GAMEPLAY FEATURES
COMBAT FEATURES
The base of the combat will be centered around a unique fighting style for each main hero. The enemies will also be designed to make the battles a little more interesting than the normal "normal attack until they are dead" style.
Guard - Guarding actually has meaning in Pirate Rush. It greatly decreases damage caused and also restores some stamina.
Enemies make use of guard which happens after you've selected your target, so you have to make a choice if the enemy you attacked is now guarding - do you keep attacking with your combo doing a lot less damage and use your stamina? Or do you stop your combo short, save your stamina and try again next round.
Enemies also have certain stronger abilities that are broadcast so you know that they are about to do a powerful attack. Do you chose to guard it, making the attack ineffective? Or attack anyway, hoping to defeat them and if not, risk suffering the damage.
Off Hand Weaponry - Off hand weapons are secondary weapons (such as a flintlock pistol) that when equipped, add more skills for the character to use. They may also have limitations such as ammunition and cooldowns (so you cannot use them every turn).
EXTRA BUTTONS
A - toggles on/off pointers that let you know where map exits are.
D - Digs at the spot you are standing. That's how you find treasure!
S - Throws a smoke pellet to become invisible to enemies for a few steps.
OTHER FEATURES
- Animated battlers - side view combat
- Purchase your skills (you choose how you evolve).
- All parallaxed maps.
- Dungeon puzzles.
- Gab and event popups to keep certain info from slowing gameplay.
- No random encounters.
- Achievements - Gain awards for doing a wide variety of things!
- Mini games (Fishing, Dice Gambling)
- HEAPS of hidden items
- Oranges for scurvy prevention.
- PIRATES!
COMBAT FEATURES
The base of the combat will be centered around a unique fighting style for each main hero. The enemies will also be designed to make the battles a little more interesting than the normal "normal attack until they are dead" style.
Guard - Guarding actually has meaning in Pirate Rush. It greatly decreases damage caused and also restores some stamina.
Enemies make use of guard which happens after you've selected your target, so you have to make a choice if the enemy you attacked is now guarding - do you keep attacking with your combo doing a lot less damage and use your stamina? Or do you stop your combo short, save your stamina and try again next round.
Enemies also have certain stronger abilities that are broadcast so you know that they are about to do a powerful attack. Do you chose to guard it, making the attack ineffective? Or attack anyway, hoping to defeat them and if not, risk suffering the damage.
Off Hand Weaponry - Off hand weapons are secondary weapons (such as a flintlock pistol) that when equipped, add more skills for the character to use. They may also have limitations such as ammunition and cooldowns (so you cannot use them every turn).
EXTRA BUTTONS
A - toggles on/off pointers that let you know where map exits are.
D - Digs at the spot you are standing. That's how you find treasure!
S - Throws a smoke pellet to become invisible to enemies for a few steps.
OTHER FEATURES
- Animated battlers - side view combat
- Purchase your skills (you choose how you evolve).
- All parallaxed maps.
- Dungeon puzzles.
- Gab and event popups to keep certain info from slowing gameplay.
- No random encounters.
- Achievements - Gain awards for doing a wide variety of things!
- Mini games (Fishing, Dice Gambling)
- HEAPS of hidden items
- Oranges for scurvy prevention.
- PIRATES!
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