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Pirate Rush Development

  • Galv
  • 07/13/2012 10:40 AM
  • 413 views
So I've never actually blogged before. Never really had the desire to.
The main reason I started this blog was so that the 'blog' page in the Pirate Rush game profile page wasn't empty! I decided I might as well use it to keep a progress report.

Welcome to Pirate Rush!
So after aiming too high for my very first RPGMaker VX Ace project, I decide to scrap it and start again with a smaller goal. Turns out it was only going to be smaller in game length and a lot bigger in actual work!

In my first project I learned all about RPGmaker and how to use it, so I don't regret the time I spent on it. I put in probably 60 hours into it before I scrapped it (a lot of that time was attempting to create complex events). The game was using purely RTP graphics and went for a good 3 hours or so.

I decided I wanted to be unique. RTP looked like everyone else's game out there. That's when I got the idea to mix the battlebacks and try my hand at overlay mapping. I created my first forest map fully in Photoshop by cutting up, cloning and mixing different RPGMaker XP and Ace battlebacks and tilesets. After getting a good response from it, I decided to make the game.

I started building Pirate Rush in April 2012 and have spent probably well over 200 hours setting everything up that you see so far with the main goal to be for you guys to get some enjoyment out of it. If that's been a success or not, that is yet to be determined!

Happy gaming, everyone!