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Progress Report
Been a while. Updates here.
kira_yamat0
1 post(s)- 09/22/2012 09:58 AM
- 945 views
Alright, well, without dragging all my personal issues out into the world wide web, my internet connection may become spotty at some point. Though, obviously, that wont stop me from working on Divine. If I finish it while I have no connection, I'll find a way. Now, onto more important things...
I probably wont finish Divine by the original set date. I've been reworking the story again (Just small stuff this time). Fun fact: I've completely remade Divine 5 seperate times, some intentionally while others due to loss of work. I originally wanted this to be finished by my birthday, March 4th, but I actually made the game a little bigger. And this paragraph does have a more important point. I was thinking of doing an episodic sort of thing with this, to help space it out and give people something to actually try out. I could release a demo, but at the stage the game is currently at, I'm really not confident with what's there. I'm using primarily default skills and spells (though with plenty of tweeks). I plan to change that at a later point, but it's not my biggest priority now. Anyway... If I get anyone to read this, like the last blog, what do you think about that? Input much appreciated.
Speaking of gameplay, I've finished the concept I discussed in my last blog. I guess it's not really a "concept" anymore though, huh? Through some of the dungeons you head through, you may find tools. These tools can be used in many parts to find secret areas, the optional dungeons (there will be two, one for challenge, the other for some world lore.), hidden treasure, and after a certain point in the game, puzzle-solving. Most of them should be useful in nearly every dungeon. The only exception to this is the final story dungeon, which will not have any places to use the tools due to plot reasons. That said, you may want to look for the tools and items you can interact with when you're playing through. The best items in the game are found with this stuff.
Now on to the last bit I've gotten into since the last blog. While the sprites and everything'll probably stay pretty basic, I hope the title screen I'm working on and custom music I'm putting in will make up for it. Complain about the sprites and pictures all you want, I wont be fixing them. So sue me. :P
And as a last bit, while the story of this game is sorta fluctuating at the moment, I do in fact have plans for a Divine 2. I'm sure most of the people who read this are thinking "You're getting ahead of yourself." In response, I say "No I'm not. I've already gone through this stuff many times. GET OFF MAH BACK, CRACKHEAD."
Till next time, folks.
EDIT: If anyone wants to know what I've been doing, you can get a preview from the Playable Character page, which some may notice has two new additions. When I said I was making the game bigger, these two characters are largely responsible for that. Raiden and Rendal be they.
I probably wont finish Divine by the original set date. I've been reworking the story again (Just small stuff this time). Fun fact: I've completely remade Divine 5 seperate times, some intentionally while others due to loss of work. I originally wanted this to be finished by my birthday, March 4th, but I actually made the game a little bigger. And this paragraph does have a more important point. I was thinking of doing an episodic sort of thing with this, to help space it out and give people something to actually try out. I could release a demo, but at the stage the game is currently at, I'm really not confident with what's there. I'm using primarily default skills and spells (though with plenty of tweeks). I plan to change that at a later point, but it's not my biggest priority now. Anyway... If I get anyone to read this, like the last blog, what do you think about that? Input much appreciated.
Speaking of gameplay, I've finished the concept I discussed in my last blog. I guess it's not really a "concept" anymore though, huh? Through some of the dungeons you head through, you may find tools. These tools can be used in many parts to find secret areas, the optional dungeons (there will be two, one for challenge, the other for some world lore.), hidden treasure, and after a certain point in the game, puzzle-solving. Most of them should be useful in nearly every dungeon. The only exception to this is the final story dungeon, which will not have any places to use the tools due to plot reasons. That said, you may want to look for the tools and items you can interact with when you're playing through. The best items in the game are found with this stuff.
Now on to the last bit I've gotten into since the last blog. While the sprites and everything'll probably stay pretty basic, I hope the title screen I'm working on and custom music I'm putting in will make up for it. Complain about the sprites and pictures all you want, I wont be fixing them. So sue me. :P
And as a last bit, while the story of this game is sorta fluctuating at the moment, I do in fact have plans for a Divine 2. I'm sure most of the people who read this are thinking "You're getting ahead of yourself." In response, I say "No I'm not. I've already gone through this stuff many times. GET OFF MAH BACK, CRACKHEAD."
Till next time, folks.
EDIT: If anyone wants to know what I've been doing, you can get a preview from the Playable Character page, which some may notice has two new additions. When I said I was making the game bigger, these two characters are largely responsible for that. Raiden and Rendal be they.
Game Design
A nice little catch.
kira_yamat0
2 post(s)- 07/23/2012 09:44 AM
- 1140 views
So, as I've been slowly cracking on this game, I've been thinking about a nice little hidden...reward. It actually hit me as I was designing this random nothing area. Just scenery, you know? Then it just smacked me right up the head. "Reward players that investigate the scenery."
I had already planned on making money more like real life. It's not easy to get cash. Especially when the economy is poor (I mean both in real life and in Divine, where it's also suffering).
So I decided to give something extra to those players who go the extra mile and look around. But it's not as easy as finding 500 big ones in a bookshelf. I made them multistep, but made sure they stayed self contained. You wont pick up a torch and light a fire on the other side of the continent and get some cash.
The first one I made, for example, has you just examine a pickaxe and pick it up. Pickaxes are useful, right? And in the very same area, there's a little place where you can actually use that pickaxe and mine for some walkin' around money. I do plan on making this a fairly decent part of the game. There may also be collectibles, but I make no promises on that.
Till next time, folks.
I had already planned on making money more like real life. It's not easy to get cash. Especially when the economy is poor (I mean both in real life and in Divine, where it's also suffering).
So I decided to give something extra to those players who go the extra mile and look around. But it's not as easy as finding 500 big ones in a bookshelf. I made them multistep, but made sure they stayed self contained. You wont pick up a torch and light a fire on the other side of the continent and get some cash.
The first one I made, for example, has you just examine a pickaxe and pick it up. Pickaxes are useful, right? And in the very same area, there's a little place where you can actually use that pickaxe and mine for some walkin' around money. I do plan on making this a fairly decent part of the game. There may also be collectibles, but I make no promises on that.
Till next time, folks.
Announcement
Finally forced myself to make this page.
kira_yamat0
0 post(s)- 07/18/2012 04:56 AM
- 270 views
Well, right now I'm just setting up the page here, and work on the game is slow at current. Just working on the more technical details for now.
I do plan on cracking on actual developement soon. I'm hoping the existence of this page motivates me to get over my slight (har!) procrastination problem.
Anyway, that's all for this blog. Till next time.
I do plan on cracking on actual developement soon. I'm hoping the existence of this page motivates me to get over my slight (har!) procrastination problem.
Anyway, that's all for this blog. Till next time.
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