I'd totally recommend this game to anyone who felt like trying it.
You know, the best part about this game is that it's so much FUN to play.
I really like turn-based strategy games, and I was very satisfied with this one.
The characters were really likeable too. It made me want to see them more.
(I, for example, will always feel sorry that Martin and Rupp couldn't get any girls. What was the problem, I wonder? They seemed nice enough. I'll always suspect they didn't wash their teeth or something)
I liked Rodd (I much prefer route A to route B because of the ending he got), I liked Rifan, Chad, Remi...I liked all the characters, really. (I loved Vane for shallow gameplay reasons. A healer that's also an archer! YES!)
It was a short game, but I could get a very distinct idea of what they were like, so I think you did a great job writing these characters.
The only place this game is not so awesome is in the plot development.
the boss for route A felt so impersonal. Who is he? It would be much more satisfying to defeat him if he were somebody we cared about. Route B has a distinct baddie, somebody specific who did something specific to the party, so one can feel happy sending Rodd and Rifan to hack him to bits
I know nothing about programming, so I can only guess at the hours you must have spent working on this, I bet they were a lot, and I wouldn't want to sound as if I were disrespecting your hard work or anything. I point out the only noticeable flaw in an otherwise really cool gaming experience.
I will really look forward to your next games. (A sequel to Aurora Wing would be nice ^^)