope that it will be a game anyone can jump into regardless of whether they have ever enjoyed a roguelike before or even know what one is. It is, to my knowledge, the only full-blown roguelike to have been made on an RPG Maker, but it will also be, perhaps, one of the friendliest free roguelikes available for any platform.

Considering that only one person other than myself has played through Story Mode and that nobody other than myself has played through Survival Mode, I feel that the game is severely undertested. I've done my best to eliminate bugs, but game balance is difficult to improve without more testers to give feedback. I suppose there just may not be much interest in the project. Anyway, next month I'm leaving the mainland and will be away from my computer for an indefinite amount of time, so I had better move forward now.

Presenting a roguelike for people who don't normally play roguelikes:

A Hint of a Tint full game v0.04 beta

(The link is to the the game's website, but once the download has been approved you should also be able to get it here)

(Note for those who have played the demo: The button setup has been changed. Refer to either the in-game help or the readme file to learn the new controls)
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